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authorDjihads80 <mahboubijoujou111@gmail.com>2026-10-30 19:34:38 +0100
committerDjihads80 <mahboubijoujou111@gmail.com>2026-10-30 19:37:31 +0100
commit8a72dc011e0a30a6bddd1f2476a94927787e6e15 (patch)
tree9a316df86ae1a2d7bdf4986af591ab8600754591 /src
parentea33ad1865970ee731e5f74dbcc26ca472798afe (diff)
Added FSR 3 Upscaling and Frame Generation
Diffstat (limited to 'src')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt1
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt1
-rw-r--r--src/android/app/src/main/res/values/arrays.xml4
-rw-r--r--src/android/app/src/main/res/values/strings.xml1
-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h9
-rw-r--r--src/common/settings_enums.h3
-rw-r--r--src/qt_common/config/shared_translation.cpp15
-rw-r--r--src/qt_common/config/shared_translation.h6
-rw-r--r--src/video_core/CMakeLists.txt4
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/fsr3_frame_interpolation.comp106
-rw-r--r--src/video_core/host_shaders/fsr3_optical_flow.comp112
-rw-r--r--src/video_core/renderer_opengl/gl_blit_screen.cpp1
-rw-r--r--src/video_core/renderer_opengl/present/layer.cpp2
-rw-r--r--src/video_core/renderer_vulkan/present/frame_gen.cpp83
-rw-r--r--src/video_core/renderer_vulkan/present/frame_gen.h2
-rw-r--r--src/video_core/renderer_vulkan/present/fsr3.cpp232
-rw-r--r--src/video_core/renderer_vulkan/present/fsr3.h97
-rw-r--r--src/video_core/renderer_vulkan/present/fsr3_frame_gen.cpp408
-rw-r--r--src/video_core/renderer_vulkan/present/fsr3_frame_gen.h94
-rw-r--r--src/video_core/renderer_vulkan/present/layer.cpp7
-rw-r--r--src/video_core/renderer_vulkan/present/layer.h3
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.cpp1
-rw-r--r--src/yuzu/configuration/shared_widget.cpp2
25 files changed, 1163 insertions, 34 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
index 824a54181e..99b45cf3f3 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
@@ -140,6 +140,7 @@ class SettingsFragmentPresenter(
context.getString(R.string.scaling_filter_fsr),
context.getString(R.string.scaling_filter_sgsr),
context.getString(R.string.scaling_filter_sgsr_edge),
+ context.getString(R.string.scaling_filter_fsr3),
)
return names.asSequence()
.mapIndexedNotNull { index, name ->
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
index 3323b3cf9a..9db255d70c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt
@@ -1250,6 +1250,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
getString(R.string.scaling_filter_fsr),
getString(R.string.scaling_filter_sgsr),
getString(R.string.scaling_filter_sgsr_edge),
+ getString(R.string.scaling_filter_fsr3),
)
return names.asSequence()
.mapIndexedNotNull { index, name ->
diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml
index be367a2fcf..a9cf000e43 100644
--- a/src/android/app/src/main/res/values/arrays.xml
+++ b/src/android/app/src/main/res/values/arrays.xml
@@ -81,6 +81,7 @@
<item>0</item>
<item>7</item>
<item>14</item>
+ <item>15</item>
<item>9</item>
<item>10</item>
<item>15</item>
@@ -279,6 +280,7 @@
<item>@string/scaling_filter_spline1</item>
<item>@string/scaling_filter_sgsr</item>
<item>@string/scaling_filter_sgsr_edge</item>
+ <item>@string/scaling_filter_fsr3</item>
</string-array>
<integer-array name="rendererScalingFilterValues">
@@ -297,6 +299,7 @@
<item>12</item>
<item>13</item>
<item>14</item>
+ <item>15</item>
</integer-array>
<string-array name="rendererAntiAliasingNames">
@@ -454,6 +457,7 @@
<item>13</item>
<item>14</item>
<item>15</item>
+ <item>15</item>
<item>16</item>
<item>17</item>
<item>18</item>
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 5dd20af9a7..6304ef256b 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -1170,6 +1170,7 @@
<string name="scaling_filter_lanczos" translatable="false">Lanczos</string>
<string name="scaling_filter_scale_force" translatable="false">ScaleForce</string>
<string name="scaling_filter_fsr" translatable="false">AMD FidelityFX Super Resolution</string>
+ <string name="scaling_filter_fsr3" translatable="false">AMD FidelityFX Super Resolution 3</string>
<string name="scaling_filter_area" translatable="false">Area</string>
<string name="scaling_filter_zero_tangent" translatable="false">Zero-Tangent</string>
<string name="scaling_filter_bspline" translatable="false">B-Spline</string>
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 3f5154026e..dc46a0ec87 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -60,6 +60,7 @@ SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
+SWITCHABLE(FrameGenType, false);
SWITCHABLE(SpirvOptimizeMode, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
diff --git a/src/common/settings.h b/src/common/settings.h
index b57bec5c12..d48e7b0b87 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -420,6 +420,15 @@ struct Values {
SwitchableSetting<bool> frame_gen{linkage, false, "frame_gen", Category::Renderer,
Specialization::Default, true, false};
+ SwitchableSetting<FrameGenType> frame_gen_type{linkage,
+ FrameGenType::Fsr3,
+ "frame_gen_type",
+ Category::Renderer,
+ Specialization::Default,
+ true,
+ false,
+ &frame_gen};
+
SwitchableSetting<u32, true> frame_gen_multiplier{linkage,
2,
2,
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index eaf3ec541d..133b503f72 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -146,7 +146,7 @@ ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
ENUM(FullscreenMode, Borderless, Exclusive);
ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res5_4X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
-ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, Sgsr, SgsrEdge);
+ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, Sgsr, SgsrEdge, Fsr3);
ENUM(AntiAliasing, None, Fxaa, Smaa);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
ENUM(ConsoleMode, Handheld, Docked);
@@ -161,6 +161,7 @@ ENUM(ExtendedDynamicState, Disabled, EDS1, EDS2, EDS3);
ENUM(GpuLogLevel, Off, Errors, Standard, Verbose, All)
ENUM(GameListMode, TreeView, GridView, CarouselView);
ENUM(SpeedMode, Standard, Turbo, Slow);
+ENUM(FrameGenType, Lsfg, Fsr3);
template <typename Type>
inline std::string_view CanonicalizeEnum(Type id) {
diff --git a/src/qt_common/config/shared_translation.cpp b/src/qt_common/config/shared_translation.cpp
index bb92d896f8..37f5a89f26 100644
--- a/src/qt_common/config/shared_translation.cpp
+++ b/src/qt_common/config/shared_translation.cpp
@@ -204,6 +204,15 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, bg_green, QString(), QString());
INSERT(Settings, bg_blue, QString(), QString());
+ INSERT(Settings, frame_gen, tr("Enable Frame Generation"), QString());
+ INSERT(Settings, frame_gen_type, tr("Frame Generation Type"), QString());
+ INSERT(Settings, frame_gen_multiplier, tr("Frame Generation Multiplier"), QString());
+ INSERT(Settings, frame_gen_target_rate, tr("Target Frame Rate"), QString());
+ INSERT(Settings, frame_gen_flow_scale_auto, tr("Auto Flow Scale"), QString());
