diff options
| author | bunnei <bunneidev@gmail.com> | 2020-10-28 17:17:38 -0700 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2020-11-01 01:52:38 -0700 |
| commit | d787a5bfde29d26c4d6600a3683b765883ded218 (patch) | |
| tree | a4e9cebc24c2b7664f936e97d85317de14025ed2 /src | |
| parent | c112a94dfe19633b939edbbfc32e5e8710acd974 (diff) | |
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
Diffstat (limited to 'src')
| -rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index c64673dba5..44aa2bdaea 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -242,6 +242,10 @@ void NVFlinger::Compose() { const auto& igbp_buffer = buffer->get().igbp_buffer; + if (!system.IsPoweredOn()) { + return; // We are likely shutting down + } + auto& gpu = system.GPU(); const auto& multi_fence = buffer->get().multi_fence; guard->unlock(); |
