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authorFearlessTobi <thm.frey@gmail.com>2020-02-24 01:34:24 +0100
committerFearlessTobi <thm.frey@gmail.com>2020-02-24 17:51:17 +0100
commitae6ab1c714d5a72f1be7359c19d3c1bcf0b7f7db (patch)
treebcf002b50b5e4d7f05abe5bd614b991295723390 /src
parentf840aa27af3b760b4b827d8e061650f82a3dd3aa (diff)
yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 54ca2dc1db..1be61bd48f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1717,11 +1717,6 @@ void GMainWindow::OnStartGame() {
}
void GMainWindow::OnPauseGame() {
- Core::System& system{Core::System::GetInstance()};
- if (system.GetExitLock() && !ConfirmForceLockedExit()) {
- return;
- }
-
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);