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path: root/src/video_core/vulkan_common/vulkan_wrapper.h
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* texture_cache: collect images in the emptiest device memory blocks firstTakoroka2 days1-0/+9
* video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shaderTakoroka3 days1-0/+5
* vulkan: bind memory to sparse terrain arrays layer by layerTakoroka5 days1-0/+4
* Vulkan: unbacked sparse images for textures too large to backTakoroka7 days1-0/+5
* [shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse bu...CamilleLaVey2026-09-081-3/+22
* [vulkan] Adjustments on MSAA and BlitHelpers (#4287)crueter2026-08-231-0/+3
* [vulkan] Initial implementation on Bindless Buffer/Descriptors (#4251)CamilleLaVey2026-08-051-0/+51
* [vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)CamilleLaVey2026-07-091-0/+3
* [vulkan] 3rd Vulkan Global Maintenance (#4189)CamilleLaVey2026-07-091-0/+85
* [common] rework BitField and BitUtil, use concepts whenever possible (#4076)lizzie2026-07-091-4/+3
* [*] basic in-house cpp linting (#4039)lizzie2026-06-041-2/+2
* [vulkan] Fix regressions found in last stable release (#3953)CamilleLaVey2026-06-021-5/+12
* [vulkan] 2nd Vulkan Global Maintenance (#3853)CamilleLaVey2026-04-241-0/+5
* [vulkan] 1st Vulkan Global Maintenance (#3839)CamilleLaVey2026-04-081-15/+0
* [vk] unify VkSurfaceKHR with Android and the rest of platforms; remove techni...lizzie2026-03-051-22/+22
* [desktop] Show basic driver info on GPU selector box (#3636)crueter2026-02-261-1/+5
* [vk] Remove UniformRing and vkCmdResetQueryPool (#3270)Caio Oliveira2026-01-071-4/+0
* [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState...CamilleLaVey2026-01-071-0/+25
* [vk] Unify RAII in Vulkan (#2679)Ribbit2025-10-081-32/+34
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-2/+2
* [vk] Bring Vulkan closer to Spec (#180)Shinmegumi2025-08-131-1/+4
* [vk] Enable line stipple and depth bound reg transfer (#59)Aleksandr Popovich2025-07-221-0/+6
* [vk] Add some dynamic handling in the pipeline (#142)Aleksandr Popovich2025-06-161-0/+21
* fix a large variety of issues (#101)swurl2025-05-111-0/+4
* renderer_vulkan: Use raw surface handles and improve release logic (#75)Briar2025-05-021-0/+18
* Vulkan validation error fix.darktux2025-04-041-5/+12
* Simplify VkResult lookupMike Lothian2024-01-221-3/+0
* renderer_vulkan: Introduce separate cmd buffer for uploadsGPUCode2023-11-121-0/+4
* vk_present_manager: recreate surface on any surface lossLiam2023-10-021-0/+3
* Merge pull request #11402 from FernandoS27/depth-bias-controlliamwhite2023-09-281-0/+13
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| * Vulkan: Implement Depth Bias ControlFernando Sahmkow2023-09-161-0/+13
* | Macro HLE: Add DrawIndirectByteCountFernando Sahmkow2023-09-231-0/+8
* | Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow2023-09-231-0/+19
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* VideoCore: Implement DispatchIndirectFernando Sahmkow2023-08-271-0/+5
* vulkan: centralize configAlexandre Bouvier2023-08-021-8/+0
* vma: enable options everywhereAlexandre Bouvier2023-07-311-9/+2
* vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.Steveice102023-06-301-0/+2
* renderer_vulkan: Add suport for debug report callbackGPUCode2023-06-271-0/+9
* renderer_vulkan: Use VMA for buffersGPUCode2023-06-181-13/+78
* renderer_vulkan: Use VMA for imagesGPUCode2023-06-181-13/+57
* general: fix spelling mistakesLiam2023-03-121-7/+7
* vulkan_common: fix indirect draw with countLiam2023-01-101-6/+6
* video_core/vulkan: Added `VkPipelineCache` to store Vulkan pipelinesWollnashorn2023-01-051-2/+22
* MacroHLE: Final cleanup and fixes.Fernando Sahmkow2023-01-011-1/+2
* Vulkan: Implement Dynamic State 3Fernando Sahmkow2023-01-011-0/+25
* Vulkan Implement Dynamic State 2 LogicOp and PatchVerticesFernando Sahmkow2023-01-011-0/+10
* Vulkan: Implement Dynamic States 2Fernando Sahmkow2023-01-011-0/+15
* MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.Fernando Sahmkow2023-01-011-6/+18
* MacroHLE: Add MultidrawIndirect HLE Macro.Fernando Sahmkow2023-01-011-0/+15
* video_core: Integrate SMAALiam2022-12-081-0/+6