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-rw-r--r--CMakeLists.txt13
-rw-r--r--docs/Caveats.md3
-rw-r--r--docs/Deps.md42
-rw-r--r--docs/Options.md6
-rw-r--r--docs/user/Architectures.md2
-rw-r--r--docs/user/CommandLine.md4
-rw-r--r--externals/CMakeLists.txt28
-rw-r--r--externals/cpmfile.json31
-rw-r--r--shell.nix2
-rw-r--r--src/audio_core/CMakeLists.txt8
-rw-r--r--src/audio_core/sink/sdl3_sink.cpp (renamed from src/audio_core/sink/sdl2_sink.cpp)128
-rw-r--r--src/audio_core/sink/sdl3_sink.h (renamed from src/audio_core/sink/sdl2_sink.h)2
-rw-r--r--src/audio_core/sink/sink_details.cpp12
-rw-r--r--src/common/settings_enums.h6
-rw-r--r--src/input_common/CMakeLists.txt4
-rw-r--r--src/input_common/drivers/joycon.h5
-rw-r--r--src/input_common/drivers/sdl_driver.cpp480
-rw-r--r--src/input_common/drivers/sdl_driver.h14
-rw-r--r--src/input_common/helpers/joycon_protocol/joycon_types.h5
-rw-r--r--src/input_common/main.cpp22
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/main_window.cpp2
-rw-r--r--src/yuzu_cmd/CMakeLists.txt18
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp98
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3.cpp (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2.cpp)139
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3.h (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2.h)11
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp)41
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h)14
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp)22
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_null.h (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2_null.h)11
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp99
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h (renamed from src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h)11
-rw-r--r--src/yuzu_cmd/sdl_config.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp16
34 files changed, 767 insertions, 536 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index cbb4a25a2d..f828f20bd2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -119,13 +119,13 @@ if (YUZU_STATIC_BUILD)
set(QuaZip-Qt6_FORCE_BUNDLED ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
- set(YUZU_USE_BUNDLED_SDL2 ON)
+ set(YUZU_USE_BUNDLED_SDL3 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
elseif(APPLE)
set(YUZU_USE_BUNDLED_FFMPEG ON)
- set(YUZU_USE_BUNDLED_SDL2 ON)
+ set(YUZU_USE_BUNDLED_SDL3 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
# these libs do not properly provide static libs/let you do it with cmake
@@ -194,8 +194,7 @@ if(MSVC)
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
-cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
-cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
+cmake_dependent_option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}" "NOT ANDROID" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
@@ -361,10 +360,6 @@ if (CXX_GCC OR CXX_CLANG)
endif()
endif()
-# Other presets, e.g. steamdeck
-# TODO(crueter): Just have every Linux/Windows use old sdl2
-set(YUZU_SYSTEM_PROFILE "generic" CACHE STRING "CMake and Externals profile to use. One of: generic, steamdeck")
-
# Configure C++ standard
# ===========================
@@ -562,7 +557,7 @@ if (NOT YUZU_STATIC_ROOM)
endif()
if (NOT ANDROID)
- find_package(SDL2)
+ find_package(SDL3)
endif()
if (USE_DISCORD_PRESENCE)
diff --git a/docs/Caveats.md b/docs/Caveats.md
index 8c752cf79d..fb86437737 100644
--- a/docs/Caveats.md
+++ b/docs/Caveats.md
@@ -65,14 +65,13 @@ export LIBGL_ALWAYS_SOFTWARE=1
```
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
-- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this.
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source.
## OmniOS
Install `developer/gcc14` on OmniOS using pkgsrc.
-Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON -DYUZU_USE_EXTERNAL_SDL2=ON`
+Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON`
For OmniOS you are required to build glslang yourself:
```sh
diff --git a/docs/Deps.md b/docs/Deps.md
index 83ac0ac799..2c1c3589df 100644
--- a/docs/Deps.md
+++ b/docs/Deps.md
@@ -47,7 +47,7 @@ If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
-* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+ (should use `-DYUZU_USE_EXTERNAL_SDL2=ON` OR `-DYUZU_USE_BUNDLED_SDL2=ON` to reduce compile time)
+* [SDL3](https://www.libsdl.org/download-2.0.php) 3.2.10+ (Use `-DYUZU_USE_BUNDLED_SDL2=ON` to reduce compile time)
All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available (UNIX-like only):
@@ -123,7 +123,7 @@ sudo emerge -a \
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
- media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
+ media-libs/VulkanMemoryAllocator media-libs/libsdl3 media-libs/cubeb \
net-libs/enet \
sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
@@ -142,7 +142,8 @@ Required USE flags:
* `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6`
-* `media-libs/libsdl2 haptic joystick sound video`
+* `media-libs/libsdl3 haptic joystick sound video`
+ * Adding `X vulkan udev opengl` is recommended but not required
* `dev-cpp/cpp-httplib ssl`
[Caveats](./Caveats.md#gentoo-linux)
@@ -153,7 +154,7 @@ Required USE flags:
<summary>Arch Linux</summary>
```sh
-sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
+sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl3 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
```
* Building with QT Web Engine requires `qt6-webengine` as well.
@@ -166,10 +167,10 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
-sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
+sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl3-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
-* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
+* Ubuntu 26.04, Linux Mint 22.3, or Debian 13 or later is required.
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
</details>
@@ -190,13 +191,13 @@ AlmaLinux (use `YUZU_USE_CPM=ON`):
sudo dnf install epel-release dnf-utils
# (run rpmfusion installation afterwards)
# vvv - This will work for most systems
-sudo dnf install autoconf cmake libtool libudev cmake gcc gcc-c++ qt6-qtbase-devel zlib-devel openssl-devel boost SDL2 ffmpeg-devel libdrm glslang jq patch
+sudo dnf install autoconf cmake libtool libudev cmake gcc gcc-c++ qt6-qtbase-devel zlib-devel openssl-devel boost SDL3 ffmpeg-devel libdrm glslang jq patch
# Qt6 private GUI must be taken from CRB repos
sudo dnf config-manager --enable crb
sudo dnf install qt6-qtbase-private-devel
```
-For systems like OpenEuler or derivates, don't forget to also install: `SDL2-devel pkg-config fmt-dev nlohmann-json-dev`.
+For systems like OpenEuler or derivates, don't forget to also install: `SDL3-devel pkg-config fmt-dev nlohmann-json-dev`.
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
* Fedora 32 or later is required.
@@ -213,7 +214,7 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
# Enable the community repository
setup-apkrepos -c
# Install
-apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl2-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
+apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
```
</details>
@@ -221,7 +222,7 @@ apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libqua
<summary>Void Linux</summary>
```sh
-xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL2-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel
+xbps-install -Su git make cmake clang pkg-config patch SPIRV-Tools-devel SPIRV-Headers lz4 liblz4-devel boost-devel ffmpeg6-devel catch2 Vulkan-Utility-Libraries Vulkan-Headers glslang openssl-devel SDL3-devel quazip-qt6-devel qt6-base-devel qt6-qt5compat-devel qt6-charts-devel fmt-devel json-c++ libenet-devel libusb-devel
```
Yes, `nlohmann-json` is just named `json-c++`. Why?
@@ -242,7 +243,7 @@ If you're going for a pure build (i.e no downloaded deps), use `-DYUZU_USE_CPM=O
Install dependencies from **[Homebrew](https://brew.sh/)**
```sh
-brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools
+brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl3 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools
```
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
@@ -259,7 +260,7 @@ brew install molten-vk
<details>
<summary>FreeBSD</summary>
-As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
+As root run: `pkg install devel/cmake sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@@ -270,8 +271,9 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<summary>NetBSD</summary>
For NetBSD +10.1:
+
```sh
-pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
+pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
```
[Caveats](./Caveats.md#netbsd).
@@ -282,7 +284,7 @@ pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tool
```sh
pkg_add -u
-pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29 quazip-qt6
+pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl3 libusb1-1.0.29 quazip-qt6
```
[Caveats](./Caveats.md#openbsd).
@@ -292,7 +294,7 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
<summary>DragonFlyBSD</summary>
```sh
-pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
+pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl3 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base qt6-charts quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
```
[Caveats](./Caveats.md#dragonflybsd).
@@ -302,7 +304,7 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak
<summary>OpenIndiana</summary>
```sh
-sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
+sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl3 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
```
[Caveats](./Caveats.md#openindiana).
@@ -326,7 +328,7 @@ sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
-MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL2"
+MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb unordered_dense openssl SDL3"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
@@ -352,7 +354,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
-pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel
+pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel
```
[Caveats](./Caveats.md#haikuos).
@@ -363,9 +365,11 @@ pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel b
```sh
sudo pkg update
-sudo pkg install git cmake ffmpeg6 sdl2 zlib llvm18
+sudo pkg install git cmake ffmpeg6 zlib llvm18
```
+RedoxOS currently does not support SDL3. You will have to compile it yourself and pray.
+
[Caveats](./Caveats.md#redoxos).
</details>
diff --git a/docs/Options.md b/docs/Options.md
index adf8127d41..bd353b16ca 100644
--- a/docs/Options.md
+++ b/docs/Options.md
@@ -29,8 +29,7 @@ These options control dependencies.
