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authorJonas <104419015+jojo-chaechae@users.noreply.github.com>2026-11-03 04:18:21 +0600
committerGitHub <noreply@github.com>2026-11-03 04:18:21 +0600
commit155bf34fc297b6b8e4c281ecf7ea5d9ce3140762 (patch)
treeef69b034a8bd3bfc710c182c52e34e0acd4b3735 /src/video_core/vulkan_common
parent05259375e0fb436c78882f8d9b95f9e2ce69af13 (diff)
parent9f4f01f76e8556941c0c0c3f57edc1d600ed23ea (diff)
Merge pull request #337 from Sssnowyyy/nx2-review-fixes
nx2: fix pokopia regressions, textures that handle shader computes, and more
Diffstat (limited to 'src/video_core/vulkan_common')
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index 622d792210..5f75bcc18e 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -1161,6 +1161,12 @@ FN_MAX_LIMIT_LIST
return properties.driver.driverID == VK_DRIVER_ID_MOLTENVK;
}
+ /// The multiple vertex input binding strides must be. Metal needs 4 bytes, which MoltenVK
+ /// reports as minVertexInputBindingStrideAlignment through VK_KHR_portability_subset.
+ u32 GetMinVertexInputBindingStrideAlignment() const noexcept {
+ return IsMoltenVK() ? 4 : 1;
+ }
+
NvidiaArchitecture GetNvidiaArch() const noexcept {
return nvidia_arch;
}