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authorLioncash <mathew1800@gmail.com>2019-04-04 00:06:32 -0400
committerLioncash <mathew1800@gmail.com>2019-04-04 00:12:04 -0400
commitfcf5b3c1fe47c678512f41f2eb899e2d6ab2bf60 (patch)
treea59526b1fb6369265fac1285a4979c70ceee278f /src
parent5bd509f8521bf59dff8fc8899b81e0a048b1849b (diff)
yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers.
Diffstat (limited to 'src')
-rw-r--r--src/yuzu/main.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cff5d9df8d..980aed496c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
- const QString open_target = QStringLiteral("Transferable Shader Cache");
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
@@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) {
- QMessageBox::warning(this, tr("Error Opening %1 File").arg(open_target),
- tr("File does not exist!"));
+ QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
+ tr("A shader cache for this title does not exist."));
return;
}