- `YUZU_TZDB_PATH` (string) Path to a pre-downloaded timezone database (useful for nixOS and Gentoo)
- `YUZU_USE_BUNDLED_MOLTENVK` (ON, macOS only) Download bundled MoltenVK lib
- `YUZU_USE_BUNDLED_OPENSSL` (ON for MSVC, Android, Solaris, and OpenBSD) Download bundled OpenSSL build
-- `YUZU_USE_EXTERNAL_SDL2` (OFF) Compiles SDL2 from source
-- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
+- `YUZU_USE_BUNDLED_SDL3` (ON for MSVC) Download a prebuilt SDL3
### Miscellaneous
@@ -63,7 +62,7 @@ These options control executables and build flavors.
**Desktop only**:
-- `YUZU_CMD` (ON) Compile the SDL2 frontend (eden-cli)
+- `YUZU_CMD` (ON) Compile the SDL-based frontend (eden-cli)
- `YUZU_ROOM` (OFF) Compile dedicated room functionality into the main executable
- `YUZU_ROOM_STANDALONE` (OFF) Compile a separate executable for room functionality
- `YUZU_STATIC_ROOM` (OFF) Compile the room executable *only* as a static, portable executable
@@ -99,5 +98,6 @@ The following options were a part of Eden at one point, but have since been reti
- `ENABLE_SDL2` - While technically possible to *not* use SDL2 on desktop, this is **NOT** a supported configuration under any means, and adding this matrix to our build system was not worth the effort.
- `YUZU_USE_CPM` - This option once had a purpose, but that purpose has long since passed us by. *All* builds use CPMUtil to manage dependencies now.
- If you want to *force* the usage of system dependencies, use `-DCPMUTIL_FORCE_SYSTEM=ON`.
+- `YUZU_USE_EXTERNAL_SDL` - This is now handled automatically. It was included even after CPM for purposes that have not applied for a very long time.
See `src/dynarmic/CMakeLists.txt` for additional options--usually, these don't need changed
diff --git a/docs/user/Architectures.md b/docs/user/Architectures.md
index 45f9e85c4f..a03dbc0da8 100644
--- a/docs/user/Architectures.md
+++ b/docs/user/Architectures.md
@@ -40,7 +40,7 @@ Windows/riscv64 doesn't exist, and may never (until corporate greed no longer co
Android/riscv64 is interesting. While support for it may be added if and when RISC-V phones/handhelds ever go mainstream, arm64 devices will always be preferred due to NCE.
-Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution that has *at least* the standard build tools, Qt, FFmpeg, and SDL2 should work.
+Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution that has *at least* the standard build tools, Qt, FFmpeg, and SDL3 should work.
## Other
diff --git a/docs/user/CommandLine.md b/docs/user/CommandLine.md
index cd98d88b19..41f8d3d711 100644
--- a/docs/user/CommandLine.md
+++ b/docs/user/CommandLine.md
@@ -1,8 +1,9 @@
# User Handbook - Command Line
-There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
+There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
+
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application.
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
@@ -12,6 +13,7 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a
- `-setup`: Launch setup applet.
## eden-cli
+
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index e230f709fa..72dafa4704 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -136,8 +136,7 @@ if(ENABLE_CUBEB)
endif()
if (NOT ANDROID)
- if (YUZU_USE_EXTERNAL_SDL2)
- message(STATUS "Using SDL2 from externals.")
+ if (YUZU_USE_BUNDLED_SDL3)
if (NOT WIN32)
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
@@ -158,21 +157,26 @@ if (NOT ANDROID)
set(SDL_FILE ON)
endif()
- if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck")
- set(SDL_PIPEWIRE OFF) # build errors out with this on
- AddJsonPackage("sdl2_steamdeck")
- else()
- AddJsonPackage("sdl2_generic")
- endif()
- elseif (YUZU_USE_BUNDLED_SDL2)
- message(STATUS "Using bundled SDL2")
+ AddJsonPackage(sdl3)
+ else()
+ message(STATUS "Using bundled SDL3")
if (PLATFORM_FREEBSD)
set(BUILD_SHARED_LIBS ON)
endif()
- AddJsonPackage(sdl2)
+ AddJsonPackage(sdl3-ci)
endif()
- find_package(SDL2 2.26.4 REQUIRED)
+ # Normalize SDL3 link target across package variants.
+ # Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static.
+ if (NOT TARGET SDL3::SDL3)
+ if (TARGET SDL3::SDL3-shared)
+ add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared)
+ elseif (TARGET SDL3::SDL3-static)
+ add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
+ else()
+ message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported")
+ endif()
+ endif()
endif()
set(BUILD_SHARED_LIBS OFF)
diff --git a/externals/cpmfile.json b/externals/cpmfile.json
index 0302f11c1e..4e9356cb83 100644
--- a/externals/cpmfile.json
+++ b/externals/cpmfile.json
@@ -122,13 +122,13 @@
"BUNDLE_SPEEX ON"
]
},
- "sdl2": {
+ "sdl3-ci": {
"ci": true,
- "package": "SDL2",
- "name": "SDL2",
- "repo": "crueter-ci/SDL2",
- "version": "2.32.10-3c28e8ecc0",
- "min_version": "2.26.4"
+ "package": "SDL3",
+ "name": "SDL3",
+ "repo": "crueter-ci/SDL3",
+ "version": "3.4.8-d57c3b685c",
+ "min_version": "3.2.10"
},
"catch2": {
"package": "Catch2",
@@ -156,22 +156,13 @@
"find_args": "MODULE",
"git_version": "4.25"
},
- "sdl2_generic": {
- "package": "SDL2",
+ "sdl3": {
+ "package": "SDL3",
"repo": "libsdl-org/SDL",
"tag": "release-%VERSION%",
- "hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383",
- "bundled": true,
- "git_version": "2.32.10",
- "skip_updates": true
- },
- "sdl2_steamdeck": {
- "package": "SDL2",
- "repo": "libsdl-org/SDL",
- "sha": "cc016b0046",
- "hash": "b8d9873446cdb922387471df9968e078714683046674ef0d0edddf8e25da65a539a3bae83d635496b970237f90b07b36a69f8d7855d450de59311d6d6e8c3dbc",
- "bundled": true,
- "skip_updates": "true"
+ "hash": "df5a323af7ac366661a3c0e887969c72584d232f3cc211419d59b0487b620b6b2859d4549c9e8df002ee489290062e466fcfddf7edc0872a37b1f2845e81c0f3",
+ "git_version": "3.4.8",
+ "version": "3.2.10"
},
"moltenvk": {
"repo": "V380-Ori/Ryujinx.MoltenVK",
diff --git a/shell.nix b/shell.nix
index d8257b88d9..5023cc88a3 100644
--- a/shell.nix
+++ b/shell.nix
@@ -16,7 +16,7 @@ pkgs.mkShellNoCC {
qt6.qtbase qt6.qtmultimedia qt6.qtwayland qt6.qttools
qt6.qtwebengine qt6.qt5compat
# eden-cli
- SDL2
+ SDL3
# optional components
discord-rpc gamemode
];
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index e31fd2c5b9..4d0b130afc 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -247,11 +247,11 @@ if(ANDROID)
target_compile_definitions(audio_core PUBLIC HAVE_OBOE)
else()
target_sources(audio_core PRIVATE
- sink/sdl2_sink.cpp
- sink/sdl2_sink.h)
+ sink/sdl3_sink.cpp
+ sink/sdl3_sink.h)
- target_link_libraries(audio_core PRIVATE SDL2::SDL2)
- target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
+ target_link_libraries(audio_core PRIVATE SDL3::SDL3)
+ target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
endif()
create_target_directory_groups(audio_core)
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl3_sink.cpp
index b016bf2222..990b62deb5 100644
--- a/src/audio_core/sink/sdl2_sink.cpp
+++ b/src/audio_core/sink/sdl3_sink.cpp
@@ -7,16 +7,40 @@
#include <span>
#include <vector>
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include "audio_core/common/common.h"
-#include "audio_core/sink/sdl2_sink.h"
+#include "audio_core/sink/sdl3_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
+
+namespace {
+SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) {
+ int device_count = 0;
+ SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count)
+ : SDL_GetAudioPlaybackDevices(&device_count);
+ if (devices == nullptr) {
+ return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
+ }
+
+ SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
+ : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
+ for (int i = 0; i < device_count; ++i) {
+ const char* current_name = SDL_GetAudioDeviceName(devices[i]);
+ if (current_name != nullptr && device_name == current_name) {
+ selected = devices[i];
+ break;
+ }
+ }
+ SDL_free(devices);
+ return selected;
+}
+} // Anonymous namespace
+
/**
* SDL sink stream, responsible for sinking samples to hardware.
*/
@@ -39,13 +63,10 @@ public:
system_channels = system_channels_;
device_channels = device_channels_;
- SDL_AudioSpec spec;
+ SDL_AudioSpec spec{};
spec.freq = TargetSampleRate;
spec.channels = static_cast<u8>(device_channels);
- spec.format = AUDIO_S16SYS;
- spec.samples = TargetSampleCount * 2;
- spec.callback = &SDLSinkStream::DataCallback;
- spec.userdata = this;
+ spec.format = SDL_AUDIO_S16;
std::string device_name{output_device};
bool capture{false};
@@ -54,22 +75,28 @@ public:
capture = true;
}
- SDL_AudioSpec obtained;
- if (device_name.empty()) {
- device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
- } else {
- device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
- }
+ const SDL_AudioDeviceID audio_device =
+ device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
+ : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
+ : FindAudioDeviceByName(device_name, capture);
- if (device == 0) {
+ stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback,
+ this);
+
+ if (stream == nullptr) {
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
return;
}
+ SDL_AudioSpec stream_in{};
+ SDL_AudioSpec stream_out{};
+ static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
+
LOG_INFO(Service_Audio,
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
- " samples {}",
- device, obtained.freq, obtained.channels, system_channels, obtained.samples);
+ " format {}",
+ static_cast<const void*>(stream), stream_out.freq, stream_out.channels,
+ system_channels, static_cast<int>(stream_out.format));
}
/**
@@ -84,13 +111,14 @@ public:
* Finalize the sink stream.
