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authorDavid Marcec <dmarcecguzman@gmail.com>2020-04-29 01:13:03 +1000
committerDavid Marcec <dmarcecguzman@gmail.com>2020-04-29 01:13:03 +1000
commitfecc4a4a01f56c9012d66442eeae9599cb2bdec3 (patch)
tree1573fb6e4a6ef4d9985085c99e690a5849b2d5ef /src
parent36302b6e2008f0925f482d03613d53e1ff2049aa (diff)
Updated comment to reflect ListQualifiedUsers better
Diffstat (limited to 'src')
-rw-r--r--src/core/hle/service/acc/acc.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 9b5f4eb914..4f4e1f0838 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -431,7 +431,9 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
- // All users should be qualified
+ // All users should be qualified. We don't actually have parental control or anything to do with
+ // nintendo online currently. We're just going to assume the user running the game has access to
+ // the game regardless of parental control settings.
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);