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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-07-11 04:24:57 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-07-11 04:27:00 -0300
commitfaa74c08fbaaf6d1b552dbe4ffc219f4e2f6a1df (patch)
treec876b77fde62a8cd3aa86104cb5981e89ece9b25 /src
parenta650406899af64a8fefd9123dbccacd80801ca59 (diff)
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index a4451dd2fb..d0f5793230 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -246,7 +246,7 @@ public:
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_viewport_layer_array =
- stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesPointSize());
+ stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex());
entries.shader_length = ir.GetLength();
return entries;
}
@@ -302,7 +302,8 @@ private:
if (ir.UsesViewportIndex()) {
code.AddLine("int gl_ViewportIndex;");
}
- } else if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex &&
+ !device.HasVertexViewportLayer()) {
LOG_ERROR(
Render_OpenGL,
"GL_ARB_shader_viewport_layer_array is not available and its required by a shader");