*/
void Finalize() override {
- if (device == 0) {
+ if (stream == nullptr) {
return;
}
Stop();
- SDL_ClearQueuedAudio(device);
- SDL_CloseAudioDevice(device);
+ SDL_ClearAudioStream(stream);
+ SDL_DestroyAudioStream(stream);
+ stream = nullptr;
}
/**
@@ -100,23 +128,23 @@ public:
* Default false.
*/
void Start(bool resume = false) override {
- if (device == 0 || !paused) {
+ if (stream == nullptr || !paused) {
return;
}
paused = false;
- SDL_PauseAudioDevice(device, 0);
+ static_cast<void>(SDL_ResumeAudioStreamDevice(stream));
}
/**
* Stop the sink stream.
*/
void Stop() override {
- if (device == 0 || paused) {
+ if (stream == nullptr || paused) {
return;
}
SignalPause();
- SDL_PauseAudioDevice(device, 1);
+ static_cast<void>(SDL_PauseAudioStreamDevice(stream));
}
private:
@@ -128,7 +156,8 @@ private:
* @param stream - Buffer of samples to be filled or read.
* @param len - Length of the stream in bytes.
*/
- static void DataCallback(void* userdata, Uint8* stream, int len) {
+ static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
+ int total_amount) {
auto* impl = static_cast<SDLSinkStream*>(userdata);
if (!impl) {
@@ -137,25 +166,46 @@ private:
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
- const std::size_t num_frames{len / num_channels / sizeof(s16)};
if (impl->type == StreamType::In) {
- std::span<const s16> input_buffer{reinterpret_cast<const s16*>(stream),
- num_frames * frame_size};
+ const int bytes_available = SDL_GetAudioStreamAvailable(stream);
+ if (bytes_available <= 0) {
+ return;
+ }
+
+ std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16)));
+ const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
+ if (bytes_read <= 0) {
+ return;
+ }
+
+ const std::size_t num_frames =
+ static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size;
+ std::span<const s16> input_buffer{input.data(),
+ static_cast<std::size_t>(bytes_read) / sizeof(s16)};
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
- std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
+ if (additional_amount <= 0 && total_amount <= 0) {
+ return;
+ }
+
+ const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
+ std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16)));
+ const std::size_t num_frames =
+ static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size;
+ std::span<s16> output_buffer{output.data(), output.size()};
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
+ static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
}
}
- /// SDL device id of the opened input/output device
- SDL_AudioDeviceID device{};
+ /// SDL stream attached to an opened input/output device
+ SDL_AudioStream* stream{};
};
SDLSink::SDLSink(std::string_view target_device_name) {
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
return;
}
@@ -218,18 +268,26 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
std::vector<std::string> device_list;
if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
return {};
}
}
- const int device_count = SDL_GetNumAudioDevices(capture);
+ int device_count = 0;
+ SDL_AudioDeviceID* devices =
+ capture ? SDL_GetAudioRecordingDevices(&device_count)
+ : SDL_GetAudioPlaybackDevices(&device_count);
+ if (devices == nullptr) {
+ return device_list;
+ }
+
for (int i = 0; i < device_count; ++i) {
- if (const char* name = SDL_GetAudioDeviceName(i, capture)) {
+ if (const char* name = SDL_GetAudioDeviceName(devices[i])) {
device_list.emplace_back(name);
}
}
+ SDL_free(devices);
return device_list;
}
@@ -242,7 +300,7 @@ u32 GetSDLLatency() {
// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
/*
bool IsSDLSuitable() {
-#if !defined(HAVE_SDL2)
+#if !defined(HAVE_SDL3)
return false;
#else
// Check SDL can init
diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl3_sink.h
index 19ea32595f..d0f4586f53 100644
--- a/src/audio_core/sink/sdl2_sink.h
+++ b/src/audio_core/sink/sdl3_sink.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
index 4420560d22..1b737eb12e 100644
--- a/src/audio_core/sink/sink_details.cpp
+++ b/src/audio_core/sink/sink_details.cpp
@@ -16,8 +16,8 @@
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
#endif
-#ifdef HAVE_SDL2
-#include "audio_core/sink/sdl2_sink.h"
+#ifdef HAVE_SDL3
+#include "audio_core/sink/sdl3_sink.h"
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging.h"
@@ -71,9 +71,9 @@ constexpr SinkDetails sink_details[] = {
&GetCubebLatency,
},
#endif
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
SinkDetails{
- Settings::AudioEngine::Sdl2,
+ Settings::AudioEngine::Sdl3,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<SDLSink>(device_id);
},
@@ -115,10 +115,10 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
-#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
+#if defined(HAVE_CUBEB) && defined(HAVE_SDL3)
iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
- iter = find_backend(Settings::AudioEngine::Sdl2);
+ iter = find_backend(Settings::AudioEngine::Sdl3);
}
#else
iter = std::begin(sink_details);
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index 638be4127f..9a406e432b 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -92,11 +92,13 @@ struct EnumMetadata {
// AudioEngine must be specified discretely due to having existing but slightly different
// canonicalizations
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
-enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, };
+enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, };
template<>
inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
return {
- {"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
+ {"auto", AudioEngine::Auto},
+ {"cubeb", AudioEngine::Cubeb},
+ {"sdl3", AudioEngine::Sdl3},
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
};
}
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 406ee967b0..91dd8558ab 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -79,8 +79,8 @@ else()
helpers/joycon_protocol/rumble.cpp
helpers/joycon_protocol/rumble.h)
- target_link_libraries(input_common PRIVATE SDL2::SDL2)
- target_compile_definitions(input_common PRIVATE HAVE_SDL2)
+ target_link_libraries(input_common PRIVATE SDL3::SDL3)
+ target_compile_definitions(input_common PRIVATE HAVE_SDL3)
endif()
if (ENABLE_LIBUSB)
diff --git a/src/input_common/drivers/joycon.h b/src/input_common/drivers/joycon.h
index 112e970e15..820c4b2eaa 100644
--- a/src/input_common/drivers/joycon.h
+++ b/src/input_common/drivers/joycon.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,7 @@
#include <array>
#include <span>
#include <thread>
-#include <SDL_hidapi.h>
+#include <SDL3/SDL_hidapi.h>
#include "input_common/input_engine.h"
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 948f650fb1..ad854110ef 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -15,29 +15,79 @@ namespace InputCommon {
namespace {
Common::UUID GetGUID(SDL_Joystick* joystick) {
- const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+ const SDL_GUID guid = SDL_GetJoystickGUID(joystick);
std::array<u8, 16> data{};
std::memcpy(data.data(), guid.data, sizeof(data));
// Clear controller name crc
std::memset(data.data() + 2, 0, sizeof(u16));
return Common::UUID{data};
}
+
+using GamepadBindings = std::vector<SDL_GamepadBinding>;
+
+SDL_GamepadBinding EmptyBinding() {
+ SDL_GamepadBinding binding{};
+ binding.input_type = SDL_GAMEPAD_BINDTYPE_NONE;
+ return binding;
+}
+
+GamepadBindings GetBindings(SDL_Gamepad* controller) {
+ if (controller == nullptr) {
+ return {};
+ }
+
+ int binding_count = 0;
+ SDL_GamepadBinding** bindings = SDL_GetGamepadBindings(controller, &binding_count);
+ if (bindings == nullptr) {
+ return {};
+ }
+
+ GamepadBindings cached_bindings{};
+ cached_bindings.reserve(static_cast<std::size_t>(binding_count));
+ for (int i = 0; i < binding_count; ++i) {
+ if (const auto* current = bindings[i]) {
+ cached_bindings.emplace_back(*current);
+ }
+ }
+ SDL_free(bindings);
+ return cached_bindings;
+}
+
+template <typename Predicate>
+SDL_GamepadBinding FindBinding(const GamepadBindings& bindings, Predicate matches) {
+ const auto it = std::find_if(bindings.begin(), bindings.end(), matches);
+ return it != bindings.end() ? *it : EmptyBinding();
+}
+
+SDL_GamepadBinding GetBindingForButton(const GamepadBindings& bindings, SDL_GamepadButton button) {
+ return FindBinding(bindings, [button](const SDL_GamepadBinding& current) {
+ return current.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON &&
+ current.output.button == static_cast<SDL_GamepadButton>(button);
+ });
+}
+
+SDL_GamepadBinding GetBindingForAxis(const GamepadBindings& bindings, SDL_GamepadAxis axis) {
+ return FindBinding(bindings, [axis](const SDL_GamepadBinding& current) {
+ return current.output_type == SDL_GAMEPAD_BINDTYPE_AXIS &&
+ current.output.axis.axis == static_cast<SDL_GamepadAxis>(axis);
+ });
+}
} // Anonymous namespace
-static int SDLEventWatcher(void* user_data, SDL_Event* event) {
+static bool SDLEventWatcher(void* user_data, SDL_Event* event) {
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
sdl_state->HandleGameControllerEvent(*event);
- return 0;
+ return true;
}
class SDLJoystick {
public:
SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
- SDL_GameController* game_controller)
- : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
- sdl_controller{game_controller, &SDL_GameControllerClose} {
+ SDL_Gamepad* game_controller)
+ : guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick},
+ sdl_controller{game_controller, &SDL_CloseGamepad} {
EnableMotion();
}
@@ -45,30 +95,49 @@ public:
if (!sdl_controller) {
return;
}
- SDL_GameController* controller = sdl_controller.get();
+ SDL_Gamepad* controller = sdl_controller.get();
if (HasMotion()) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
+ SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, false);
+ SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, false);
}
- has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
- has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
+ has_accel = SDL_GamepadHasSensor(controller, SDL_SENSOR_ACCEL);
+ has_gyro = SDL_GamepadHasSensor(controller, SDL_SENSOR_GYRO);
if (has_accel) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
+ if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, true)) {
+ LOG_WARNING(Input, "Failed to enable accelerometer sensor: {}", SDL_GetError());
+ }
}
if (has_gyro) {
- SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
+ if (!SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, true)) {
+ LOG_WARNING(Input, "Failed to enable gyroscope sensor: {}", SDL_GetError());
+ }
}
+
+ LOG_INFO(Input, "Controller motion capabilities: accel={} gyro={}", has_accel, has_gyro);
}
bool HasMotion() const {
return has_gyro || has_accel;
}
- bool UpdateMotion(SDL_ControllerSensorEvent event) {
+ bool UpdateMotion(SDL_GamepadSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
std::scoped_lock lock{mutex};
- const u64 time_difference = event.timestamp - last_motion_update;
- last_motion_update = event.timestamp;
+ const u64 sensor_timestamp = event.sensor_timestamp != 0 ? event.sensor_timestamp
+ : event.timestamp;
+
+ if (last_motion_update == 0) {
+ last_motion_update = sensor_timestamp;
+ return false;
+ }
+ if (sensor_timestamp < last_motion_update) {
+ return false;
+ }
+
+ // SDL3 reports sensor timestamps in nanoseconds, while the input stack expects
+ // delta timestamps in microseconds.
