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authorlizzie <lizzie@eden-emu.dev>2026-05-15 22:07:45 +0200
committercrueter <crueter@eden-emu.dev>2026-05-15 22:07:45 +0200
commit2f0f8a979c88b1ded8b5cce9f9bee1a59bb2508c (patch)
treeab83030366f04aca746857d8c4275dd038a31fe1 /src/video_core/vulkan_common/vulkan_device.h
parent413c7543ba25407f79226ba5e3f2f88d0ae63501 (diff)
[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716 Reviewed-by: crueter <crueter@eden-emu.dev>
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
0 files changed, 0 insertions, 0 deletions