diff options
| author | Vamsi Krishna <c.vamsi.krishna.96@gmail.com> | 2021-07-26 20:49:31 +0530 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-26 20:49:31 +0530 |
| commit | 713f960ce310ea8f3263a367f5581bcf71813527 (patch) | |
| tree | 9641958f0e43cb2f782102044b49d05a3f751b9e /src | |
| parent | 0da5a7170bdeb0db0b0b02981f89f2425c955421 (diff) | |
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
Diffstat (limited to 'src')
| -rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index fef2117071..1bc477c969 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) } ui->backend->addItem(QStringLiteral("GLSL")); - ui->backend->addItem(tr("GLASM (NVIDIA Only)")); + ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)")); ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); SetupPerGameUI(); |