+ const u64 time_difference = (sensor_timestamp - last_motion_update) / 1000;
+ last_motion_update = sensor_timestamp;
switch (event.sensor) {
case SDL_SENSOR_ACCEL: {
motion.accel_x = -event.data[0] / gravity_constant;
@@ -102,7 +171,7 @@ public:
}
motion_error_count = 0;
- motion.delta_timestamp = time_difference * 1000;
+ motion.delta_timestamp = time_difference;
return true;
}
@@ -136,26 +205,41 @@ public:
f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
if (sdl_controller) {
- return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
- static_cast<u16>(high_amplitude),
- rumble_max_duration_ms) != -1;
+ return SDL_RumbleGamepad(sdl_controller.get(), static_cast<u16>(low_amplitude),
+ static_cast<u16>(high_amplitude), rumble_max_duration_ms);
} else if (sdl_joystick) {
- return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
+ return SDL_RumbleJoystick(sdl_joystick.get(), static_cast<u16>(low_amplitude),
static_cast<u16>(high_amplitude),
- rumble_max_duration_ms) != -1;
+ rumble_max_duration_ms);
}
return false;
}
bool HasHDRumble() const {
+ constexpr Uint16 valve_vendor_id = 0x28DE;
+ const auto is_known_hd_type = [](SDL_GamepadType type) {
+ return type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO ||
+ type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
+ type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT ||
+ type == SDL_GAMEPAD_TYPE_PS5;
+ };
+
+ // Valve hardware doesn't have any enums in SDL, so we have to support it manually.
+ // Since they have HD rumble, we can assume that all their hardware supports it, even if we can't detect the exact type.
if (sdl_controller) {
- const auto type = SDL_GameControllerGetType(sdl_controller.get());
- return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
- (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
- (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
- (type == SDL_CONTROLLER_TYPE_PS5);
+ if (is_known_hd_type(SDL_GetGamepadType(sdl_controller.get())) ||
+ SDL_GetGamepadVendor(sdl_controller.get()) == valve_vendor_id) {
+ return true;
+ }
+ }
+
+ if (sdl_joystick) {
+ if (SDL_GetJoystickVendor(sdl_joystick.get()) == valve_vendor_id) {
+ return true;
+ }
}
+
return false;
}
@@ -201,11 +285,11 @@ public:
return sdl_joystick.get();
}
- SDL_GameController* GetSDLGameController() const {
+ SDL_Gamepad* GetSDLGameController() const {
return sdl_controller.get();
}
- void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
+ void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* controller) {
sdl_joystick.reset(joystick);
sdl_controller.reset(controller);
}
@@ -232,20 +316,36 @@ public:
return false;
}
- Common::Input::BatteryLevel GetBatteryLevel(SDL_JoystickPowerLevel battery_level) {
+ Common::Input::BatteryLevel GetBatteryLevel(SDL_PowerState battery_level, int percent) {
+ if (battery_level == SDL_POWERSTATE_CHARGING) {
+ return Common::Input::BatteryLevel::Charging;
+ }
+
+ if (percent >= 0 && percent <= 100) {
+ if (percent <= 5) {
+ return Common::Input::BatteryLevel::Empty;
+ }
+ if (percent <= 20) {
+ return Common::Input::BatteryLevel::Critical;
+ }
+ if (percent <= 40) {
+ return Common::Input::BatteryLevel::Low;
+ }
+ if (percent <= 70) {
+ return Common::Input::BatteryLevel::Medium;
+ }
+ return Common::Input::BatteryLevel::Full;
+ }
+
switch (battery_level) {
- case SDL_JOYSTICK_POWER_EMPTY:
- return Common::Input::BatteryLevel::Empty;
- case SDL_JOYSTICK_POWER_LOW:
- return Common::Input::BatteryLevel::Low;
- case SDL_JOYSTICK_POWER_MEDIUM:
+ case SDL_POWERSTATE_ON_BATTERY:
return Common::Input::BatteryLevel::Medium;
- case SDL_JOYSTICK_POWER_FULL:
- case SDL_JOYSTICK_POWER_MAX:
+ case SDL_POWERSTATE_NO_BATTERY:
+ return Common::Input::BatteryLevel::None;
+ case SDL_POWERSTATE_CHARGED:
return Common::Input::BatteryLevel::Full;
- case SDL_JOYSTICK_POWER_WIRED:
- return Common::Input::BatteryLevel::Charging;
- case SDL_JOYSTICK_POWER_UNKNOWN:
+ case SDL_POWERSTATE_ERROR:
+ case SDL_POWERSTATE_UNKNOWN:
default:
return Common::Input::BatteryLevel::None;
}
@@ -253,28 +353,28 @@ public:
std::string GetControllerName() const {
if (sdl_controller) {
- switch (SDL_GameControllerGetType(sdl_controller.get())) {
- case SDL_CONTROLLER_TYPE_XBOX360:
+ switch (SDL_GetGamepadType(sdl_controller.get())) {
+ case SDL_GAMEPAD_TYPE_XBOX360:
return "Xbox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
+ case SDL_GAMEPAD_TYPE_XBOXONE:
return "Xbox One Controller";
- case SDL_CONTROLLER_TYPE_PS3:
+ case SDL_GAMEPAD_TYPE_PS3:
return "DualShock 3 Controller";
- case SDL_CONTROLLER_TYPE_PS4:
+ case SDL_GAMEPAD_TYPE_PS4:
return "DualShock 4 Controller";
- case SDL_CONTROLLER_TYPE_PS5:
+ case SDL_GAMEPAD_TYPE_PS5:
return "DualSense Controller";
default:
break;
}
- const auto name = SDL_GameControllerName(sdl_controller.get());
+ const auto name = SDL_GetGamepadName(sdl_controller.get());
if (name) {
return name;
}
}
if (sdl_joystick) {
- const auto name = SDL_JoystickName(sdl_joystick.get());
+ const auto name = SDL_GetJoystickName(sdl_joystick.get());
if (name) {
return name;
}
@@ -286,8 +386,8 @@ public:
private:
Common::UUID guid;
int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_CloseJoystick)> sdl_joystick;
+ std::unique_ptr<SDL_Gamepad, decltype(&SDL_CloseGamepad)> sdl_controller;
mutable std::mutex mutex;
u64 last_motion_update{};
@@ -323,7 +423,10 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
}
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+ auto sdl_joystick = SDL_GetJoystickFromID(sdl_id);
+ if (sdl_joystick == nullptr) {
+ return nullptr;
+ }
const auto guid = GetGUID(sdl_joystick);
std::scoped_lock lock{joystick_map_mutex};
@@ -345,34 +448,70 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl
return *vec_it;
}
-void SDLDriver::InitJoystick(int joystick_index) {
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- SDL_GameController* sdl_gamecontroller = nullptr;
+std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id) {
+ auto* const sdl_gamepad = SDL_GetGamepadFromID(sdl_id);
+ if (sdl_gamepad == nullptr) {
+ return nullptr;
+ }
- if (SDL_IsGameController(joystick_index)) {
- sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
+ auto* const sdl_joystick = SDL_GetGamepadJoystick(sdl_gamepad);
+ if (sdl_joystick == nullptr) {
+ return nullptr;
+ }
+
+ const auto guid = GetGUID(sdl_joystick);
+
+ std::scoped_lock lock{joystick_map_mutex};
+ const auto map_it = joystick_map.find(guid);
+ if (map_it == joystick_map.end()) {
+ return nullptr;
+ }
+
+ const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [sdl_joystick, sdl_gamepad](const auto& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick ||
+ joystick->GetSDLGameController() == sdl_gamepad;
+ });
+
+ if (vec_it == map_it->second.end()) {
+ return nullptr;
+ }
+
+ return *vec_it;
+}
+
+void SDLDriver::InitJoystick(SDL_JoystickID joystick_id) {
+ SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_id);
+ SDL_Gamepad* sdl_gamecontroller = nullptr;
+ int battery_percent = -1;
+ SDL_PowerState battery_state = SDL_POWERSTATE_UNKNOWN;
+
+ if (SDL_IsGamepad(joystick_id)) {
+ sdl_gamecontroller = SDL_OpenGamepad(joystick_id);
}
if (!sdl_joystick) {
- LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
+ LOG_ERROR(Input, "Failed to open joystick {}", joystick_id);
return;
}
+ battery_state = SDL_GetJoystickPowerInfo(sdl_joystick, &battery_percent);
+
const auto guid = GetGUID(sdl_joystick);
if (Settings::values.enable_joycon_driver) {
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
- LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
- SDL_JoystickClose(sdl_joystick);
+ LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
+ SDL_CloseJoystick(sdl_joystick);
return;
}
}
if (Settings::values.enable_procon_driver) {
if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
- LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
- SDL_JoystickClose(sdl_joystick);
+ LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_id);
+ SDL_CloseJoystick(sdl_joystick);
return;
}
}
@@ -382,6 +521,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
joystick->EnableMotion();
+ SetBattery(joystick->GetPadIdentifier(),
+ joystick->GetBatteryLevel(battery_state, battery_percent));
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@@ -394,6 +535,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
if (joystick_it != joystick_guid_list.end()) {
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
(*joystick_it)->EnableMotion();
+ SetBattery((*joystick_it)->GetPadIdentifier(),
+ (*joystick_it)->GetBatteryLevel(battery_state, battery_percent));
return;
}
@@ -401,6 +544,8 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
joystick->EnableMotion();
+ SetBattery(joystick->GetPadIdentifier(),
+ joystick->GetBatteryLevel(battery_state, battery_percent));
joystick_guid_list.emplace_back(std::move(joystick));
}
@@ -428,55 +573,60 @@ void SDLDriver::PumpEvents() const {
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
switch (event.type) {
- case SDL_JOYBUTTONUP: {
+ case SDL_EVENT_JOYSTICK_BUTTON_UP: {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, false);
}
break;
}
- case SDL_JOYBUTTONDOWN: {
+ case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetButton(identifier, event.jbutton.button, true);
}
break;
}
- case SDL_JOYHATMOTION: {
+ case SDL_EVENT_JOYSTICK_HAT_MOTION: {
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
}
break;
}
- case SDL_JOYAXISMOTION: {
+ case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
}
break;
}
- case SDL_CONTROLLERSENSORUPDATE: {
- if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
- if (joystick->UpdateMotion(event.csensor)) {
+ case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
+ auto joystick = GetSDLJoystickByGamepadID(event.gsensor.which);
+ if (!joystick) {
+ joystick = GetSDLJoystickBySDLID(event.gsensor.which);
+ }
+ if (joystick) {
+ if (joystick->UpdateMotion(event.gsensor)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
SetMotion(identifier, 0, joystick->GetMotion());
}
}
break;
}
- case SDL_JOYBATTERYUPDATED: {
+ case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: {
if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
const PadIdentifier identifier = joystick->GetPadIdentifier();
- SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
+ SetBattery(identifier,
+ joystick->GetBatteryLevel(event.jbattery.state, event.jbattery.percent));
}
break;
}
- case SDL_JOYDEVICEREMOVED:
+ case SDL_EVENT_JOYSTICK_REMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
+ CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which));
break;
- case SDL_JOYDEVICEADDED:
+ case SDL_EVENT_JOYSTICK_ADDED:
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
InitJoystick(event.jdevice.which);
break;
@@ -496,12 +646,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::values.enable_raw_input ? "1" : "0");
- // Prevent SDL from adding undesired axis
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
+ // SDL3 defaults Steam Controller Bluetooth HIDAPI support to off, which can disable gyro.
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
+ SDL_SetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION, "1");
+ SDL_SetHint(SDL_HINT_AUTO_UPDATE_SENSORS, "1");
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
+ SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
@@ -523,16 +674,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
- // Share the same button mapping with non-Nintendo controllers
- SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
-
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
// If the frontend is going to manage the event loop, then we don't start one here
- start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
- if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
+ start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
+ if (start_thread && !SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
return;
}
@@ -552,19 +700,24 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
- for (int i = 0; i < SDL_NumJoysticks(); ++i) {
- InitJoystick(i);
+ int joystick_count = 0;
+ SDL_JoystickID* joysticks = SDL_GetJoysticks(&joystick_count);
+ if (joysticks != nullptr) {
+ for (int i = 0; i < joystick_count; ++i) {
+ InitJoystick(joysticks[i]);
+ }
+ SDL_free(joysticks);
}
}
SDLDriver::~SDLDriver() {
CloseJoysticks();
- SDL_DelEventWatch(&SDLEventWatcher, this);
+ SDL_RemoveEventWatch(&SDLEventWatcher, this);
initialized = false;
if (start_thread) {
vibration_thread.join();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
}
}
@@ -758,17 +911,17 @@ Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& g
}
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
- int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
- switch (binding.bindType) {
- case SDL_CONTROLLER_BINDTYPE_NONE:
+ int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const {
+ switch (binding.input_type) {
+ case SDL_GAMEPAD_BINDTYPE_NONE:
break;
- case SDL_CONTROLLER_BINDTYPE_AXIS:
- return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
- case SDL_CONTROLLER_BINDTYPE_BUTTON:
- return BuildButtonParamPackageForButton(port, guid, binding.value.button);
- case SDL_CONTROLLER_BINDTYPE_HAT:
- return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
- static_cast<u8>(binding.value.hat.hat_mask));
+ case SDL_GAMEPAD_BINDTYPE_AXIS:
+ return BuildAnalogParamPackageForButton(port, guid, binding.input.axis.axis);
+ case SDL_GAMEPAD_BINDTYPE_BUTTON:
+ return BuildButtonParamPackageForButton(port, guid, binding.input.button);
+ case SDL_GAMEPAD_BINDTYPE_HAT:
+ return BuildHatParamPackageForButton(port, guid, binding.input.hat.hat,
+ static_cast<u8>(binding.input.hat.hat_mask));
}
return {};
}
@@ -808,8 +961,8 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// Add the missing bindings for ZL/ZR
static constexpr ZButtonBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ {Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
+ {Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
}};
// Parameters contain two joysticks return dual
@@ -828,41 +981,41 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
// Default SL/SR mapping for other controllers
- auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
- auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
- auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+ auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
+ auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
+ auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
+ auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
if (joystick->IsJoyconLeft()) {
- sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
- srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
+ sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
+ srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
}
if (joystick->IsJoyconRight()) {
- slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
- srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
+ slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
+ srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
}
return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
+ {Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH},
+ {Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH},
+ {Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST},
+ {Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK},
+ {Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
+ {Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
+ {Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
+ {Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
{Settings::NativeButton::SLLeft, sll_button},
{Settings::NativeButton::SRLeft, srl_button},
{Settings::NativeButton::SLRight, slr_button},
{Settings::NativeButton::SRRight, srr_button},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
+ {Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE},
+ {Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1},
};
}
@@ -872,15 +1025,16 @@ ButtonMapping SDLDriver::GetSingleControllerMapping(
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
+ const auto bindings = GetBindings(controller);
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ const auto binding = GetBindingForButton(bindings, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ const auto binding = GetBindingForAxis(bindings, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
@@ -897,29 +1051,31 @@ ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoyst
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
auto* controller2 = joystick2->GetSDLGameController();
+ const auto bindings = GetBindings(controller);
+ const auto bindings2 = GetBindings(controller2);
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
+ const auto binding = GetBindingForButton(bindings2, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
continue;
}
- const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ const auto binding = GetBindingForButton(bindings, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
if (IsButtonOnLeftSide(switch_button)) {
- const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
+ const auto binding = GetBindingForAxis(bindings2, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
continue;
}
- const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ const auto binding = GetBindingForAxis(bindings, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
@@ -957,46 +1113,43 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
}
AnalogMapping mapping = {};
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
+ const auto bindings = GetBindings(controller);
+ const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
+ const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
if (params.Has("guid2")) {
const auto identifier = joystick2->GetPadIdentifier();
PreSetController(identifier);
- PreSetAxis(identifier, binding_left_x.value.axis);
- PreSetAxis(identifier, binding_left_y.value.axis);
- const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
- const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
+ PreSetAxis(identifier, binding_left_x.input.axis.axis);
+ PreSetAxis(identifier, binding_left_y.input.axis.axis);
+ const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
+ const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
- binding_left_y.value.axis,
+ BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
+ binding_left_y.input.axis.axis,
left_offset_x, left_offset_y));
} else {
const auto identifier = joystick->GetPadIdentifier();
PreSetController(identifier);
- PreSetAxis(identifier, binding_left_x.value.axis);
- PreSetAxis(identifier, binding_left_y.value.axis);
- const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
- const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
+ PreSetAxis(identifier, binding_left_x.input.axis.axis);
+ PreSetAxis(identifier, binding_left_y.input.axis.axis);
+ const auto left_offset_x = -GetAxis(identifier, binding_left_x.input.axis.axis);
+ const auto left_offset_y = GetAxis(identifier, binding_left_y.input.axis.axis);
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
- binding_left_y.value.axis,
+ BuildParamPackageForAnalog(identifier, binding_left_x.input.axis.axis,
+ binding_left_y.input.axis.axis,
left_offset_x, left_offset_y));
}
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
+ const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
+ const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
const auto identifier = joystick->GetPadIdentifier();
PreSetController(identifier);
- PreSetAxis(identifier, binding_right_x.value.axis);
- PreSetAxis(identifier, binding_right_y.value.axis);
- const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
- const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
+ PreSetAxis(identifier, binding_right_x.input.axis.axis);
+ PreSetAxis(identifier, binding_right_y.input.axis.axis);
+ const auto right_offset_x = -GetAxis(identifier, binding_right_x.input.axis.axis);
+ const auto right_offset_y = GetAxis(identifier, binding_right_y.input.axis.axis);
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
- BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
- binding_right_y.value.axis, right_offset_x,
+ BuildParamPackageForAnalog(identifier, binding_right_x.input.axis.axis,
+ binding_right_y.input.axis.axis, right_offset_x,
right_offset_y));
return mapping;
}