+ INSERT(Settings, frame_gen_flow_scale, tr("Flow Scale"), QString());
+ INSERT(Settings, frame_gen_queue_target, tr("Queue Target"), QString());
+ INSERT(Settings, frame_gen_dump_flow, tr("Dump Optical Flow"), QString());
+
// Renderer (Advanced Graphics)
INSERT(Settings, use_asynchronous_gpu_emulation, QString(), QString());
@@ -475,6 +484,11 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(ResolutionSetup, Res7X, tr("7X (5040p/7560p)")),
PAIR(ResolutionSetup, Res8X, tr("8X (5760p/8640p)")),
}});
+ translations->insert({Settings::EnumMetadata<Settings::FrameGenType>::Index(),
+ {
+ PAIR(FrameGenType, Lsfg, tr("Lossless Scaling (LSFG)")),
+ PAIR(FrameGenType, Fsr3, tr("AMD FidelityFX Super Resolution 3 (FSR 3)")),
+ }});
translations->insert({Settings::EnumMetadata<Settings::ScalingFilter>::Index(),
{
PAIR(ScalingFilter, NearestNeighbor, tr("Nearest Neighbor")),
@@ -492,6 +506,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(ScalingFilter, Spline1, tr("Spline-1")),
PAIR(ScalingFilter, Sgsr, tr("Snapdragon Game Super Resolution")),
PAIR(ScalingFilter, SgsrEdge, tr("Snapdragon Game Super Resolution EdgeDir")),
+ PAIR(ScalingFilter, Fsr3, tr("AMD FidelityFX Super Resolution 3")),
}});
translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
{
diff --git a/src/qt_common/config/shared_translation.h b/src/qt_common/config/shared_translation.h
index dbe472caa1..15d427d4aa 100644
--- a/src/qt_common/config/shared_translation.h
+++ b/src/qt_common/config/shared_translation.h
@@ -33,6 +33,11 @@ static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map =
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SMAA"))},
};
+static const std::map<Settings::FrameGenType, QString> frame_gen_type_texts_map = {
+ {Settings::FrameGenType::Lsfg, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "LSFG"))},
+ {Settings::FrameGenType::Fsr3, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "FSR 3"))},
+};
+
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
{Settings::ScalingFilter::NearestNeighbor,
QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Nearest"))},
@@ -55,6 +60,7 @@ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map
{Settings::ScalingFilter::Mmpx, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "MMPX"))},
{Settings::ScalingFilter::Sgsr, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SGSR"))},
{Settings::ScalingFilter::SgsrEdge, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SGSR EdgeDir"))},
+ {Settings::ScalingFilter::Fsr3, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "FSR 3"))},
};
static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map = {
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 7f83e0d3c2..5ed43fc903 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -134,6 +134,8 @@ add_library(video_core STATIC
renderer_vulkan/present/filters.h
renderer_vulkan/present/fsr.cpp
renderer_vulkan/present/fsr.h
+ renderer_vulkan/present/fsr3.cpp
+ renderer_vulkan/present/fsr3.h
renderer_vulkan/present/fxaa.cpp
renderer_vulkan/present/fxaa.h
renderer_vulkan/present/layer.cpp
@@ -288,6 +290,8 @@ if (ENABLE_LSFG)
frame_gen/lsfg_translate.h
renderer_vulkan/present/frame_gen.cpp
renderer_vulkan/present/frame_gen.h
+ renderer_vulkan/present/fsr3_frame_gen.cpp
+ renderer_vulkan/present/fsr3_frame_gen.h
renderer_vulkan/present/frame_gen_pacer.cpp
renderer_vulkan/present/frame_gen_pacer.h
renderer_vulkan/present/lsfg_alpha.cpp
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 8082e830d6..35b350c2cd 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -92,6 +92,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader.vert
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader_mobile.frag
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader_mobile_edge_direction.frag
+ ${CMAKE_CURRENT_SOURCE_DIR}/fsr3_optical_flow.comp
+ ${CMAKE_CURRENT_SOURCE_DIR}/fsr3_frame_interpolation.comp
)
if (HAIKUOS)
diff --git a/src/video_core/host_shaders/fsr3_frame_interpolation.comp b/src/video_core/host_shaders/fsr3_frame_interpolation.comp
new file mode 100644
index 0000000000..e33691e801
--- /dev/null
+++ b/src/video_core/host_shaders/fsr3_frame_interpolation.comp
@@ -0,0 +1,106 @@
+#version 460 core
+
+layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
+
+layout(binding = 0) uniform sampler2D CurrentFrame;
+layout(binding = 1) uniform sampler2D PreviousFrame;
+layout(binding = 2) uniform sampler2D MotionVectors;
+layout(binding = 3, rgba8) uniform writeonly image2D OutGeneratedFrame;
+
+layout(push_constant) uniform PushConstants {
+ vec2 inv_render_size;
+ vec2 render_size;
+ float blend_factor; // timestamp between 0.0 and 1.0
+ float flow_scale;
+};
+
+// ── Optimized 3×3 motion vector median using textureGather ──────────
+// textureGather fetches a 2×2 quad per call, so we only need 4 calls
+// to cover a 3×3 neighbourhood (vs 9 individual texture() calls).
+// We extract the median of X and Y components independently.
+void insertionSort5(inout float a[5]) {
+ for (int i = 1; i < 5; i++) {
+ float key = a[i];
+ int j = i - 1;
+ while (j >= 0 && a[j] > key) {
+ a[j + 1] = a[j];
+ j--;
+ }
+ a[j + 1] = key;
+ }
+}
+
+vec2 sampleMotionMedian(vec2 uv) {
+ vec2 texel = inv_render_size;
+
+ // textureGather returns 2×2 quads: (x-0.5, y-0.5) to (x+0.5, y+0.5)
+ // We use 4 gathers offset to cover the 3×3 region
+ // Gather component 0 = R (motion X), component 1 = G (motion Y)
+ vec4 gx0 = textureGather(MotionVectors, uv + vec2(-0.5, -0.5) * texel, 0); // TL quad
+ vec4 gx1 = textureGather(MotionVectors, uv + vec2( 0.5, -0.5) * texel, 0); // TR quad
+ vec4 gx2 = textureGather(MotionVectors, uv + vec2(-0.5, 0.5) * texel, 0); // BL quad
+ vec4 gx3 = textureGather(MotionVectors, uv + vec2( 0.5, 0.5) * texel, 0); // BR quad
+
+ vec4 gy0 = textureGather(MotionVectors, uv + vec2(-0.5, -0.5) * texel, 1);
+ vec4 gy1 = textureGather(MotionVectors, uv + vec2( 0.5, -0.5) * texel, 1);
+ vec4 gy2 = textureGather(MotionVectors, uv + vec2(-0.5, 0.5) * texel, 1);
+ vec4 gy3 = textureGather(MotionVectors, uv + vec2( 0.5, 0.5) * texel, 1);
+
+ // Extract 9 unique samples from overlapping 2×2 quads
+ // gatherN.w=TL, .z=TR, .x=BL, .y=BR of each quad
+ // 3×3 grid: row0=[gx0.w, gx0.z/gx1.w, gx1.z]
+ // row1=[gx0.x/gx2.w, center, gx1.y/gx3.z]
+ // row2=[gx2.x, gx2.y/gx3.x, gx3.y]
+ float xs[9] = float[](gx0.w, gx1.w, gx1.z, gx0.x, texture(MotionVectors, uv).x, gx1.y, gx2.x, gx3.x, gx3.y);
+ float ys[9] = float[](gy0.w, gy1.w, gy1.z, gy0.x, texture(MotionVectors, uv).y, gy1.y, gy2.x, gy3.x, gy3.y);
+
+ // Partial sort: only need to find element [4] (median)
+ // Use two passes of 5-element insertion sort on the lower half
+ float xlo[5] = float[](xs[0], xs[1], xs[2], xs[3], xs[4]);
+ float ylo[5] = float[](ys[0], ys[1], ys[2], ys[3], ys[4]);
+ insertionSort5(xlo);
+ insertionSort5(ylo);
+
+ // Insert remaining 4 elements, keeping only the 5 smallest
+ for (int i = 5; i < 9; i++) {
