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authorbunnei <bunneidev@gmail.com>2020-08-04 18:43:17 -0400
committerGitHub <noreply@github.com>2020-08-04 18:43:17 -0400
commit9fa1bebc577f1555b00a24d31e41215f0f8494bf (patch)
tree65ee095d19cbd9731bc8ade53170929702fa9bf6 /src
parente909b4731b7ebed4b88de9392192fc16ccc85d47 (diff)
parent9759c28518f608a0e215016b1e2396f77729f13b (diff)
Merge pull request #4450 from Morph1984/fix-gamelist-scanning
game_list_worker: Fix game list subdirectory scanning
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/game_list_worker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 2018150db9..239016b942 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -369,8 +369,8 @@ void GameListWorker::run() {
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady(game_list_dir);
provider->ClearAllEntries();
- ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
- game_list_dir);
+ ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
+ game_dir.deep_scan ? 256 : 0, game_list_dir);
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
}