diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-05-15 22:07:45 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-05-15 22:07:45 +0200 |
| commit | 2f0f8a979c88b1ded8b5cce9f9bee1a59bb2508c (patch) | |
| tree | ab83030366f04aca746857d8c4275dd038a31fe1 /src/video_core/vulkan_common/vulkan_device.h | |
| parent | 413c7543ba25407f79226ba5e3f2f88d0ae63501 (diff) | |
[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map
Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense
This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716
Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
0 files changed, 0 insertions, 0 deletions
