index
:
eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
cirakg
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
vulkan_common
Commit message (
Expand
)
Author
Age
Files
Lines
*
video_core: accept an empty Streamline device-extension list
Duck912
13 hours
1
-5
/
+4
*
video_core, yuzu: write NVIDIA DLSS file paths to logs as UTF-8
Duck912
13 hours
1
-7
/
+10
*
video_core: NVIDIA DLSS through NVIDIA Streamline in place of a game's DLSS
Duck912
13 hours
6
-0
/
+636
*
Merge remote-tracking branch 'origin/nx2' into fe-fsr31
Duck912
31 hours
1
-0
/
+6
|
\
|
*
vulkan: repack 69-byte vertices without dynamic vertex input on MoltenVK
Sssnowyyy
35 hours
1
-0
/
+6
*
|
video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1
Duck912
34 hours
1
-0
/
+5
|
/
*
texture_cache: keep the allocator's block slack out of the usable VRAM
kraibse
2 days
2
-1
/
+17
*
vulkan: don't make small images unbacked when device memory runs out
kraibse
2 days
2
-0
/
+29
*
texture_cache: collect images in the emptiest device memory blocks first
Takoroka
2 days
2
-0
/
+22
*
Merge remote-tracking branch 'origin/fix/vk-memory-blocks' into test/linux-al...
Takoroka
3 days
4
-5
/
+120
|
\
|
*
vulkan: 16 MiB memory blocks
Takoroka
3 days
2
-5
/
+6
|
*
vulkan: keep sparse pages and device-local buffers out of the image blocks
Takoroka
3 days
4
-1
/
+109
|
*
vulkan: 32 MiB memory blocks and best-fit placement for images
Takoroka
3 days
2
-4
/
+10
*
|
Merge remote-tracking branch 'origin/fix/nx2-igpu-stream-buffer' into test/li...
Takoroka
3 days
1
-0
/
+5
|
\
\
|
*
|
vulkan: keep the stream buffer within a small iGPU heap
Takoroka
3 days
1
-0
/
+5
*
|
|
Merge remote-tracking branch 'origin/feat/nx2-mesh-shaders' into test/linux-a...
Takoroka
3 days
4
-0
/
+22
|
\
\
\
|
|
_
|
/
|
/
|
|
|
*
|
video_core: draw Switch 2 task/mesh pipelines with VK_EXT_mesh_shader
Takoroka
3 days
4
-0
/
+22
|
|
/
*
|
vulkan: treat RADV like the other AMD drivers for unbound sparse images
kraibse
3 days
1
-2
/
+12
*
|
vulkan: share one zeroed block between empty sparse blocks on AMD
Takoroka
3 days
3
-2
/
+11
*
|
vulkan: back large sparse images normally on AMD
kraibse
3 days
1
-0
/
+8
*
|
vulkan_device: tell AMD GCN4 apart before float16 is turned off
Takoroka
3 days
1
-2
/
+6
*
|
vulkan_device: keep an integrated GPU's budget within its memory share
Takoroka
3 days
1
-0
/
+7
|
/
*
1st pass of review: code cleanup & windows test
néo Luigi
4 days
1
-22
/
+26
*
texture_cache: keep Switch 2 VRAM use under the driver's budget
Wael3rd
4 days
2
-7
/
+53
*
vulkan: bind memory to sparse terrain arrays layer by layer
Takoroka
5 days
5
-0
/
+55
*
texture_cache: give images over unwritten sparse blocks no device memory
Takoroka
5 days
2
-10
/
+23
*
nx2: log per-call and periodic diagnostic lines at debug level
Takoroka
5 days
1
-1
/
+1
*
vulkan: 64 MiB VMA blocks; device memory usage without VMA block slack
Takoroka
6 days
2
-4
/
+19
*
ASTC: decode and re-compress to BC1/BC3 on the GPU; texture cache budget
Takoroka
6 days
4
-3
/
+24
*
Texture cache: log VMA blocks per memory type with the periodic memory log
Takoroka
6 days
2
-0
/
+29
*
Vulkan: unbacked sparse images for textures too large to back
Takoroka
7 days
2
-1
/
+52
*
[shader_recompiler, vulkan, qcom, tu] Provide handling to missing shader subg...
CamilleLaVey
2026-10-14
1
-0
/
+5
*
revert [vulkan] Masquerade VkInfo as PUBGMobile + UE #4320 (#4520)
PavelBARABANOV
2026-10-11
1
-15
/
+2
*
[vulkan] Masquerade VkInfo as PUBGMobile + UE (#4320)
lizzie
2026-09-08
1
-2
/
+15
*
[shader_recompiler, vulkan] Virtual buffer pages with multi-range + sparse bu...
CamilleLaVey
2026-09-08
6
-7
/
+91
*
[cmake] Fix some macOS compilation errors (#4350)
lizzie
2026-09-05
1
-299
/
+278
*
[common] Switch to boost::unordered_flat containers (#4326)
crueter
2026-08-31
2
-7
/
+8
*
[vulkan, vk_pipeline_cache] PSO Optimizations (#4294)
Lizzie and Samuel
2026-08-30
2
-0
/
+109
*
[vulkan] Implementation for VK_EXT_shader_quad_control (#4168)
CamilleLaVey
2026-08-28
2
-0
/
+11
*
[vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorder...
CamilleLaVey
2026-08-25
2
-42
/
+43
*
[vulkan, qcom] Fix shader float controls on QCOM driver (#4297)
CamilleLaVey
2026-08-24
1
-2
/
+0
*
[vulkan] Adjustments on MSAA and BlitHelpers (#4287)
crueter
2026-08-23
4
-12
/
+54
*
[vulkan, android] Initial implementation of LSFG-VK (#4263)
CamilleLaVey
2026-08-17
1
-1
/
+7
*
[vulkan] Initial implementation on Bindless Buffer/Descriptors (#4251)
CamilleLaVey
2026-08-05
4
-1
/
+139
*
[vulkan] Re-adjusting ASTC resolve (#4250)
CamilleLaVey
2026-08-05
2
-11
/
+12
*
[fmt] use {#:x} instead of 0x{:#x} (#4170)
lizzie
2026-07-25
1
-2
/
+2
*
[vulkan] 4th Vulkan Global Maintenance (#4212)
CamilleLaVey
2026-07-16
2
-9
/
+52
*
[vulkan, android] Mediacodec implementation + Vulkan fixes (#4191)
CamilleLaVey
2026-07-09
4
-1
/
+51
*
[video_core] Implementation on ASTC HDR formats + Vulkan fixes (#4190)
CamilleLaVey
2026-07-09
1
-3
/
+5
*
[vulkan] 3rd Vulkan Global Maintenance (#4189)
CamilleLaVey
2026-07-09
4
-24
/
+173
[next]