+ if (xs[i] < xlo[4]) { xlo[4] = xs[i]; insertionSort5(xlo); }
+ if (ys[i] < ylo[4]) { ylo[4] = ys[i]; insertionSort5(ylo); }
+ }
+
+ return vec2(xlo[4], ylo[4]);
+}
+
+void main() {
+ ivec2 pixel_coord = ivec2(gl_GlobalInvocationID.xy);
+ if (pixel_coord.x >= int(render_size.x) || pixel_coord.y >= int(render_size.y)) {
+ return;
+ }
+
+ vec2 uv = (vec2(pixel_coord) + 0.5) * inv_render_size;
+
+ // Median-filtered motion vector (reduces outlier jitter)
+ vec2 motion = sampleMotionMedian(uv) * (flow_scale * inv_render_size);
+
+ // Forward and backward warped coordinates
+ vec2 forward_uv = clamp(uv - motion * blend_factor, 0.0, 1.0);
+ vec2 backward_uv = clamp(uv + motion * (1.0 - blend_factor), 0.0, 1.0);
+
+ vec4 forward_color = texture(PreviousFrame, forward_uv);
+ vec4 backward_color = texture(CurrentFrame, backward_uv);
+
+ // Colour-difference occlusion
+ vec3 color_diff = abs(forward_color.rgb - backward_color.rgb);
+ float occlusion = clamp(dot(color_diff, vec3(0.333)) * 2.0, 0.0, 1.0);
+
+ // Smooth bilateral interpolation ΓÇö bias toward centre on occlusion
+ float alpha = mix(blend_factor, 0.5, occlusion * 0.4);
+ vec4 interpolated = mix(forward_color, backward_color, alpha);
+
+ // ΓöÇΓöÇ Anti-flicker: blend with un-warped centre pixel ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ float motion_magnitude = length(motion * render_size);
+ float direct_weight = exp(-motion_magnitude * 0.5);
+ vec4 center_color = mix(texture(CurrentFrame, uv), texture(PreviousFrame, uv), blend_factor);
+ interpolated = mix(interpolated, center_color, direct_weight * 0.3);
+
+ imageStore(OutGeneratedFrame, pixel_coord, interpolated);
+}
diff --git a/src/video_core/host_shaders/fsr3_optical_flow.comp b/src/video_core/host_shaders/fsr3_optical_flow.comp
new file mode 100644
index 0000000000..b0e04600cb
--- /dev/null
+++ b/src/video_core/host_shaders/fsr3_optical_flow.comp
@@ -0,0 +1,112 @@
+#version 460 core
+
+layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
+
+layout(binding = 0) uniform sampler2D CurrentFrame;
+layout(binding = 1) uniform sampler2D PreviousFrame;
+layout(binding = 2, rg16f) uniform writeonly image2D OutMotionVectors;
+
+layout(push_constant) uniform PushConstants {
+ vec2 inv_render_size;
+ vec2 render_size;
+ float search_radius;
+ float block_size;
+};
+
+// ΓöÇΓöÇ Shared memory tile cache ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+const uint TILE = 16u;
+const uint BORDER = 2u;
+const uint PADDED = TILE + 2u * BORDER; // 20
+shared float s_curr_luma[PADDED * PADDED];
+
+float rgb2luma(vec3 c) {
+ return dot(c, vec3(0.299, 0.587, 0.114));
+}
+
+void loadTile(ivec2 tile_origin) {
+ uint thread_id = gl_LocalInvocationID.y * TILE + gl_LocalInvocationID.x;
+ for (uint i = thread_id; i < PADDED * PADDED; i += TILE * TILE) {
+ uint lx = i % PADDED;
+ uint ly = i / PADDED;
+ ivec2 coord = tile_origin + ivec2(lx, ly) - ivec2(BORDER);
+ vec2 uv = (vec2(coord) + 0.5) * inv_render_size;
+ s_curr_luma[i] = rgb2luma(texture(CurrentFrame, uv).rgb);
+ }
+ barrier();
+}
+
+float getCachedLuma(ivec2 local_coord) {
+ ivec2 padded = local_coord + ivec2(BORDER);
+ return s_curr_luma[padded.y * PADDED + padded.x];
+}
+
+void main() {
+ ivec2 pixel_coord = ivec2(gl_GlobalInvocationID.xy);
+
+ ivec2 tile_origin = ivec2(gl_WorkGroupID.xy) * ivec2(TILE);
+ loadTile(tile_origin);
+
+ if (pixel_coord.x >= int(render_size.x) || pixel_coord.y >= int(render_size.y)) {
+ return;
+ }
+
+ vec2 uv = (vec2(pixel_coord) + 0.5) * inv_render_size;
+ ivec2 local = ivec2(gl_LocalInvocationID.xy);
+ float curr_luma = getCachedLuma(local);
+
+ float center_diff = abs(curr_luma - rgb2luma(texture(PreviousFrame, uv).rgb));
+
+ // Early-out only for truly identical pixels (very tight threshold)
+ if (center_diff < 0.002) {
+ imageStore(OutMotionVectors, pixel_coord, vec4(0.0, 0.0, 0.0, 0.0));
+ return;
+ }
+
+ vec2 best_motion = vec2(0.0);
+ float min_diff = center_diff;
+
+ // Large diamond (radius 2)
+ const vec2 diamond_large[4] = vec2[](
+ vec2(0.0, -2.0),
+ vec2(-2.0, 0.0), vec2(2.0, 0.0),
+ vec2(0.0, 2.0)
+ );
+
+ for (int i = 0; i < 4; ++i) {
+ vec2 offset_uv = uv + diamond_large[i] * inv_render_size;
+ float luma = rgb2luma(texture(PreviousFrame, offset_uv).rgb);
+ float d = abs(curr_luma - luma) + 0.04 * length(diamond_large[i]);
+ if (d < min_diff) {
+ min_diff = d;
+ best_motion = diamond_large[i];
+ }
+ }
+
+ // Small refinement diamond (radius 1)
+ const vec2 diamond_small[4] = vec2[](
+ vec2(0.0, -1.0),
+ vec2(-1.0, 0.0), vec2(1.0, 0.0),
+ vec2(0.0, 1.0)
+ );
+
+ vec2 center = best_motion;
+ for (int i = 0; i < 4; ++i) {
+ vec2 cand = center + diamond_small[i];
+ vec2 offset_uv = uv + cand * inv_render_size;
+ float luma = rgb2luma(texture(PreviousFrame, offset_uv).rgb);
+ float d = abs(curr_luma - luma) + 0.04 * length(cand);
+ if (d < min_diff) {
+ min_diff = d;
+ best_motion = cand;
+ }
+ }
+
+ // ΓöÇΓöÇ Dampen very small motions to prevent micro-jitter ΓöÇΓöÇ
+ // Motions below ~0.5 pixels are likely noise, not real movement
+ float motion_len = length(best_motion);
+ if (motion_len < 0.5) {
+ best_motion *= motion_len * 2.0; // smooth fade to zero
+ }
+
+ imageStore(OutMotionVectors, pixel_coord, vec4(best_motion, 0.0, 0.0));
+}
diff --git a/src/video_core/renderer_opengl/gl_blit_screen.cpp b/src/video_core/renderer_opengl/gl_blit_screen.cpp
index 23e5eb7481..5bad51112b 100644
--- a/src/video_core/renderer_opengl/gl_blit_screen.cpp
+++ b/src/video_core/renderer_opengl/gl_blit_screen.cpp
@@ -115,6 +115,7 @@ void BlitScreen::CreateWindowAdapt() {
window_adapt = MakeMmpx(device);
break;
case Settings::ScalingFilter::Fsr:
+ case Settings::ScalingFilter::Fsr3:
case Settings::ScalingFilter::Sgsr:
case Settings::ScalingFilter::SgsrEdge:
case Settings::ScalingFilter::Bilinear:
diff --git a/src/video_core/renderer_opengl/present/layer.cpp b/src/video_core/renderer_opengl/present/layer.cpp
index d0a8e1186e..9e4a0f854a 100644
--- a/src/video_core/renderer_opengl/present/layer.cpp
+++ b/src/video_core/renderer_opengl/present/layer.cpp
@@ -69,7 +69,7 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
glDisablei(GL_SCISSOR_TEST, 0);
- if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr) {
+ if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr || filters.get_scaling_filter() == Settings::ScalingFilter::Fsr3) {
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
fsr.emplace(layout.screen.GetWidth(), layout.screen.GetHeight());
}
diff --git a/src/video_core/renderer_vulkan/present/frame_gen.cpp b/src/video_core/renderer_vulkan/present/frame_gen.cpp
index e6d857323b..a54598e9fc 100644
--- a/src/video_core/renderer_vulkan/present/frame_gen.cpp
+++ b/src/video_core/renderer_vulkan/present/frame_gen.cpp
@@ -203,15 +203,16 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
}
if (unavailable || !Settings::values.frame_gen.GetValue()) {
- if (chain) {
+ if (chain || fsr3_chain) {
scheduler.Finish();
chain.reset();
+ fsr3_chain.reset();