@@ -1102,19 +1255,16 @@ bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
const auto& axis_x = params.Get("axis_x", 0);
const auto& axis_y = params.Get("axis_y", 0);
- const auto& binding_left_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
- const auto& binding_right_x =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
- const auto& binding_left_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- const auto& binding_right_y =
- SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
-
- if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
+ const auto bindings = GetBindings(controller);
+ const auto binding_left_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTX);
+ const auto binding_right_x = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTX);
+ const auto binding_left_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_LEFTY);
+ const auto binding_right_y = GetBindingForAxis(bindings, SDL_GAMEPAD_AXIS_RIGHTY);
+
+ if (axis_x != binding_left_y.input.axis.axis && axis_x != binding_right_y.input.axis.axis) {
return false;
}
- if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
+ if (axis_y != binding_left_x.input.axis.axis && axis_y != binding_right_x.input.axis.axis) {
return false;
}
return true;
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index 1677ab8289..bf4a45e83d 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -11,25 +11,22 @@
#include <thread>
#include <ankerl/unordered_dense.h>
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/input_engine.h"
union SDL_Event;
-using SDL_GameController = struct _SDL_GameController;
-using SDL_Joystick = struct _SDL_Joystick;
-using SDL_JoystickID = s32;
namespace InputCommon {
class SDLJoystick;
using ButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadButton>, 20>;
using ZButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadAxis>, 2>;
class SDLDriver : public InputEngine {
public:
@@ -46,6 +43,7 @@ public:
/// Get the nth joystick with the corresponding GUID
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
+ std::shared_ptr<SDLJoystick> GetSDLJoystickByGamepadID(SDL_JoystickID sdl_id);
/**
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
@@ -72,7 +70,7 @@ public:
bool IsVibrationEnabled(const PadIdentifier& identifier) override;
private:
- void InitJoystick(int joystick_index);
+ void InitJoystick(SDL_JoystickID joystick_id);
void CloseJoystick(SDL_Joystick* sdl_joystick);
/// Needs to be called before SDL_QuitSubSystem.
@@ -92,7 +90,7 @@ private:
Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
Common::ParamPackage BuildParamPackageForBinding(
- int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
+ int port, const Common::UUID& guid, const SDL_GamepadBinding& binding) const;
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
int axis_y, float offset_x,
diff --git a/src/input_common/helpers/joycon_protocol/joycon_types.h b/src/input_common/helpers/joycon_protocol/joycon_types.h
index 792f124e14..dd3bd4398c 100644
--- a/src/input_common/helpers/joycon_protocol/joycon_types.h
+++ b/src/input_common/helpers/joycon_protocol/joycon_types.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,7 +13,7 @@
#include <array>
#include <functional>
-#include <SDL_hidapi.h>
+#include <SDL3/SDL_hidapi.h>
#include "common/bit_field.h"
#include "common/common_funcs.h"
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index b04a70590a..5f0a8af3aa 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
@@ -25,7 +25,7 @@
#ifdef ENABLE_LIBUSB
#include "input_common/drivers/gc_adapter.h"
#endif
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
#include "input_common/drivers/joycon.h"
#include "input_common/drivers/sdl_driver.h"
#endif
@@ -90,7 +90,7 @@ struct InputSubsystem::Impl {
#endif
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
RegisterEngine("sdl", sdl);
RegisterEngine("joycon", joycon);
#endif
@@ -124,7 +124,7 @@ struct InputSubsystem::Impl {
#endif
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
UnregisterEngine(sdl);
UnregisterEngine(joycon);
#endif
@@ -154,7 +154,7 @@ struct InputSubsystem::Impl {
#endif
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
auto joycon_devices = joycon->GetInputDevices();
devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
auto sdl_devices = sdl->GetInputDevices();
@@ -189,7 +189,7 @@ struct InputSubsystem::Impl {
if (engine == udp_client->GetEngineName()) {
return udp_client;
}
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
if (engine == sdl->GetEngineName()) {
return sdl;
}
@@ -280,7 +280,7 @@ struct InputSubsystem::Impl {
if (engine == virtual_gamepad->GetEngineName()) {
return true;
}
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
if (engine == sdl->GetEngineName()) {
return true;
}
@@ -301,7 +301,7 @@ struct InputSubsystem::Impl {
gcadapter->BeginConfiguration();
#endif
udp_client->BeginConfiguration();
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
sdl->BeginConfiguration();
joycon->BeginConfiguration();
#endif
@@ -317,7 +317,7 @@ struct InputSubsystem::Impl {
gcadapter->EndConfiguration();
#endif
udp_client->EndConfiguration();
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
sdl->EndConfiguration();
joycon->EndConfiguration();
#endif
@@ -325,7 +325,7 @@ struct InputSubsystem::Impl {
void PumpEvents() const {
update_engine->PumpEvents();
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
sdl->PumpEvents();
#endif
}
@@ -350,7 +350,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<GCAdapter> gcadapter;
#endif
-#ifdef HAVE_SDL2
+#ifdef HAVE_SDL3
std::shared_ptr<SDLDriver> sdl;
std::shared_ptr<Joycons> joycon;
#endif
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index ff0312660b..7468c06c06 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -466,6 +466,6 @@ if (NOT MSVC AND (APPLE OR NOT YUZU_STATIC_BUILD))
endif()
# Remember that the linker is incredibly stupid.
-target_link_libraries(yuzu PRIVATE OpenSSL::SSL OpenSSL::Crypto SDL2::SDL2)
+target_link_libraries(yuzu PRIVATE OpenSSL::SSL OpenSSL::Crypto SDL3::SDL3)
create_target_directory_groups(yuzu)
diff --git a/src/yuzu/main_window.cpp b/src/yuzu/main_window.cpp
index 7549325567..2bb83fa189 100644
--- a/src/yuzu/main_window.cpp
+++ b/src/yuzu/main_window.cpp
@@ -153,7 +153,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/renderer_base.h"
#include "video_core/shader_notify.h"
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include <boost/container/flat_set.hpp>
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 35df53f381..09a9bd6da1 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -17,20 +17,20 @@ endfunction()
if (ENABLE_OPENGL)
list(APPEND OPENGL_SOURCES
- emu_window/emu_window_sdl2_gl.cpp
- emu_window/emu_window_sdl2_gl.h
+ emu_window/emu_window_sdl3_gl.cpp
+ emu_window/emu_window_sdl3_gl.h
)
else()
set(OPENGL_SOURCES "")
endif()
add_executable(yuzu-cmd
- emu_window/emu_window_sdl2.cpp
- emu_window/emu_window_sdl2.h
- emu_window/emu_window_sdl2_null.cpp
- emu_window/emu_window_sdl2_null.h
- emu_window/emu_window_sdl2_vk.cpp
- emu_window/emu_window_sdl2_vk.h
+ emu_window/emu_window_sdl3.cpp
+ emu_window/emu_window_sdl3.h
+ emu_window/emu_window_sdl3_null.cpp
+ emu_window/emu_window_sdl3_null.h
+ emu_window/emu_window_sdl3_vk.cpp
+ emu_window/emu_window_sdl3_vk.h
sdl_config.cpp
sdl_config.h
yuzu.cpp
@@ -50,7 +50,7 @@ target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
-target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2)
+target_link_libraries(yuzu-cmd PRIVATE SDL3::SDL3)
if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd)
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
deleted file mode 100644
index c54e5b4fda..0000000000
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
-// SPDX-License-Identifier: GPL-3.0-or-later
-
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstdlib>
-#include <memory>
-#include <string>
-
-#include <fmt/ranges.h>
-
-#include "common/logging.h"
-#include "common/scm_rev.h"
-#include "video_core/renderer_vulkan/renderer_vulkan.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
-
-#include <SDL.h>
-#include <SDL_syswm.h>
-
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
- Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem_, system_} {
- const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)",
- Common::g_build_name,
- Common::g_scm_branch,
- Common::g_scm_desc);
- render_window =
- SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-
- SDL_SysWMinfo wm;
- SDL_VERSION(&wm.version);
- if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
- LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
- SDL_GetError());
- std::exit(EXIT_FAILURE);
- }
-
- SetWindowIcon();
-
- if (fullscreen) {
- Fullscreen();
- ShowCursor(false);
- }
-
- switch (wm.subsystem) {
-#ifdef SDL_VIDEO_DRIVER_WINDOWS
- case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
- window_info.type = Core::Frontend::WindowSystemType::Windows;
- window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
- break;
-#endif
-#ifdef SDL_VIDEO_DRIVER_X11
- case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
- window_info.type = Core::Frontend::WindowSystemType::X11;
- window_info.display_connection = wm.info.x11.display;
- window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
- break;
-#endif
-#ifdef SDL_VIDEO_DRIVER_WAYLAND
- case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
- window_info.type = Core::Frontend::WindowSystemType::Wayland;
- window_info.display_connection = wm.info.wl.display;
- window_info.render_surface = wm.info.wl.surface;
- break;
-#endif
-#ifdef SDL_VIDEO_DRIVER_COCOA
- case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
- window_info.type = Core::Frontend::WindowSystemType::Cocoa;
- window_info.render_surface = SDL_Metal_CreateView(render_window);
- break;
-#endif
-#ifdef SDL_VIDEO_DRIVER_ANDROID
- case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
- window_info.type = Core::Frontend::WindowSystemType::Android;
- window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
- break;
-#endif
- default:
- LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
- std::exit(EXIT_FAILURE);
- break;
- }
-
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- LOG_INFO(Frontend, "Eden Version: {} | {}-{} (Vulkan)", Common::g_build_name,
