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authorTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 01:11:11 -0400
committerTakoroka <137927095+Takoroka@users.noreply.github.com>2026-11-01 15:18:02 -0500
commitca1fac93fb4397a89424c6621be3515949b94729 (patch)
tree7435c26940dbac3de3b1aa52da210b734eb0b988 /src/video_core/vulkan_common/vulkan_wrapper.h
parent40902b09c7b86de7cf12f26839241f26925d04b5 (diff)
texture_cache: cold-hint the guest memory of sparse images too
Images whose guest memory is not contiguous were left out of the cold hint. With sparse tile remaps Mario Kart World maps its own memory into such images, and its game memory in RAM rose by ~1.9 GB in one run. Each mapped piece is now hinted. (cherry picked from commit 97f034615c174178301a4999c334fb39cd03e568)
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_wrapper.h')
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