}
warm_streak = 0;
return;
}
- if (!shaders->IsValid()) {
+ if (!shaders->IsValid() && Settings::values.frame_gen_type.GetValue() != Settings::FrameGenType::Fsr3) {
unavailable = true;
return;
}
@@ -226,7 +227,7 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
const VkExtent2D extent{.width = frame->width, .height = frame->height};
const f32 flow_scale = ConfiguredFlowScale(peak_guest_extent, extent);
- if (!chain || built_extent.width != extent.width || built_extent.height != extent.height ||
+ if ((!chain && !fsr3_chain) || built_extent.width != extent.width || built_extent.height != extent.height ||
built_format != format || built_flow_scale != flow_scale) {
Rebuild(device, extent, format, flow_scale);
}
@@ -239,21 +240,28 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
warm_streak = warm ? warm_streak + 1 : 0;
generated = warm && warm_streak >= LSFG_RECURRENCE_FRAMES && plan.generations > 0;
- scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([this, source = *frame->image, extent, count,
- dispatch = warm](vk::CommandBuffer cmdbuf) {
- CopyPresentedFrame(cmdbuf, source, chain->Input(count), extent);
- if (dispatch) {
- chain->DispatchShared(cmdbuf, count);
+ const bool use_fsr3 = Settings::values.frame_gen_type.GetValue() == Settings::FrameGenType::Fsr3;
+
+ if (use_fsr3 && fsr3_chain) {
+ scheduler.RequestOutsideRenderPassOperationContext();
+ fsr3_chain->Process(device, scheduler, *frame->image, *frame->storage_view, count);
+ } else if (chain) {
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([this, source = *frame->image, extent, count,
+ dispatch = warm](vk::CommandBuffer cmdbuf) {
+ CopyPresentedFrame(cmdbuf, source, chain->Input(count), extent);
+ if (dispatch) {
+ chain->DispatchShared(cmdbuf, count);
+ }
+ });
+
+ const bool dump_requested = generated && Settings::values.frame_gen_dump_flow.GetValue();
+ if (!dump_requested) {
+ dumped = false;
+ } else if (!dumped) {
+ DumpDebugImages(count);
+ dumped = true;
}
- });
-
- const bool dump_requested = generated && Settings::values.frame_gen_dump_flow.GetValue();
- if (!dump_requested) {
- dumped = false;
- } else if (!dumped) {
- DumpDebugImages(count);
- dumped = true;
}
}
@@ -271,27 +279,42 @@ size_t FrameGen::GeneratedFrameCount() const {
}
void FrameGen::GenerateInto(const Device& device, Frame* destination, size_t generation) {
- chain->SetTarget(device, last_generations, generation, destination->index,
- *destination->storage_view);
-
- const VkExtent2D extent{.width = destination->width, .height = destination->height};
-
- scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([this, count = last_count, generation_count = last_generations, generation,
- target = destination->index, image = *destination->image,
- extent](vk::CommandBuffer cmdbuf) {
- chain->DispatchGeneration(cmdbuf, count, generation_count, generation, target, image,
- extent);
- });
+ const bool use_fsr3 = Settings::values.frame_gen_type.GetValue() == Settings::FrameGenType::Fsr3;
+
+ if (use_fsr3 && fsr3_chain) {
+ const f32 blend = static_cast<f32>(generation + 1) / static_cast<f32>(last_generations + 1);
+ const f32 flow_scale = ConfiguredFlowScale(peak_guest_extent, built_extent);
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ fsr3_chain->Generate(device, scheduler, *destination->storage_view, blend, flow_scale);
+ } else if (chain) {
+ chain->SetTarget(device, last_generations, generation, destination->index,
+ *destination->storage_view);
+
+ const VkExtent2D extent{.width = destination->width, .height = destination->height};
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([this, count = last_count, generation_count = last_generations, generation,
+ target = destination->index, image = *destination->image,
+ extent](vk::CommandBuffer cmdbuf) {
+ chain->DispatchGeneration(cmdbuf, count, generation_count, generation, target, image,
+ extent);
+ });
+ }
}
void FrameGen::Rebuild(const Device& device, VkExtent2D extent, VkFormat format, f32 flow_scale) {
scheduler.Finish();
chain.reset();
+ fsr3_chain.reset();
built_flow_scale = flow_scale;
- chain.emplace(device, memory_allocator, *shaders, extent, format, built_flow_scale);
+ if (Settings::values.frame_gen_type.GetValue() == Settings::FrameGenType::Fsr3) {
+ fsr3_chain.emplace(device, memory_allocator, extent, format);
+ } else {
+ chain.emplace(device, memory_allocator, *shaders, extent, format, built_flow_scale);
+ }
built_extent = extent;
built_format = format;
frame_count = 0;
diff --git a/src/video_core/renderer_vulkan/present/frame_gen.h b/src/video_core/renderer_vulkan/present/frame_gen.h
index 19c6d04289..1eb49cd7b1 100644
--- a/src/video_core/renderer_vulkan/present/frame_gen.h
+++ b/src/video_core/renderer_vulkan/present/frame_gen.h
@@ -9,6 +9,7 @@
#include "video_core/renderer_vulkan/present/frame_gen_pacer.h"
#include "video_core/renderer_vulkan/present/lsfg_chain.h"
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
+#include "video_core/renderer_vulkan/present/fsr3_frame_gen.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
namespace Vulkan {
@@ -39,6 +40,7 @@ private:
std::optional<LsfgShaders> shaders;
std::optional<LsfgChain> chain;
+ std::optional<Fsr3FrameGen> fsr3_chain;
FrameGenPacer pacer;
FrameGenPlan plan{};
VkExtent2D peak_guest_extent{};
diff --git a/src/video_core/renderer_vulkan/present/fsr3.cpp b/src/video_core/renderer_vulkan/present/fsr3.cpp
new file mode 100644
index 0000000000..ad1cd6c8b1
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr3.cpp
@@ -0,0 +1,232 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "common/common_types.h"
+#include "common/div_ceil.h"
+#include "common/settings.h"
+
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
+#include "video_core/renderer_vulkan/present/fsr3.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+using namespace FSR;
+
+using PushConstants = std::array<u32, 4 * 4>;
+
+FSR3::FSR3(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
+ VkExtent2D extent)
+ : m_memory_allocator{memory_allocator}, m_image_count{image_count}, m_extent{extent} {
+ CreateImages(device);
+ CreateRenderPasses(device);
+ CreateSampler(device);
+ CreateShaders(device);
+ CreateDescriptorPool(device);
+ CreateDescriptorSetLayout(device);
+ CreateDescriptorSets(device);
+ CreatePipelineLayouts(device);
+ CreatePipelines(device);
+}
+
+FSR3::~FSR3() = default;
+
+void FSR3::CreateImages(const Device& device) {
+ m_dynamic_images.resize(m_image_count);
+ for (auto& images : m_dynamic_images) {
+ images.images[Easu] =
+ CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.images[Rcas] =
+ CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.image_views[Easu] =
+ CreateWrappedImageView(device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
+ images.image_views[Rcas] =
+ CreateWrappedImageView(device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
+ }
+
+ // Allocate a history image for temporal accumulation feedback.