- Common::g_scm_branch, Common::g_scm_desc);
-}
-
-EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
-
-std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
- return std::make_unique<DummyContext>();
-}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp
index c00734216e..cd390d29f9 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3.cpp
@@ -1,9 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include "common/logging.h"
#include "common/scm_rev.h"
@@ -15,26 +16,25 @@
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
#include "yuzu_cmd/yuzu_icon.h"
-EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
+EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
: input_subsystem{input_subsystem_}, system{system_} {
input_subsystem->Initialize();
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
+ if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError());
exit(1);
}
- SDL_SetMainReady();
}
-EmuWindow_SDL2::~EmuWindow_SDL2() {
+EmuWindow_SDL3::~EmuWindow_SDL3() {
system.HIDCore().UnloadInputDevices();
input_subsystem->Shutdown();
SDL_Quit();
}
-InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const {
+InputCommon::MouseButton EmuWindow_SDL3::SDLButtonToMouseButton(u32 button) const {
switch (button) {
case SDL_BUTTON_LEFT:
return InputCommon::MouseButton::Left;
@@ -52,7 +52,7 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons
}
/// @brief Translates pixel position to float position
-EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
+EmuWindow_SDL3::FloatPairNonHFA EmuWindow_SDL3::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
int w = 0, h = 0;
SDL_GetWindowSize(render_window, &w, &h);
const float fx = float(touch_x) / w;
@@ -64,9 +64,9 @@ EmuWindow_SDL2::FloatPairNonHFA EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32
};
}
-void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+void EmuWindow_SDL3::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
const auto mouse_button = SDLButtonToMouseButton(button);
- if (state == SDL_PRESSED) {
+ if (state != 0) {
auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
input_subsystem->GetMouse()->PressMouseButton(mouse_button);
@@ -76,64 +76,70 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
}
}
-void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) {
auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
input_subsystem->GetMouse()->Move(x, y, 0, 0);
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
}
-void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
+void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) {
input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
}
-void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
+void EmuWindow_SDL3::OnFingerMotion(float x, float y, std::size_t id) {
input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
}
-void EmuWindow_SDL2::OnFingerUp() {
+void EmuWindow_SDL3::OnFingerUp() {
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
-void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
- if (state == SDL_PRESSED) {
+void EmuWindow_SDL3::OnKeyEvent(int key, u8 state) {
+ if (state != 0) {
input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
- } else if (state == SDL_RELEASED) {
+ } else {
input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
}
}
-bool EmuWindow_SDL2::IsOpen() const {
+bool EmuWindow_SDL3::IsOpen() const {
return is_open;
}
-bool EmuWindow_SDL2::IsShown() const {
+bool EmuWindow_SDL3::IsShown() const {
return is_shown;
}
-void EmuWindow_SDL2::OnResize() {
+void EmuWindow_SDL3::OnResize() {
int width, height;
- SDL_GL_GetDrawableSize(render_window, &width, &height);
+ SDL_GetWindowSizeInPixels(render_window, &width, &height);
UpdateCurrentFramebufferLayout(width, height);
}
-void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
- SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE);
+void EmuWindow_SDL3::ShowCursor(bool show_cursor) {
+ if (show_cursor) {
+ SDL_ShowCursor();
+ } else {
+ SDL_HideCursor();
+ }
}
-void EmuWindow_SDL2::Fullscreen() {
+void EmuWindow_SDL3::Fullscreen() {
SDL_DisplayMode display_mode;
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:
- // Set window size to render size before entering fullscreen -- SDL2 does not resize window
- // to display dimensions automatically in this mode.
- if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
+ // Set window size to render size before entering fullscreen in exclusive mode.
+ if (const SDL_DisplayMode* display_mode_ptr =
+ SDL_GetDesktopDisplayMode(SDL_GetDisplayForWindow(render_window))) {
+ display_mode = *display_mode_ptr;
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
+ SDL_SetWindowFullscreenMode(render_window, &display_mode);
} else {
LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
}
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
+ if (SDL_SetWindowFullscreen(render_window, true)) {
return;
}
@@ -141,7 +147,8 @@ void EmuWindow_SDL2::Fullscreen() {
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
[[fallthrough]];
case Settings::FullscreenMode::Borderless:
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
+ SDL_SetWindowFullscreenMode(render_window, nullptr);
+ if (SDL_SetWindowFullscreen(render_window, true)) {
return;
}
@@ -156,7 +163,7 @@ void EmuWindow_SDL2::Fullscreen() {
}
}
-void EmuWindow_SDL2::WaitEvent() {
+void EmuWindow_SDL3::WaitEvent() {
// Called on main thread
SDL_Event event;
@@ -174,52 +181,52 @@ void EmuWindow_SDL2::WaitEvent() {
}
switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- case SDL_WINDOWEVENT_EXPOSED:
- is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
+ case SDL_EVENT_WINDOW_RESIZED:
+ case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
+ case SDL_EVENT_WINDOW_MAXIMIZED:
+ case SDL_EVENT_WINDOW_RESTORED:
+ OnResize();
+ break;
+ case SDL_EVENT_WINDOW_MINIMIZED:
+ is_shown = false;
+ OnResize();
+ break;
+ case SDL_EVENT_WINDOW_EXPOSED:
+ is_shown = true;
+ OnResize();
+ break;
+ case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
+ is_open = false;
break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ case SDL_EVENT_KEY_DOWN:
+ case SDL_EVENT_KEY_UP:
+ OnKeyEvent(static_cast<int>(event.key.scancode), event.key.down ? 1 : 0);
break;
- case SDL_MOUSEMOTION:
+ case SDL_EVENT_MOUSE_MOTION:
// ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID)
OnMouseMotion(event.motion.x, event.motion.y);
break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
+ case SDL_EVENT_MOUSE_BUTTON_DOWN:
+ case SDL_EVENT_MOUSE_BUTTON_UP:
// ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID) {
- OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ OnMouseButton(event.button.button, event.button.down ? 1 : 0,
+ static_cast<s32>(event.button.x), static_cast<s32>(event.button.y));
}
break;
- case SDL_FINGERDOWN:
+ case SDL_EVENT_FINGER_DOWN:
OnFingerDown(event.tfinger.x, event.tfinger.y,
- static_cast<std::size_t>(event.tfinger.touchId));
+ static_cast<std::size_t>(event.tfinger.touchID));
break;
- case SDL_FINGERMOTION:
+ case SDL_EVENT_FINGER_MOTION:
OnFingerMotion(event.tfinger.x, event.tfinger.y,
- static_cast<std::size_t>(event.tfinger.touchId));
+ static_cast<std::size_t>(event.tfinger.touchID));
break;
- case SDL_FINGERUP:
+ case SDL_EVENT_FINGER_UP:
OnFingerUp();
break;
- case SDL_QUIT:
+ case SDL_EVENT_QUIT:
is_open = false;
break;
default:
@@ -241,22 +248,22 @@ void EmuWindow_SDL2::WaitEvent() {
}
// Credits to Samantas5855 and others for this function.
-void EmuWindow_SDL2::SetWindowIcon() {
- SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+void EmuWindow_SDL3::SetWindowIcon() {
+ SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
if (yuzu_icon_stream == nullptr) {
LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
return;
}
- SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ SDL_Surface* const window_icon = SDL_LoadBMP_IO(yuzu_icon_stream, true);
if (window_icon == nullptr) {
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
return;
}
// The icon is attached to the window pointer
SDL_SetWindowIcon(render_window, window_icon);
- SDL_FreeSurface(window_icon);
+ SDL_DestroySurface(window_icon);
}
-void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
+void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl3.h
index 8aec1efda0..8e809a3f02 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3.h
@@ -1,5 +1,6 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -22,10 +23,10 @@ class InputSubsystem;
enum class MouseButton;
} // namespace InputCommon
-class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
+class EmuWindow_SDL3 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
- ~EmuWindow_SDL2();
+ explicit EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_);
+ ~EmuWindow_SDL3();
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
@@ -85,7 +86,7 @@ protected:
/// Is the window being shown?
bool is_shown = true;
- /// Internal SDL2 render window
+ /// Internal SDL3 render window
SDL_Window* render_window{};
/// Keeps track of how often to update the title bar during gameplay
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp
index 448c902131..e86858a232 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp
@@ -9,7 +9,7 @@
#include <string>
#define SDL_MAIN_HANDLED
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include <fmt/ranges.h>
#include <glad/glad.h>
@@ -20,7 +20,13 @@
#include "core/core.h"
#include "input_common/main.h"
#include "video_core/renderer_base.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_gl.h"
+
+namespace {
+void* SDLGLGetProcAddress(const char* proc_name) {
+ return reinterpret_cast<void*>(SDL_GL_GetProcAddress(proc_name));
+}
+} // Anonymous namespace
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
@@ -30,7 +36,7 @@ public:
~SDLGLContext() {
DoneCurrent();
- SDL_GL_DeleteContext(context);
+ SDL_GL_DestroyContext(context);
}
void SwapBuffers() override {
@@ -58,7 +64,7 @@ private:
bool is_current = false;
};
-bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
+bool EmuWindow_SDL3_GL::SupportsRequiredGLExtensions() {
std::vector<std::string_view> unsupported_ext{};
#ifdef HAS_OPENGL
// Extensions required to support some texture formats.
