aboutsummaryrefslogtreecommitdiff
path: root/src/common/fs
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/fs')
-rw-r--r--src/common/fs/fs_paths.h1
-rw-r--r--src/common/fs/path_util.cpp1
-rw-r--r--src/common/fs/path_util.h1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index ae25846fc2..763a8759dd 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -28,6 +28,7 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
+#define STREAMLINE_DIR "streamline"
#define TAS_DIR "tas"
#define ICONS_DIR "icons"
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 82ea8f6cb2..f77da2e301 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -168,6 +168,7 @@ public:
GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
+ GenerateEdenPath(EdenPath::StreamlineDir, eden_path / STREAMLINE_DIR);
// config
GenerateEdenPath(EdenPath::ConfigDir, eden_path_config);
// cache
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index e8fa5614ae..940dbb9186 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -34,6 +34,7 @@ enum class EdenPath {
ShaderDir, // Where shaders are stored.
TASDir, // Where TAS scripts are stored.
IconsDir, // Where Icons for Windows shortcuts are stored.
+ StreamlineDir, // Where the user-supplied NVIDIA Streamline loader is stored.
};
// migration/compat dirs