diff options
Diffstat (limited to 'src/audio_core/sink/sdl3_sink.cpp')
| -rw-r--r-- | src/audio_core/sink/sdl3_sink.cpp | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/src/audio_core/sink/sdl3_sink.cpp b/src/audio_core/sink/sdl3_sink.cpp new file mode 100644 index 0000000000..990b62deb5 --- /dev/null +++ b/src/audio_core/sink/sdl3_sink.cpp @@ -0,0 +1,341 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <span> +#include <vector> + +#include <SDL3/SDL.h> + +#include "audio_core/common/common.h" +#include "audio_core/sink/sdl3_sink.h" +#include "audio_core/sink/sink_stream.h" +#include "common/logging.h" +#include "common/scope_exit.h" +#include "core/core.h" + +namespace AudioCore::Sink { + +namespace { +SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) { + int device_count = 0; + SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count) + : SDL_GetAudioPlaybackDevices(&device_count); + if (devices == nullptr) { + return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; + } + + SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING + : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; + for (int i = 0; i < device_count; ++i) { + const char* current_name = SDL_GetAudioDeviceName(devices[i]); + if (current_name != nullptr && device_name == current_name) { + selected = devices[i]; + break; + } + } + SDL_free(devices); + return selected; +} +} // Anonymous namespace + +/** + * SDL sink stream, responsible for sinking samples to hardware. + */ +class SDLSinkStream final : public SinkStream { +public: + /** + * Create a new sink stream. + * + * @param device_channels_ - Number of channels supported by the hardware. + * @param system_channels_ - Number of channels the audio systems expect. + * @param output_device - Name of the output device to use for this stream. + * @param input_device - Name of the input device to use for this stream. + * @param type_ - Type of this stream. + * @param system_ - Core system. + * @param event - Event used only for audio renderer, signalled on buffer consume. + */ + SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, + const std::string& input_device, StreamType type_, Core::System& system_) + : SinkStream{system_, type_} { + system_channels = system_channels_; + device_channels = device_channels_; + + SDL_AudioSpec spec{}; + spec.freq = TargetSampleRate; + spec.channels = static_cast<u8>(device_channels); + spec.format = SDL_AUDIO_S16; + + std::string device_name{output_device}; + bool capture{false}; + if (type == StreamType::In) { + device_name = input_device; + capture = true; + } + + const SDL_AudioDeviceID audio_device = + device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING + : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) + : FindAudioDeviceByName(device_name, capture); + + stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback, + this); + + if (stream == nullptr) { + LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError()); + return; + } + + SDL_AudioSpec stream_in{}; + SDL_AudioSpec stream_out{}; + static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out)); + + LOG_INFO(Service_Audio, + "Opening SDL stream {} with: rate {} channels {} (system channels {}) " + " format {}", + static_cast<const void*>(stream), stream_out.freq, stream_out.channels, + system_channels, static_cast<int>(stream_out.format)); + } + + /** + * Destroy the sink stream. + */ + ~SDLSinkStream() override { + LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name); + Finalize(); + } + + /** + * Finalize the sink stream. + */ + void Finalize() override { + if (stream == nullptr) { + return; + } + + Stop(); + SDL_ClearAudioStream(stream); + SDL_DestroyAudioStream(stream); + stream = nullptr; + } + + /** + * Start the sink stream. + * + * @param resume - Set to true if this is resuming the stream a previously-active stream. + * Default false. + */ + void Start(bool resume = false) override { + if (stream == nullptr || !paused) { + return; + } + + paused = false; + static_cast<void>(SDL_ResumeAudioStreamDevice(stream)); + } + + /** + * Stop the sink stream. + */ + void Stop() override { + if (stream == nullptr || paused) { + return; + } + SignalPause(); + static_cast<void>(SDL_PauseAudioStreamDevice(stream)); + } + +private: + /** + * Main callback from SDL. Either expects samples from us (audio render/audio out), or will + * provide samples to be copied (audio in). + * + * @param userdata - Custom data pointer passed along, points to a SDLSinkStream. + * @param stream - Buffer of samples to be filled or read. + * @param len - Length of the stream in bytes. + */ + static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, + int total_amount) { + auto* impl = static_cast<SDLSinkStream*>(userdata); + + if (!impl) { + return; + } + + const std::size_t num_channels = impl->GetDeviceChannels(); + const std::size_t frame_size = num_channels; + + if (impl->type == StreamType::In) { + const int bytes_available = SDL_GetAudioStreamAvailable(stream); + if (bytes_available <= 0) { + return; + } + + std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16))); + const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available); + if (bytes_read <= 0) { + return; + } + + const std::size_t num_frames = + static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size; + std::span<const s16> input_buffer{input.data(), + static_cast<std::size_t>(bytes_read) / sizeof(s16)}; + impl->ProcessAudioIn(input_buffer, num_frames); + } else { + if (additional_amount <= 0 && total_amount <= 0) { + return; + } + + const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount; + std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16))); + const std::size_t num_frames = + static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size; + std::span<s16> output_buffer{output.data(), output.size()}; + impl->ProcessAudioOutAndRender(output_buffer, num_frames); + static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested)); + } + } + + /// SDL stream attached to an opened input/output device + SDL_AudioStream* stream{}; +}; + +SDLSink::SDLSink(std::string_view target_device_name) { + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { + LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); + return; + } + } + + if (target_device_name != auto_device_name && !target_device_name.empty()) { + output_device = target_device_name; + } else { + output_device.clear(); + } + + device_channels = 2; +} + +SDLSink::~SDLSink() = default; + +SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_, + const std::string&, StreamType type) { + system_channels = system_channels_; + SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>( + device_channels, system_channels, output_device, input_device, type, system)); + return stream.get(); +} + +void SDLSink::CloseStream(SinkStream* stream) { + for (size_t i = 0; i < sink_streams.size(); i++) { + if (sink_streams[i].get() == stream) { + sink_streams[i].reset(); + sink_streams.erase(sink_streams.begin() + i); + break; + } + } +} + +void SDLSink::CloseStreams() { + sink_streams.clear(); +} + +f32 SDLSink::GetDeviceVolume() const { + if (sink_streams.empty()) { + return 1.0f; + } + + return sink_streams[0]->GetDeviceVolume(); +} + +void SDLSink::SetDeviceVolume(f32 volume) { + for (auto& stream : sink_streams) { + stream->SetDeviceVolume(volume); + } +} + +void SDLSink::SetSystemVolume(f32 volume) { + for (auto& stream : sink_streams) { + stream->SetSystemVolume(volume); + } +} + +std::vector<std::string> ListSDLSinkDevices(bool capture) { + std::vector<std::string> device_list; + + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { + LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); + return {}; + } + } + + int device_count = 0; + SDL_AudioDeviceID* devices = + capture ? SDL_GetAudioRecordingDevices(&device_count) + : SDL_GetAudioPlaybackDevices(&device_count); + if (devices == nullptr) { + return device_list; + } + + for (int i = 0; i < device_count; ++i) { + if (const char* name = SDL_GetAudioDeviceName(devices[i])) { + device_list.emplace_back(name); + } + } + SDL_free(devices); + + return device_list; +} + +/* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */ +u32 GetSDLLatency() { + return TargetSampleCount * 2; +} + +// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX +/* +bool IsSDLSuitable() { +#if !defined(HAVE_SDL3) + return false; +#else + // Check SDL can init + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { + LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}", + SDL_GetError()); + return false; + } + } + + // We can set any latency frequency we want with SDL, so no need to check that. + + // Check we can open a device with standard parameters + SDL_AudioSpec spec; + spec.freq = TargetSampleRate; + spec.channels = 2u; + spec.format = AUDIO_S16SYS; + spec.samples = TargetSampleCount * 2; + spec.callback = nullptr; + spec.userdata = nullptr; + + SDL_AudioSpec obtained; + auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false); + + if (device == 0) { + LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}", + SDL_GetError()); + return false; + } + + SDL_CloseAudioDevice(device); + return true; +#endif +} +*/ + +} // namespace AudioCore::Sink |