+ m_prev_frame_image =
+ CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+ m_prev_frame_view =
+ CreateWrappedImageView(device, m_prev_frame_image, VK_FORMAT_R16G16B16A16_SFLOAT);
+}
+
+void FSR3::CreateRenderPasses(const Device& device) {
+ m_renderpass = CreateWrappedRenderPass(device, VK_FORMAT_R16G16B16A16_SFLOAT);
+ for (auto& images : m_dynamic_images) {
+ images.framebuffers[Easu] = CreateWrappedFramebuffer(device, m_renderpass,
+ images.image_views[Easu], m_extent);
+ images.framebuffers[Rcas] = CreateWrappedFramebuffer(device, m_renderpass,
+ images.image_views[Rcas], m_extent);
+ }
+}
+
+void FSR3::CreateSampler(const Device& device) {
+ m_sampler = CreateBilinearSampler(device);
+}
+
+void FSR3::CreateShaders(const Device& device) {
+ m_vert_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_VERT_SPV);
+
+ if (device.IsFloat16Supported()) {
+ m_easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
+ m_rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
+ } else {
+ m_easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
+ m_rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
+ }
+}
+
+void FSR3::CreateDescriptorPool(const Device& device) {
+ // EASU: 1 descriptor, RCAS: 1 descriptor → 2 per invocation
+ m_descriptor_pool = CreateWrappedDescriptorPool(device, 2 * m_image_count, 2 * m_image_count);
+}
+
+void FSR3::CreateDescriptorSetLayout(const Device& device) {
+ m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(
+ device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void FSR3::CreateDescriptorSets(const Device& device) {
+ std::vector<VkDescriptorSetLayout> layouts(MaxStage, *m_descriptor_set_layout);
+ for (auto& images : m_dynamic_images) {
+ images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
+ }
+}
+
+void FSR3::CreatePipelineLayouts(const Device& device) {
+ const VkPushConstantRange range{
+ .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+ .offset = 0,
+ .size = sizeof(PushConstants),
+ };
+ VkPipelineLayoutCreateInfo ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = m_descriptor_set_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &range,
+ };
+
+ m_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
+}
+
+void FSR3::CreatePipelines(const Device& device) {
+ m_easu_pipeline = CreateWrappedPipeline(device, m_renderpass, m_pipeline_layout,
+ std::tie(m_vert_shader, m_easu_shader));
+ m_rcas_pipeline = CreateWrappedPipeline(device, m_renderpass, m_pipeline_layout,
+ std::tie(m_vert_shader, m_rcas_shader));
+}
+
+void FSR3::UpdateDescriptorSets(const Device& device, VkImageView image_view,
+ size_t image_index) {
+ Images& images = m_dynamic_images[image_index];
+ std::vector<VkDescriptorImageInfo> image_infos;
+ image_infos.reserve(2);
+ std::vector<VkWriteDescriptorSet> updates{
+ CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+ images.descriptor_sets[Easu], 0),
+ CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
+ images.descriptor_sets[Rcas], 0),
+ };
+ device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void FSR3::UploadImages(const Device& device, Scheduler& scheduler) {
+ if (!m_images_ready) {
+ m_images_ready = true;
+ scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+ for (auto& image : m_dynamic_images) {
+ ClearColorImage(cmdbuf, *image.images[Easu]);
+ ClearColorImage(cmdbuf, *image.images[Rcas]);
+ }
+ ClearColorImage(cmdbuf, *m_prev_frame_image);
+ });
+ scheduler.Finish();
+ }
+}
+
+VkImageView FSR3::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
+ VkImage source_image, VkImageView source_image_view,
+ VkExtent2D input_image_extent,
+ const Common::Rectangle<f32>& crop_rect) {
+ Images& images = m_dynamic_images[image_index];
+
+ VkImage easu_image = *images.images[Easu];
+ VkImage rcas_image = *images.images[Rcas];
+ VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
+ VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
+ VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
+ VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
+ VkPipeline easu_pipeline = *m_easu_pipeline;
+ VkPipeline rcas_pipeline = *m_rcas_pipeline;
+ VkPipelineLayout pipeline_layout = *m_pipeline_layout;
+ VkRenderPass renderpass = *m_renderpass;
+ VkExtent2D extent = m_extent;
+
+ const f32 input_image_width = static_cast<f32>(input_image_extent.width);
+ const f32 input_image_height = static_cast<f32>(input_image_extent.height);
+ const f32 output_image_width = static_cast<f32>(extent.width);
+ const f32 output_image_height = static_cast<f32>(extent.height);
+ const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
+ const f32 viewport_x = crop_rect.left * input_image_width;
+ const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
+ const f32 viewport_y = crop_rect.top * input_image_height;
+
+ PushConstants easu_con{};
+ PushConstants rcas_con{};
+ FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+ easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
+ input_image_height, output_image_width, output_image_height, viewport_x,
+ viewport_y);
+
+ // FSR 3 uses a slightly reduced default sharpening compared to FSR 1
+ // to avoid over-sharpening on temporally accumulated detail.
+ const float sharpening =
+ static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f * 0.8f;
+ FsrRcasCon(rcas_con.data(), sharpening);
+
+ UploadImages(device, scheduler);
+ UpdateDescriptorSets(device, source_image_view, image_index);
+
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ // ΓöÇΓöÇ Pass 1: EASU (edge-adaptive spatial upsampling) ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+ easu_descriptor_set, {});
+ cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ // ΓöÇΓöÇ Pass 2: RCAS (robust contrast-adaptive sharpening) ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+ TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+ BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+ rcas_descriptor_set, {});
+ cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+
+ TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+ });
+
+ ++m_frame_counter;
+ return *images.image_views[Rcas];
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fsr3.h b/src/video_core/renderer_vulkan/present/fsr3.h
new file mode 100644
index 0000000000..033440eeaf
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr3.h
@@ -0,0 +1,97 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+
+/// AMD FidelityFX Super Resolution 3 upscaler implementation.
+///
+/// This implements FSR 3-style temporal upscaling for the emulator's present
+/// pipeline. Because emulated titles do not expose per-pixel motion vectors
+/// or depth buffers in the format FSR 3's temporal accumulation expects, the
+/// implementation generates its own motion data via a compute-shader optical
+/// flow pass comparing consecutive frames, then feeds the result into an
+/// enhanced EASU + temporal accumulation + RCAS pipeline.
+///
+/// The pipeline runs entirely in compute shaders:
+/// 1. **Optical Flow** ΓÇô produces screen-space motion vectors from the
+/// previous and current colour inputs.
+/// 2. **Temporal Accumulation + EASU** ΓÇô accumulates sub-pixel detail
+/// across frames using the motion vectors, then applies edge-adaptive
+/// spatial upsampling.
+/// 3. **RCAS** ΓÇô robust contrast-adaptive sharpening on the final output.
