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-rw-r--r--src/common/math_util.h4
-rw-r--r--src/hid_core/frontend/motion_input.cpp8
-rw-r--r--src/hid_core/resources/touch_screen/gesture_handler.cpp5
-rw-r--r--src/input_common/drivers/sdl_driver.cpp8
-rw-r--r--src/input_common/helpers/stick_from_buttons.cpp66
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp2
6 files changed, 35 insertions, 58 deletions
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 967d755f53..0f100b270c 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
@@ -13,8 +13,6 @@
namespace Common {
-constexpr float PI = 3.1415926535f;
-
template <class T>
struct Rectangle {
T left{};
diff --git a/src/hid_core/frontend/motion_input.cpp b/src/hid_core/frontend/motion_input.cpp
index 417cd03f97..a1e09e3ce9 100644
--- a/src/hid_core/frontend/motion_input.cpp
+++ b/src/hid_core/frontend/motion_input.cpp
@@ -1,7 +1,11 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cmath>
+#include <numbers>
#include "common/math_util.h"
#include "hid_core/frontend/motion_input.h"
@@ -145,7 +149,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
}
const auto normal_accel = accel.Normalized();
- auto rad_gyro = gyro * Common::PI * 2;
+ auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f;
const f32 swap = rad_gyro.x;
rad_gyro.x = rad_gyro.y;
rad_gyro.y = -swap;
@@ -272,7 +276,7 @@ Common::Vec3f MotionInput::GetEulerAngles() const {
return {
std::atan2(sinr_cosp, cosr_cosp),
- 2 * std::atan2(sinp, cosp) - Common::PI / 2,
+ 2 * std::atan2(sinp, cosp) - float(std::numbers::pi_v<float>) / 2,
std::atan2(siny_cosp, cosy_cosp),
};
}
diff --git a/src/hid_core/resources/touch_screen/gesture_handler.cpp b/src/hid_core/resources/touch_screen/gesture_handler.cpp
index 8e5ed8ff7e..8549c1b91e 100644
--- a/src/hid_core/resources/touch_screen/gesture_handler.cpp
+++ b/src/hid_core/resources/touch_screen/gesture_handler.cpp
@@ -1,9 +1,10 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+#include <numbers>
#include "common/math_util.h"
#include "hid_core/resources/touch_screen/gesture_handler.h"
@@ -214,7 +215,7 @@ void GestureHandler::UpdatePanEvent(GestureState& next_state, GestureType& type)
if (std::abs(angle_between_two_lines) > AngleThreshold) {
type = GestureType::Rotate;
next_state.scale = 0;
- next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
+ next_state.rotation_angle = angle_between_two_lines * 180.0f / float(std::numbers::pi_v<float>);
}
}
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 9ba9010dc1..a656dcf077 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -3,6 +3,8 @@
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <array>
+#include <numbers>
#include "common/logging.h"
#include "common/math_util.h"
#include "common/param_package.h"
@@ -146,9 +148,9 @@ public:
break;
}
case SDL_SENSOR_GYRO: {
- motion.gyro_x = event.data[0] / (Common::PI * 2);
- motion.gyro_y = -event.data[2] / (Common::PI * 2);
- motion.gyro_z = event.data[1] / (Common::PI * 2);
+ motion.gyro_x = event.data[0] / (f32(std::numbers::pi_v<float>) * 2);
+ motion.gyro_y = -event.data[2] / (f32(std::numbers::pi_v<float>) * 2);
+ motion.gyro_z = event.data[1] / (f32(std::numbers::pi_v<float>) * 2);
break;
}
}
diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp
index a6be6dac1b..576fd0244c 100644
--- a/src/input_common/helpers/stick_from_buttons.cpp
+++ b/src/input_common/helpers/stick_from_buttons.cpp
@@ -1,8 +1,12 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <cmath>
+#include <numbers>
#include "common/math_util.h"
#include "common/settings.h"
#include "input_common/helpers/stick_from_buttons.h"
@@ -15,9 +19,8 @@ public:
// do not play nicely with the theoretical maximum range.
// Using a value one lower from the maximum emulates real stick behavior.
static constexpr float MAX_RANGE = 32766.0f / 32767.0f;
- static constexpr float TAU = Common::PI * 2.0f;
// Use wider angle to ease the transition.
