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authorxbzk <xbzk@eden-emu.dev>2026-10-01 00:28:18 +0200
committercrueter <crueter@eden-emu.dev>2026-10-01 00:28:18 +0200
commit2a7e9b53b12711f679238ee738a2ce57cc42c8ed (patch)
tree8754d8989d7bf3f96514ecdb8a80760e69dacbe7 /src/video_core/vulkan_common/vulkan_wrapper.cpp
parent8e2d26c272681d6cafe6d5e703dafdc8200c7b65 (diff)
[android,ui] fixed shader cache clearing when changing drivers (#4496)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Trivial bug pending on backlog, where changing drivers was not clearing up sharder cache as expected. The driver flow (broken) was deleting externalFilesDir/shader/<game>, while the visible cache-size control (working) DirectoryInitialization.userDirectory/cache/shader/<game>. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4496 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: lizzie <lizzie@eden-emu.dev>
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_wrapper.cpp')
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