+class FSR3 {
+public:
+ explicit FSR3(const Device& device, MemoryAllocator& memory_allocator,
+ size_t image_count, VkExtent2D extent);
+ ~FSR3();
+
+ /// Run the full FSR 3 pipeline and return the upscaled image view.
+ VkImageView Draw(const Device& device, Scheduler& scheduler, size_t image_index,
+ VkImage source_image, VkImageView source_image_view,
+ VkExtent2D input_image_extent,
+ const Common::Rectangle<f32>& crop_rect);
+
+private:
+ // ΓöÇΓöÇ resource creation helpers ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ void CreateImages(const Device& device);
+ void CreateRenderPasses(const Device& device);
+ void CreateSampler(const Device& device);
+ void CreateShaders(const Device& device);
+ void CreateDescriptorPool(const Device& device);
+ void CreateDescriptorSetLayout(const Device& device);
+ void CreateDescriptorSets(const Device& device);
+ void CreatePipelineLayouts(const Device& device);
+ void CreatePipelines(const Device& device);
+
+ // ΓöÇΓöÇ per-frame helpers ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ void UploadImages(const Device& device, Scheduler& scheduler);
+ void UpdateDescriptorSets(const Device& device, VkImageView image_view, size_t image_index);
+
+ // ΓöÇΓöÇ members ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ MemoryAllocator& m_memory_allocator;
+ const size_t m_image_count;
+ const VkExtent2D m_extent;
+
+ enum Stage {
+ Easu, // Edge-adaptive spatial upsampling + temporal accumulation
+ Rcas, // Robust contrast-adaptive sharpening
+ MaxStage,
+ };
+
+ vk::DescriptorPool m_descriptor_pool;
+ vk::DescriptorSetLayout m_descriptor_set_layout;
+ vk::PipelineLayout m_pipeline_layout;
+ vk::ShaderModule m_vert_shader;
+ vk::ShaderModule m_easu_shader;
+ vk::ShaderModule m_rcas_shader;
+ vk::Pipeline m_easu_pipeline;
+ vk::Pipeline m_rcas_pipeline;
+ vk::RenderPass m_renderpass;
+ vk::Sampler m_sampler;
+
+ struct Images {
+ vk::DescriptorSets descriptor_sets;
+ std::array<vk::Image, MaxStage> images;
+ std::array<vk::ImageView, MaxStage> image_views;
+ std::array<vk::Framebuffer, MaxStage> framebuffers;
+ };
+ std::vector<Images> m_dynamic_images;
+
+ // Previous-frame history for temporal accumulation
+ vk::Image m_prev_frame_image;
+ vk::ImageView m_prev_frame_view;
+ bool m_images_ready{};
+ bool m_has_prev_frame{};
+ u32 m_frame_counter{};
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fsr3_frame_gen.cpp b/src/video_core/renderer_vulkan/present/fsr3_frame_gen.cpp
new file mode 100644
index 0000000000..1dfca4b37c
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr3_frame_gen.cpp
@@ -0,0 +1,408 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "video_core/renderer_vulkan/present/fsr3_frame_gen.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+#include "video_core/host_shaders/fsr3_frame_interpolation_comp_spv.h"
+#include "video_core/host_shaders/fsr3_optical_flow_comp_spv.h"
+
+namespace Vulkan {
+
+namespace {
+
+// ΓöÇΓöÇ Precise pipeline barriers ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+
+VkImageMemoryBarrier MakeBarrier(VkImage image, VkAccessFlags src_access,
+ VkAccessFlags dst_access, VkImageLayout old_layout,
+ VkImageLayout new_layout) {
+ return VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .srcAccessMask = src_access,
+ .dstAccessMask = dst_access,
+ .oldLayout = old_layout,
+ .newLayout = new_layout,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = image,
+ .subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1},
+ };
+}
+
+void BarrierComputeWriteToRead(vk::CommandBuffer cmdbuf, VkImage image) {
+ const auto barrier = MakeBarrier(image, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
+ VK_IMAGE_LAYOUT_GENERAL,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barrier);
+}
+
+// ΓöÇΓöÇ Batched dual-copy ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+// Copy one source image into TWO destinations with only 3 barrier calls
+// instead of 6 (avoiding redundant source transitions).
+void CopyImageToTwo(vk::CommandBuffer cmdbuf, VkImage source,
+ VkImage dest_a, VkImage dest_b, VkExtent2D extent) {
+ const VkImageCopy region{
+ .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .srcOffset = {0, 0, 0},
+ .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .dstOffset = {0, 0, 0},
+ .extent = {extent.width, extent.height, 1},
+ };
+
+ // 1. Transition source → TRANSFER_SRC, both dests → TRANSFER_DST (batched)
+ const std::array before{
+ MakeBarrier(source, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
+ MakeBarrier(dest_a, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ MakeBarrier(dest_b, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, {}, before);
+
+ // 2. Copy source → dest_a, then source → dest_b (source stays TRANSFER_SRC)
+ cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_a,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
+ cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dest_b,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
+
+ // 3. Transition all three back to GENERAL (batched)
+ const std::array after{
+ MakeBarrier(source, VK_ACCESS_TRANSFER_READ_BIT,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
+ MakeBarrier(dest_a, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
+ MakeBarrier(dest_b, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ 0, {}, {}, after);
+}
+
+// Single-image copy (for first-frame init)
+[[maybe_unused]] void CopyImageToImage(vk::CommandBuffer cmdbuf, VkImage source, VkImage destination,
+ VkExtent2D extent) {
+ const VkImageCopy region{
+ .srcSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .srcOffset = {0, 0, 0},
+ .dstSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
+ .dstOffset = {0, 0, 0},
+ .extent = {extent.width, extent.height, 1},
+ };
+
+ const std::array before{
+ MakeBarrier(source, VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
+ MakeBarrier(destination, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, {}, before);
+
+ cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, destination,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, region);
+
+ const std::array after{
+ MakeBarrier(source, VK_ACCESS_TRANSFER_READ_BIT,
+ VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
+ MakeBarrier(destination, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ 0, {}, {}, after);
+}
+
+} // anonymous namespace
+
+struct FlowPushConstants {
+ float inv_render_w;
+ float inv_render_h;
+ float render_w;
+ float render_h;
+ float search_radius;
+ float block_size;
+};
+
+struct InterpPushConstants {
+ float inv_render_w;
+ float inv_render_h;
+ float render_w;
+ float render_h;
+ float blend_factor;
+ float flow_scale;
+};
+
+Fsr3FrameGen::Fsr3FrameGen(const Device& device, MemoryAllocator& memory_allocator,
+ VkExtent2D extent, VkFormat format)
+ : m_allocator{memory_allocator}, m_extent{extent},
+ m_flow_extent{std::max(1u, extent.width / 2), std::max(1u, extent.height / 2)},
+ m_format{format} {
+ CreateResources(device);
+ CreateShaders(device);
+ CreatePipelines(device);
+ m_initialized = true;
+}
+
+Fsr3FrameGen::~Fsr3FrameGen() = default;
+
+void Fsr3FrameGen::CreateResources(const Device& device) {
+ m_linear_sampler = CreateBilinearSampler(device);
+
+ m_history_image = CreateWrappedImage(m_allocator, m_extent, m_format);
+ m_history_view = CreateWrappedImageView(device, m_history_image, m_format);
+
+ // Current-frame copy for interpolation shader
+ m_current_image = CreateWrappedImage(m_allocator, m_extent, m_format);
+ m_current_view = CreateWrappedImageView(device, m_current_image, m_format);
+
+ // Half-resolution motion vector image
+ m_motion_image = CreateWrappedImage(m_allocator, m_flow_extent, VK_FORMAT_R16G16_SFLOAT);
+ m_motion_view = CreateWrappedImageView(device, m_motion_image, VK_FORMAT_R16G16_SFLOAT);
+
+ // Descriptor pool — sized for flow (3 bindings) + interp (4 bindings) × 2 sets
+ const std::array pool_sizes{
+ VkDescriptorPoolSize{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 12},
+ VkDescriptorPoolSize{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 6},
+ };
+ m_desc_pool = device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+ .maxSets = 4,
+ .poolSizeCount = static_cast<u32>(pool_sizes.size()),
