diff options
| author | Lioncash <mathew1800@gmail.com> | 2018-12-05 17:58:11 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-12-05 17:58:15 -0500 |
| commit | be50f38aff62ec3e2a6e0d2b42d00bad4c52bc93 (patch) | |
| tree | 5dc2da92771a89e346aad3e99014b0310523a73d /src | |
| parent | a034b47596d08cdf5ed91d51cff4528f21cbe832 (diff) | |
yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
Diffstat (limited to 'src')
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index f16a6e41cc..20f5e8798d 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -198,12 +198,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign const bool is_dir = FileUtil::IsDirectory(physical_name); if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { - std::unique_ptr<Loader::AppLoader> loader = - Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read)); - if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown || - loader->GetFileType() == Loader::FileType::Error) && - !UISettings::values.show_unknown)) + auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read)); + if (!loader) { return true; + } + + const auto file_type = loader->GetFileType(); + if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) && + !UISettings::values.show_unknown) { + return true; + } std::vector<u8> icon; const auto res1 = loader->ReadIcon(icon); |