@@ -72,9 +78,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_,
+EmuWindow_SDL3_GL::EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem_, system_} {
+ : EmuWindow_SDL3{input_subsystem_, system_} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -92,14 +98,13 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
- SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+ SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
+ Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
+ SDL_WINDOW_HIGH_PIXEL_DENSITY);
if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ LOG_CRITICAL(Frontend, "Failed to create SDL3 window! {}", SDL_GetError());
exit(1);
}
@@ -116,15 +121,15 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
core_context = CreateSharedContext();
if (window_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ LOG_CRITICAL(Frontend, "Failed to create SDL3 GL context: {}", SDL_GetError());
exit(1);
}
if (core_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL3 GL context: {}", SDL_GetError());
exit(1);
}
- if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDLGLGetProcAddress))) {
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
exit(1);
}
@@ -142,11 +147,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
Settings::LogSettings();
}
-EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
+EmuWindow_SDL3_GL::~EmuWindow_SDL3_GL() {
core_context.reset();
- SDL_GL_DeleteContext(window_context);
+ SDL_GL_DestroyContext(window_context);
}
-std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>(render_window);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h
index 39346e7047..73a7d3d482 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.h
@@ -1,11 +1,15 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
+#include <SDL3/SDL.h>
#include "core/frontend/emu_window.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
namespace Core {
class System;
@@ -15,11 +19,11 @@ namespace InputCommon {
class InputSubsystem;
}
-class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+class EmuWindow_SDL3_GL final : public EmuWindow_SDL3 {
public:
- explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
+ explicit EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_,
bool fullscreen);
- ~EmuWindow_SDL2_GL();
+ ~EmuWindow_SDL3_GL();
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
@@ -27,8 +31,6 @@ private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
- using SDL_GLContext = void*;
-
/// The OpenGL context associated with the window
SDL_GLContext window_context;
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp
index 4947080313..f5e4e19a30 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.cpp
@@ -13,25 +13,25 @@
#include "common/logging.h"
#include "common/scm_rev.h"
#include "video_core/renderer_null/renderer_null.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h"
-#ifdef YUZU_USE_EXTERNAL_SDL2
+#ifdef YUZU_USE_EXTERNAL_SDL3
// Include this before SDL.h to prevent the external from including a dummy
#define USING_GENERATED_CONFIG_H
-#include <SDL_config.h>
+#include <SDL3/SDL_config.h>
#endif
-#include <SDL.h>
+#include <SDL3/SDL.h>
-EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+EmuWindow_SDL3_Null::EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
- : EmuWindow_SDL2{input_subsystem_, system_} {
+ : EmuWindow_SDL3{input_subsystem_, system_} {
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
- SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+ SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
+ Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
SetWindowIcon();
@@ -47,8 +47,8 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subs
Common::g_scm_branch, Common::g_scm_desc);
}
-EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
+EmuWindow_SDL3_Null::~EmuWindow_SDL3_Null() = default;
-std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_Null::CreateSharedContext() const {
return std::make_unique<DummyContext>();
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.h
index 35aee286df..7c046e72b8 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_null.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_null.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,7 @@
#include <memory>
#include "core/frontend/emu_window.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
namespace Core {
class System;
@@ -16,11 +19,11 @@ namespace InputCommon {
class InputSubsystem;
}
-class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
+class EmuWindow_SDL3_Null final : public EmuWindow_SDL3 {
public:
- explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
+ explicit EmuWindow_SDL3_Null(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system, bool fullscreen);
- ~EmuWindow_SDL2_Null() override;
+ ~EmuWindow_SDL3_Null() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp
new file mode 100644
index 0000000000..9019cbbba0
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.cpp
@@ -0,0 +1,99 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cstdlib>
+#include <cstdint>
+#include <memory>
+#include <string>
+
+#include <fmt/ranges.h>
+
+#include "common/logging.h"
+#include "common/scm_rev.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h"
+
+#include <SDL3/SDL.h>
+#include <SDL3/SDL_properties.h>
+
+EmuWindow_SDL3_VK::EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_,
+ Core::System& system_, bool fullscreen)
+ : EmuWindow_SDL3{input_subsystem_, system_} {
+ const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)",
+ Common::g_build_name,
+ Common::g_scm_branch,
+ Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
+ Layout::ScreenUndocked::Height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
+
+ const SDL_PropertiesID window_props = SDL_GetWindowProperties(render_window);
+
+ SetWindowIcon();
+
+ if (fullscreen) {
+ Fullscreen();
+ ShowCursor(false);
+ }
+
+ if (void* hwnd =
+ SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr)) {
+ window_info.type = Core::Frontend::WindowSystemType::Windows;
+ window_info.render_surface = hwnd;
+ } else if (void* wl_display =
+ SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER,
+ nullptr);
+ wl_display != nullptr) {
+ void* wl_surface =
+ SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
+ if (wl_surface == nullptr) {
+ LOG_CRITICAL(Frontend, "Wayland surface is unavailable");
+ std::exit(EXIT_FAILURE);
+ }
+ window_info.type = Core::Frontend::WindowSystemType::Wayland;
+ window_info.display_connection = wl_display;
+ window_info.render_surface = wl_surface;
+ } else if (void* x11_display =
+ SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER,
+ nullptr);
+ x11_display != nullptr) {
+ const auto x11_window =
+ SDL_GetNumberProperty(window_props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
+ if (x11_window == 0) {
+ LOG_CRITICAL(Frontend, "X11 window handle is unavailable");
+ std::exit(EXIT_FAILURE);
+ }
+ window_info.type = Core::Frontend::WindowSystemType::X11;
+ window_info.display_connection = x11_display;
+ window_info.render_surface = reinterpret_cast<void*>(static_cast<uintptr_t>(x11_window));
+ } else if (SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER,
+ nullptr) != nullptr) {
+ window_info.type = Core::Frontend::WindowSystemType::Cocoa;
+ window_info.render_surface = SDL_Metal_CreateView(render_window);
+ } else if (void* android_window =
+ SDL_GetPointerProperty(window_props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER,
+ nullptr);
+ android_window != nullptr) {
+ window_info.type = Core::Frontend::WindowSystemType::Android;
+ window_info.render_surface = android_window;
+ } else {
+ LOG_CRITICAL(Frontend, "Unable to determine native window backend from SDL properties");
+ std::exit(EXIT_FAILURE);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ LOG_INFO(Frontend, "Eden Version: {} | {}-{} (Vulkan)", Common::g_build_name,
+ Common::g_scm_branch, Common::g_scm_desc);
+}
+
+EmuWindow_SDL3_VK::~EmuWindow_SDL3_VK() = default;
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_VK::CreateSharedContext() const {
+ return std::make_unique<DummyContext>();
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h
index 9467d164a4..5eb2626dd7 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_vk.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,7 @@
#include <memory>
#include "core/frontend/emu_window.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
namespace Core {
class System;
@@ -16,11 +19,11 @@ namespace InputCommon {
class InputSubsystem;
}
-class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
+class EmuWindow_SDL3_VK final : public EmuWindow_SDL3 {
public:
- explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
+ explicit EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_, Core::System& system,
bool fullscreen);
- ~EmuWindow_SDL2_VK() override;
+ ~EmuWindow_SDL3_VK() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};
diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp
index 136043dc9e..b06a5a698c 100644
--- a/src/yuzu_cmd/sdl_config.cpp
+++ b/src/yuzu_cmd/sdl_config.cpp
@@ -6,7 +6,7 @@
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
#define SDL_MAIN_HANDLED
-#include <SDL.h>
+#include <SDL3/SDL.h>
#include "common/logging.h"
#include "input_common/main.h"
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 54cc832bf2..d20c126159 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -30,12 +30,12 @@
#include "network/network.h"
#include "sdl_config.h"
#include "video_core/renderer_base.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
#ifdef HAS_OPENGL
-#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_gl.h"
#endif
-#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
-#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_null.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl3_vk.h"
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
@@ -349,20 +349,20 @@ int main(int argc, char** argv) {
// Apply the command line arguments
system.ApplySettings();
- std::unique_ptr<EmuWindow_SDL2> emu_window;
+ std::unique_ptr<EmuWindow_SDL3> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef HAS_OPENGL
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, system, fullscreen);
break;
#endif
case Settings::RendererBackend::Vulkan:
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, system, fullscreen);
break;
case Settings::RendererBackend::Null:
- emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, system, fullscreen);
break;
default:
LOG_CRITICAL(Frontend, "Invalid renderer backend");