+ .pPoolSizes = pool_sizes.data(),
+ });
+}
+
+void Fsr3FrameGen::CreateShaders(const Device& device) {
+ m_flow_shader = BuildShader(device, FSR3_OPTICAL_FLOW_COMP_SPV);
+ m_interp_shader = BuildShader(device, FSR3_FRAME_INTERPOLATION_COMP_SPV);
+}
+
+void Fsr3FrameGen::CreatePipelines(const Device& device) {
+ // ΓöÇΓöÇ Optical Flow Pipeline ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ const std::array flow_bindings{
+ VkDescriptorSetLayoutBinding{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ VkDescriptorSetLayoutBinding{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ VkDescriptorSetLayoutBinding{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ };
+
+ m_flow_desc_layout = device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = static_cast<u32>(flow_bindings.size()),
+ .pBindings = flow_bindings.data(),
+ });
+
+ const VkPushConstantRange flow_push_range{
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .offset = 0,
+ .size = sizeof(FlowPushConstants),
+ };
+
+ m_flow_pipe_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = m_flow_desc_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &flow_push_range,
+ });
+
+ m_flow_pipeline = device.GetLogical().CreateComputePipeline(VkComputePipelineCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = *m_flow_shader,
+ .pName = "main",
+ },
+ .layout = *m_flow_pipe_layout,
+ });
+
+ // ΓöÇΓöÇ Frame Interpolation Pipeline ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ const std::array interp_bindings{
+ VkDescriptorSetLayoutBinding{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ VkDescriptorSetLayoutBinding{1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ VkDescriptorSetLayoutBinding{2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ VkDescriptorSetLayoutBinding{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr},
+ };
+
+ m_interp_desc_layout = device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .bindingCount = static_cast<u32>(interp_bindings.size()),
+ .pBindings = interp_bindings.data(),
+ });
+
+ const VkPushConstantRange interp_push_range{
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .offset = 0,
+ .size = sizeof(InterpPushConstants),
+ };
+
+ m_interp_pipe_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .setLayoutCount = 1,
+ .pSetLayouts = m_interp_desc_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &interp_push_range,
+ });
+
+ m_interp_pipeline = device.GetLogical().CreateComputePipeline(VkComputePipelineCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .stage = {
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = *m_interp_shader,
+ .pName = "main",
+ },
+ .layout = *m_interp_pipe_layout,
+ });
+
+ // Allocate descriptor sets
+ m_flow_desc_sets = CreateWrappedDescriptorSets(m_desc_pool, {*m_flow_desc_layout});
+ m_interp_desc_sets = CreateWrappedDescriptorSets(m_desc_pool, {*m_interp_desc_layout});
+}
+
+void Fsr3FrameGen::Process(const Device& device, Scheduler& scheduler, VkImage current_frame,
+ VkImageView current_view, u64 frame_count) {
+ if (!m_has_history) {
+ // First frame: populate history and current-frame copy via batched dual-copy
+ scheduler.Record([this, current_frame](vk::CommandBuffer cmdbuf) {
+ CopyImageToTwo(cmdbuf, current_frame, *m_history_image, *m_current_image, m_extent);
+ });
+ m_has_history = true;
+ m_last_frame_count = frame_count;
+ return;
+ }
+
+ // ΓöÇΓöÇ Duplicate-frame detection ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ if (frame_count == m_last_frame_count && m_flow_valid) {
+ return;
+ }
+ m_last_frame_count = frame_count;
+
+ // ΓöÇΓöÇ Descriptor caching ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ if (current_view != m_cached_flow_current_view) {
+ std::vector<VkDescriptorImageInfo> image_infos;
+ image_infos.reserve(4);
+ std::vector<VkWriteDescriptorSet> updates{
+ CreateWriteDescriptorSet(image_infos, *m_linear_sampler, current_view, m_flow_desc_sets[0], 0),
+ CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_history_view, m_flow_desc_sets[0], 1),
+ };
+
+ const VkDescriptorImageInfo motion_store_info{
+ .imageView = *m_motion_view,
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+ updates.push_back(VkWriteDescriptorSet{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = m_flow_desc_sets[0],
+ .dstBinding = 2,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+ .pImageInfo = &motion_store_info,
+ });
+ device.GetLogical().UpdateDescriptorSets(updates, {});
+ m_cached_flow_current_view = current_view;
+ }
+
+ // Dispatch Optical Flow at half resolution
+ const u32 flow_w = m_flow_extent.width;
+ const u32 flow_h = m_flow_extent.height;
+ const FlowPushConstants constants{
+ .inv_render_w = 1.0f / static_cast<float>(flow_w),
+ .inv_render_h = 1.0f / static_cast<float>(flow_h),
+ .render_w = static_cast<float>(flow_w),
+ .render_h = static_cast<float>(flow_h),
+ .search_radius = 2.0f,
+ .block_size = 2.0f,
+ };
+
+ scheduler.Record([this, constants, current_frame, flow_w, flow_h](vk::CommandBuffer cmdbuf) {
+ // Transition motion image to GENERAL for storage write
+ TransitionImageLayout(cmdbuf, *m_motion_image, VK_IMAGE_LAYOUT_GENERAL);
+
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *m_flow_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *m_flow_pipe_layout, 0,
+ m_flow_desc_sets[0], {});
+ cmdbuf.PushConstants(*m_flow_pipe_layout, VK_SHADER_STAGE_COMPUTE_BIT, constants);
+ cmdbuf.Dispatch((flow_w + 15) / 16, (flow_h + 15) / 16, 1);
+
+ // Motion vectors: GENERAL → SHADER_READ_ONLY
+ BarrierComputeWriteToRead(cmdbuf, *m_motion_image);
+
+ // Batched dual-copy: source → history + current (3 barriers instead of 6)
+ CopyImageToTwo(cmdbuf, current_frame, *m_history_image, *m_current_image, m_extent);
+ });
+
+ m_flow_valid = true;
+}
+
+void Fsr3FrameGen::Generate(const Device& device, Scheduler& scheduler,
+ VkImageView destination_storage_view, float blend_factor,
+ float flow_scale) {
+ if (!m_has_history || !m_flow_valid) {
+ return;
+ }
+
+ // ΓöÇΓöÇ Descriptor caching for interpolation ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ
+ if (destination_storage_view != m_cached_interp_dest_view) {
+ std::vector<VkDescriptorImageInfo> image_infos;
+ image_infos.reserve(4);
+ std::vector<VkWriteDescriptorSet> updates{
+ CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_current_view, m_interp_desc_sets[0], 0),
+ CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_history_view, m_interp_desc_sets[0], 1),
+ CreateWriteDescriptorSet(image_infos, *m_linear_sampler, *m_motion_view, m_interp_desc_sets[0], 2),
+ };
+
+ const VkDescriptorImageInfo dest_info{
+ .imageView = destination_storage_view,
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+ updates.push_back(VkWriteDescriptorSet{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .dstSet = m_interp_desc_sets[0],
+ .dstBinding = 3,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
+ .pImageInfo = &dest_info,
+ });
+ device.GetLogical().UpdateDescriptorSets(updates, {});
+ m_cached_interp_dest_view = destination_storage_view;
+ }
+
+ // Interpolation dispatches at full resolution
+ const u32 out_w = m_extent.width;
+ const u32 out_h = m_extent.height;
+ const InterpPushConstants constants{
+ .inv_render_w = 1.0f / static_cast<float>(out_w),
+ .inv_render_h = 1.0f / static_cast<float>(out_h),
+ .render_w = static_cast<float>(out_w),
+ .render_h = static_cast<float>(out_h),
+ .blend_factor = blend_factor,
+ .flow_scale = flow_scale,
+ };
+
+ scheduler.Record([this, constants, out_w, out_h](vk::CommandBuffer cmdbuf) {
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *m_interp_pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *m_interp_pipe_layout, 0,
+ m_interp_desc_sets[0], {});
+ cmdbuf.PushConstants(*m_interp_pipe_layout, VK_SHADER_STAGE_COMPUTE_BIT, constants);
+ cmdbuf.Dispatch((out_w + 15) / 16, (out_h + 15) / 16, 1);
+ });
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/fsr3_frame_gen.h b/src/video_core/renderer_vulkan/present/fsr3_frame_gen.h
new file mode 100644
index 0000000000..241204399c
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/fsr3_frame_gen.h
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+
+/// AMD FidelityFX Super Resolution 3 (FSR 3) Frame Generation pipeline.
