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authorMaranBr <maranbr@outlook.com>2025-10-16 03:14:39 +0200
committercrueter <crueter@eden-emu.dev>2025-10-16 03:14:39 +0200
commitbb836ed6c28d608b3cf9da4116bb6f9a2fb6f273 (patch)
treeaea18360e9f78cda6965668662113c87f9f33940 /src
parentf273ac446bb4d0badc8c3ac949fe0ed3534eb034 (diff)
[hid_core] Fix a crash related to setting controls while the game is running (#2747)
This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
Diffstat (limited to 'src')
-rw-r--r--src/hid_core/frontend/emulated_controller.cpp12
-rw-r--r--src/hid_core/frontend/emulated_controller.h2
2 files changed, 8 insertions, 6 deletions
diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp
index 0ddab89da3..6c1fc63821 100644
--- a/src/hid_core/frontend/emulated_controller.cpp
+++ b/src/hid_core/frontend/emulated_controller.cpp
@@ -763,14 +763,11 @@ void EmulatedController::StartMotionCalibration() {
}
}
-void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
- const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
- const auto& player = Settings::values.players.GetValue()[player_index];
-
+void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
+ Common::UUID uuid) {
if (index >= controller.button_values.size()) {
return;
}
-
std::unique_lock lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
@@ -923,9 +920,12 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
lock.unlock();
- if (player.connected) {
+ const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
+ if (!is_connected && !controller_connected[player_index]) {
Connect();
+ controller_connected[player_index] = true;
}
+
TriggerOnChange(ControllerTriggerType::Button, true);
}
diff --git a/src/hid_core/frontend/emulated_controller.h b/src/hid_core/frontend/emulated_controller.h
index 677b363157..8e8293ff36 100644
--- a/src/hid_core/frontend/emulated_controller.h
+++ b/src/hid_core/frontend/emulated_controller.h
@@ -20,6 +20,7 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
+#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
@@ -588,6 +589,7 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
+ std::array<bool, HIDCore::available_controllers - 2> controller_connected{};
// Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};