diff options
| author | Otávio Pace <otaviopp8@gmail.com> | 2019-01-14 00:22:05 -0200 |
|---|---|---|
| committer | Otávio Pace <otaviopp8@gmail.com> | 2019-01-14 00:22:05 -0200 |
| commit | 9cff0d2ff8b6fbe2ebedbbda65312a353a0263b3 (patch) | |
| tree | 8e5e6c5b3936b98306c58038decca92ffa46d9e7 /src | |
| parent | e3e62ddf7ecb7053f149400fc78a247945e500ca (diff) | |
audio_core: remove unnecessary spaces on comments
Diffstat (limited to 'src')
| -rw-r--r-- | src/audio_core/time_stretch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp index 2fe0b3aef9..726591fce1 100644 --- a/src/audio_core/time_stretch.cpp +++ b/src/audio_core/time_stretch.cpp @@ -53,8 +53,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio); - // Place a lower limit of 5% speed. When a game boots up, there will be - // many silence samples. These do not need to be timestretched. + // Place a lower limit of 5% speed. When a game boots up, there will be + // many silence samples. These do not need to be timestretched. m_stretch_ratio = std::max(m_stretch_ratio, 0.05); m_sound_touch.setTempo(m_stretch_ratio); |