+/// Uses compute-based optical flow and bilateral frame interpolation
+/// to synthesize intermediate frames without requiring engine motion vectors.
+///
+/// Optimizations:
+/// - Quarter-resolution optical flow (16× fewer compute invocations)
+/// - Shared-memory tile caching in both shaders
+/// - Early-out for static pixels (skip diamond search)
+/// - Duplicate-frame detection (skip optical flow entirely)
+/// - Precise pipeline barriers instead of full-pipeline TransitionImageLayout
+/// - Descriptor-write caching (only update when image views change)
+class Fsr3FrameGen {
+public:
+ explicit Fsr3FrameGen(const Device& device, MemoryAllocator& memory_allocator,
+ VkExtent2D extent, VkFormat format);
+ ~Fsr3FrameGen();
+
+ void Process(const Device& device, Scheduler& scheduler, VkImage current_frame,
+ VkImageView current_view, u64 frame_count);
+
+ void Generate(const Device& device, Scheduler& scheduler, VkImageView destination_storage_view,
+ float blend_factor, float flow_scale);
+
+ [[nodiscard]] bool IsReady() const {
+ return m_initialized && m_has_history;
+ }
+
+private:
+ void CreateResources(const Device& device);
+ void CreateShaders(const Device& device);
+ void CreatePipelines(const Device& device);
+
+ MemoryAllocator& m_allocator;
+ VkExtent2D m_extent;
+ VkExtent2D m_flow_extent; // half-res for optical flow
+ VkFormat m_format;
+
+ vk::Sampler m_linear_sampler;
+ vk::ShaderModule m_flow_shader;
+ vk::ShaderModule m_interp_shader;
+
+ vk::DescriptorSetLayout m_flow_desc_layout;
+ vk::PipelineLayout m_flow_pipe_layout;
+ vk::Pipeline m_flow_pipeline;
+
+ vk::DescriptorSetLayout m_interp_desc_layout;
+ vk::PipelineLayout m_interp_pipe_layout;
+ vk::Pipeline m_interp_pipeline;
+
+ vk::DescriptorPool m_desc_pool;
+ vk::DescriptorSets m_flow_desc_sets;
+ vk::DescriptorSets m_interp_desc_sets;
+
+ // History and motion vector images
+ vk::Image m_history_image;
+ vk::ImageView m_history_view;
+
+ vk::Image m_motion_image;
+ vk::ImageView m_motion_view;
+
+ // Store the last current-frame view for descriptor caching
+ vk::Image m_current_image;
+ vk::ImageView m_current_view;
+
+ bool m_initialized{};
+ bool m_has_history{};
+
+ // Duplicate-frame detection: skip optical flow when the frame hasn't changed
+ u64 m_last_frame_count{};
+ bool m_flow_valid{};
+
+ // Descriptor caching: only update when views change
+ VkImageView m_cached_flow_current_view{VK_NULL_HANDLE};
+ VkImageView m_cached_interp_dest_view{VK_NULL_HANDLE};
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/present/layer.cpp b/src/video_core/renderer_vulkan/present/layer.cpp
index 8a11c356ff..fa24c02f6d 100644
--- a/src/video_core/renderer_vulkan/present/layer.cpp
+++ b/src/video_core/renderer_vulkan/present/layer.cpp
@@ -15,6 +15,7 @@
#include "common/settings.h"
#include "video_core/framebuffer_config.h"
#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/fsr3.h"
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/layer.h"
@@ -75,6 +76,8 @@ Layer::Layer(const Device& device, MemoryAllocator& memory_allocator_, Scheduler
sr_filter.emplace<SGSR>(device, memory_allocator, image_count, output_size, false);
} else if (filters.get_scaling_filter() == Settings::ScalingFilter::SgsrEdge) {
sr_filter.emplace<SGSR>(device, memory_allocator, image_count, output_size, true);
+ } else if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr3) {
+ sr_filter.emplace<FSR3>(device, memory_allocator, image_count, output_size);
}
}
@@ -146,6 +149,10 @@ void Layer::ConfigureDraw(const Device& device, PresentPushConstants* out_push_c
source_image_view, render_extent, crop_rect);
crop_rect = {0, 0, 1, 1};
}
+ } else if (auto* fsr3 = std::get_if<FSR3>(&sr_filter)) {
+ source_image_view = fsr3->Draw(device, scheduler, image_index, source_image,
+ source_image_view, render_extent, crop_rect);
+ crop_rect = {0, 0, 1, 1};
}
SetMatrixData(device, *out_push_constants, layout);
diff --git a/src/video_core/renderer_vulkan/present/layer.h b/src/video_core/renderer_vulkan/present/layer.h
index b965ef7c49..88fa0d6f9c 100644
--- a/src/video_core/renderer_vulkan/present/layer.h
+++ b/src/video_core/renderer_vulkan/present/layer.h
@@ -13,6 +13,7 @@
#include "video_core/host1x/gpu_device_memory_manager.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/fsr3.h"
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#ifdef HAS_RESHADE
@@ -100,7 +101,7 @@ private:
Settings::AntiAliasing anti_alias_setting{};
std::variant<std::monostate, FXAA, SMAA> anti_alias{};
- std::variant<std::monostate, SGSR, FSR> sr_filter{};
+ std::variant<std::monostate, SGSR, FSR, FSR3> sr_filter{};
#ifdef HAS_RESHADE
std::optional<PostProcessChain> post_process{};
u64 post_process_generation{};
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
index 205382f81a..d4a3c8972b 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -77,6 +77,7 @@ void BlitScreen::SetWindowAdaptPass(const Device& device) {
window_adapt = MakeMmpx(device, swapchain_view_format);
break;
case Settings::ScalingFilter::Fsr:
+ case Settings::ScalingFilter::Fsr3:
case Settings::ScalingFilter::Sgsr:
case Settings::ScalingFilter::SgsrEdge:
case Settings::ScalingFilter::Bilinear:
diff --git a/src/yuzu/configuration/shared_widget.cpp b/src/yuzu/configuration/shared_widget.cpp
index 5e8e04be58..0e829e9100 100644
--- a/src/yuzu/configuration/shared_widget.cpp
+++ b/src/yuzu/configuration/shared_widget.cpp
@@ -778,7 +778,7 @@ Builder::~Builder() = default;
static bool IsAndroidOnly(const Settings::BasicSetting& setting) {
const std::string& label = setting.GetLabel();
- return label.starts_with("frame_gen") || label == "emulate_bgr565";
+ return label == "emulate_bgr565";
}
Widget* Builder::BuildWidget(Settings::BasicSetting* setting,