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| author | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 13:25:46 -0500 |
|---|---|---|
| committer | Takoroka <137927095+Takoroka@users.noreply.github.com> | 2026-11-01 13:25:46 -0500 |
| commit | 9ee8d6f6a6900537eccf67e4c3a9bb16248dc6ab (patch) | |
| tree | 66082e3914f210cfdcb144c67e98a3aa16b5b5b4 /src | |
| parent | f695266b80ba1e8a4a4f2f8421d65ed224068c7a (diff) | |
| parent | 86968cb5ce3195cb131eeb0ef68d2d8a4860f7df (diff) | |
Merge remote-tracking branch 'origin/fix/cold-hint-uploaded-memory' into test/linux-all-prs
Diffstat (limited to 'src')
| -rw-r--r-- | src/common/host_memory.cpp | 21 | ||||
| -rw-r--r-- | src/common/host_memory.h | 6 | ||||
| -rw-r--r-- | src/core/device_memory_manager.h | 7 | ||||
| -rw-r--r-- | src/core/device_memory_manager.inc | 44 | ||||
| -rw-r--r-- | src/core/hle/service/nx2_gsv.h | 40 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 11 | ||||
| -rw-r--r-- | src/video_core/buffer_cache/buffer_cache_base.h | 2 | ||||
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 14 | ||||
| -rw-r--r-- | src/video_core/texture_cache/texture_cache_base.h | 2 |
9 files changed, 147 insertions, 0 deletions
diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp index 75a9da80e9..2c45dfd3a5 100644 --- a/src/common/host_memory.cpp +++ b/src/common/host_memory.cpp @@ -790,6 +790,27 @@ void HostMemory::Protect(size_t virtual_offset, size_t length, MemoryPermission #endif } +void HostMemory::HintCold(size_t physical_offset, size_t length, + std::optional<size_t> virtual_offset) const { + if (length == 0 || backing_base == nullptr) { + return; + } + const auto hint = [length](u8* address) { +#ifdef _WIN32 + // Unlocking pages that are not locked takes them out of the working set. + VirtualUnlock(address, length); +#elif defined(__linux__) && defined(MADV_PAGEOUT) + madvise(address, length, MADV_PAGEOUT); +#else + static_cast<void>(address); +#endif + }; + hint(backing_base + physical_offset); + if (virtual_offset && virtual_base != nullptr && *virtual_offset + length <= virtual_size) { + hint(virtual_base + *virtual_offset); + } +} + void HostMemory::ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value) { std::memset(backing_base + physical_offset, fill_value, length); } diff --git a/src/common/host_memory.h b/src/common/host_memory.h index 8747a1850f..4d8d15cf58 100644 --- a/src/common/host_memory.h +++ b/src/common/host_memory.h @@ -54,6 +54,12 @@ public: void ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value); + /// Memory written once and read again rarely: its pages leave the working set (backing and, + /// when given, its view at virtual_offset), so the OS compresses or pages them out first when + /// it needs RAM. The contents stay; using the pages brings them back. + void HintCold(size_t physical_offset, size_t length, + std::optional<size_t> virtual_offset) const; + [[nodiscard]] u8* BackingBasePointer() noexcept { return backing_base; } diff --git a/src/core/device_memory_manager.h b/src/core/device_memory_manager.h index 27ff342213..d275bdbf2d 100644 --- a/src/core/device_memory_manager.h +++ b/src/core/device_memory_manager.h @@ -18,6 +18,7 @@ #include "common/common_types.h" #include "common/range_mutex.h" #include "common/scratch_buffer.h" +#include "common/thread_worker.h" #include "common/sparse_large_vector.h" namespace Core { @@ -53,6 +54,10 @@ public: void BindInterface(DeviceInterface* device_inter); + /// Marks the memory behind [address, address + size) cold (Common::HostMemory::HintCold), + /// from a low-priority thread: data the host GPU has its own copy of, e.g. uploaded textures. + void HintCold(DAddr address, size_t size); + DAddr Allocate(size_t size); void AllocateFixed(DAddr start, size_t size); void Free(DAddr start, size_t size); @@ -197,7 +202,9 @@ private: std::unique_ptr<DeviceMemoryManagerAllocator<Traits>> impl; const