- static constexpr float APERTURE = TAU * 0.15f;
+ static constexpr float APERTURE = float((std::numbers::pi_v<float> / 2.f)) * 0.15f;
using Button = std::unique_ptr<Common::Input::InputDevice>;
@@ -66,13 +69,13 @@ public:
bool IsAngleGreater(float old_angle, float new_angle) const {
const float top_limit = new_angle + APERTURE;
return (old_angle > new_angle && old_angle <= top_limit) ||
- (old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
+ (old_angle + f32((std::numbers::pi_v<float> / 2.f)) > new_angle && old_angle + f32((std::numbers::pi_v<float> / 2.f)) <= top_limit);
}
bool IsAngleSmaller(float old_angle, float new_angle) const {
const float bottom_limit = new_angle - APERTURE;
return (old_angle >= bottom_limit && old_angle < new_angle) ||
- (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
+ (old_angle - f32((std::numbers::pi_v<float> / 2.f)) >= bottom_limit && old_angle - f32((std::numbers::pi_v<float> / 2.f)) < new_angle);
}
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
@@ -87,16 +90,16 @@ public:
if (IsAngleGreater(new_angle, goal_angle)) {
new_angle -= modifier_angle * time_difference;
- if (new_angle < 0) {
- new_angle += TAU;
+ if (new_angle < 0.f) {
+ new_angle += f32((std::numbers::pi_v<float> / 2.f));
}
if (!IsAngleGreater(new_angle, goal_angle)) {
return goal_angle;
}
} else if (IsAngleSmaller(new_angle, goal_angle)) {
new_angle += modifier_angle * time_difference;
- if (new_angle >= TAU) {
- new_angle -= TAU;
+ if (new_angle >= f32((std::numbers::pi_v<float> / 2.f))) {
+ new_angle -= f32((std::numbers::pi_v<float> / 2.f));
}
if (!IsAngleSmaller(new_angle, goal_angle)) {
return goal_angle;
@@ -108,45 +111,14 @@ public:
}
void SetGoalAngle(bool r, bool l, bool u, bool d) {
- // Move to the right
- if (r && !u && !d) {
- goal_angle = 0.0f;
- }
-
- // Move to the upper right
- if (r && u && !d) {
- goal_angle = Common::PI * 0.25f;
- }
-
- // Move up
- if (u && !l && !r) {
- goal_angle = Common::PI * 0.5f;
- }
-
- // Move to the upper left
- if (l && u && !d) {
- goal_angle = Common::PI * 0.75f;
- }
-
- // Move to the left
- if (l && !u && !d) {
- goal_angle = Common::PI;
- }
-
- // Move to the bottom left
- if (l && !u && d) {
- goal_angle = Common::PI * 1.25f;
- }
-
- // Move down
- if (d && !l && !r) {
- goal_angle = Common::PI * 1.5f;
- }
-
- // Move to the bottom right
- if (r && !u && d) {
- goal_angle = Common::PI * 1.75f;
- }
+ if (r && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.00f; //right
+ if (r && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.25f; //upper right
+ if (u && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 0.50f; //up
+ if (l && u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 0.75f; //upper left
+ if (l && !u && !d) goal_angle = f32(std::numbers::pi_v<float>) * 1.00f; //left
+ if (l && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.25f; //bottom left
+ if (d && !l && !r) goal_angle = f32(std::numbers::pi_v<float>) * 1.50f; //down
+ if (r && !u && d) goal_angle = f32(std::numbers::pi_v<float>) * 1.75f; //bottom right
}
void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) {
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 790a860002..a6be2a1dd4 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -1612,7 +1612,7 @@ void PlayerControlPreview::DrawGCBody(QPainter& p, const QPointF center) {
std::array<QPointF, gc_body.size()> qbody;
std::array<QPointF, 8> left_hex;
std::array<QPointF, 8> right_hex;
- constexpr float angle = 2 * 3.1415f / 8;
+ constexpr float angle = 2.f * float(M_PI) / 8.f;
for (std::size_t point = 0; point < gc_left_body.size() / 2; ++point) {
const float body_x = gc_left_body[point * 2 + 0];