uintptr_t physical_base; + const DeviceMemory* device_memory_ptr; DeviceInterface* device_inter; + std::unique_ptr<Common::ThreadWorker> cold_hint_worker; struct TrackedEntry { VAddr cpu_backing_address; diff --git a/src/core/device_memory_manager.inc b/src/core/device_memory_manager.inc index 83faa1b3f3..3523e3cf1c 100644 --- a/src/core/device_memory_manager.inc +++ b/src/core/device_memory_manager.inc @@ -171,6 +171,7 @@ struct DeviceMemoryManagerAllocator { template <typename Traits> DeviceMemoryManager<Traits>::DeviceMemoryManager(const DeviceMemory& device_memory_) : physical_base{uintptr_t(device_memory_.buffer.BackingBasePointer())} + , device_memory_ptr{&device_memory_} , device_inter{nullptr} , compressed_device_addr(1ULL << ((Settings::values.memory_layout_mode.GetValue() == Settings::MemoryLayout::Memory_4Gb ? physical_min_bits : physical_max_bits) - Memory::YUZU_PAGEBITS)) , tracked_entries(device_as_size >> Memory::YUZU_PAGEBITS) @@ -183,6 +184,49 @@ template <typename Traits> DeviceMemoryManager<Traits>::~DeviceMemoryManager() = default; template <typename Traits> +void DeviceMemoryManager<Traits>::HintCold(DAddr address, size_t size) { + struct Run { + u64 physical_offset; + VAddr virtual_address; ///< 0: no CPU mapping known + u64 size; + }; + std::vector<Run> runs; + const size_t page_end = Common::DivCeil(address + size, Memory::YUZU_PAGESIZE); + for (size_t page = address >> Memory::YUZU_PAGEBITS; page < page_end; ++page) { + const u32 compressed = tracked_entries[page].compressed_physical_ptr; + if (compressed == 0) { + continue; + } + const u64 physical = u64{compressed - 1} << Memory::YUZU_PAGEBITS; + const VAddr vaddr = ExtractCPUBacking(page).second; + if (!runs.empty()) { + Run& last = runs.back(); + const bool contiguous_view = + last.virtual_address == 0 ? vaddr == 0 : last.virtual_address + last.size == vaddr; + if (last.physical_offset + last.size == physical && contiguous_view) { + last.size += Memory::YUZU_PAGESIZE; + continue; + } + } + runs.push_back({physical, vaddr, Memory::YUZU_PAGESIZE}); + } + if (runs.empty()) { + return; + } + if (!cold_hint_worker) { + cold_hint_worker = std::make_unique<Common::ThreadWorker>(1, "DeviceMemory:ColdHint"); + } + cold_hint_worker->QueueWork([this, runs = std::move(runs)] { + for (const Run& run : runs) { + device_memory_ptr->buffer.HintCold( + run.physical_offset, run.size, + run.virtual_address != 0 ? std::optional<size_t>{run.virtual_address} + : std::nullopt); + } + }); +} + +template <typename Traits> void DeviceMemoryManager<Traits>::BindInterface(DeviceInterface* device_inter_) { device_inter = device_inter_; } diff --git a/src/core/hle/service/nx2_gsv.h b/src/core/hle/service/nx2_gsv.h index 628bdeda5b..90959057f1 100644 --- a/src/core/hle/service/nx2_gsv.h +++ b/src/core/hle/service/nx2_gsv.h @@ -1246,6 +1246,46 @@ private: std::array<Kernel::KEvent*, NumIds> m_events{}; std::map<u32, GpuMemory> m_memory; u32 m_next_memory_handle{1}; + + // Every 30 s: the backing of sparse blocks and GPU-only regions is marked cold. The game + // writes it once (texture uploads by 2D blits: title 1 fills 2-4 GB of texture pools) and it + // is read again only when the texture cache builds an image over it, so the OS may compress or + // page it out before anything else. Last member: stops before the regions are destroyed. + void HintColdBacking() { + struct Range { + u64 physical_offset; + u64 virtual_address; + u64 size; + }; + std::vector<Range> ranges; + { + std::scoped_lock lk{m_region_mutex}; + for (const auto& [gpu_address, region] : m_gpu_only_regions) { + u64 virtual_address = region.cpu_address; + for (const auto& block : *region.pages) { + ranges.push_back({GetInteger(block.GetAddress()) - Core::DramMemoryMap::Base, + virtual_address, block.GetSize()}); + virtual_address += block.GetSize(); + } + } + } + auto& buffer = system.DeviceMemory().buffer; + for (const Range& range : ranges) { + buffer.HintCold(range.physical_offset, range.size, range.virtual_address); + } + } + std::jthread m_cold_hint_thread{[this](std::stop_token stop) { + Common::SetCurrentThreadName("nx2:ColdHint"); + Common::SetCurrentThreadPriority(Common::ThreadPriority::Low); + while (!stop.stop_requested()) { + for (int i = 0; i < 30 && !stop.stop_requested(); ++i) { + std::this_thread::sleep_for(std::chrono::seconds{1}); + } + if (!stop.stop_requested()) { + HintColdBacking(); + } + } + }}; }; // Native memory and images handed out by the Switch 2 graphics server (gsv 111/114/423/429/315), diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 53874e75cc..70d79c3535 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -100,6 +100,12 @@ void BufferCache<P>::TickFrame() { return; } runtime.TickFrame(slot_buffers); + if (frame_tick % 600 == 0 && !uploaded_buffer_ranges.empty()) { + for (const auto& [address, size] : uploaded_buffer_ranges) { + device_memory.HintCold(address, size); + } + uploaded_buffer_ranges.clear(); + } if (static u64 frames{}; ++frames % 600 == 0) { u64 total{}; size_t count{}; @@ -1928,6 +1934,11 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer, u8* const src_pointer = staging_pointer.data() + copy.src_offset; const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset; device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size); + // Large uploads are mostly geometry the host GPU now has its own copy of: TickFrame + // marks their guest memory cold (see TextureCache::RefreshContents). + if (copy.size >= 256_KiB) { + uploaded_buffer_ranges.emplace_back(device_addr, copy.size); + } // Apply the staging offset copy.src_offset += upload_staging.offset; } diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index d8a61b7913..47f342932d 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -580,6 +580,8 @@ private: size_t immediate_buffer_capacity = 0; Common::ScratchBuffer<u8> immediate_buffer_alloc; + /// Guest memory large uploads came from since the last cold hint (device address, size). + std::vector<std::pair<DAddr, u64>> uploaded_buffer_ranges; struct LRUItemParams { using ObjectType = BufferId; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 33ca051482..77485a282e 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -320,6 +320,12 @@ void TextureCache<P>::TickFrame() { sentenced_image_view.Tick(); TickAsyncDecode(); TickAsyncUnswizzle(); + if (frame_tick % 600 == 0 && !uploaded_ranges.empty()) { + for (const auto& [address, size] : uploaded_ranges) { + device_memory.HintCold(address, size); + } + uploaded_ranges.clear(); + } runtime.TickFrame(); ++frame_tick; @@ -1365,6 +1371,14 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) { auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image)); UploadImageContents(image, staging); runtime.InsertUploadMemoryBarrier(); + // The host GPU has its own copy now and the guest rarely reads this memory again: TickFrame + // marks it cold, so the OS pages it out before anything else when it needs RAM (title 1 + // streams several GB of textures through it). + constexpr u64 ColdHintMinBytes = 64_KiB; + if (image.guest_size_bytes >= ColdHintMinBytes && + False(image.flags & (ImageFlagBits::GpuModified | ImageFlagBits::Sparse))) { + uploaded_ranges.emplace_back(image.cpu_addr, image.guest_size_bytes); + } } template <class P> diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 141e5b76d5..12240287ff 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -578,6 +578,8 @@ private: Common::ThreadWorker texture_decode_worker{1, "TextureDecoder", {}, Common::ThreadPlacement::Efficiency}; std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes; + /// Guest memory images were uploaded from since the last cold hint (device address, size). + std::vector<std::pair<DAddr, u64>> uploaded_ranges; std::deque<PendingUnswizzle> unswizzle_queue; u8 current_unswizzle_frame; |
