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-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/nvidia_flags.cpp32
-rw-r--r--src/common/nvidia_flags.h11
3 files changed, 0 insertions, 45 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 665143900a..7759ea6a21 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -97,8 +97,6 @@ add_library(
memory_detect.h
multi_level_page_table.cpp
multi_level_page_table.h
- nvidia_flags.cpp
- nvidia_flags.h
overflow.h
page_table.cpp
page_table.h
diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp
deleted file mode 100644
index baca31b0ac..0000000000
--- a/src/common/nvidia_flags.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstdlib>
-
-#include <fmt/ranges.h>
-
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/nvidia_flags.h"
-
-namespace Common {
-
-void ConfigureNvidiaEnvironmentFlags() {
-#ifdef _WIN32
- const auto nvidia_shader_dir =
- Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia";
-
- if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
- return;
- }
-
- const auto windows_path_string =
- Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
-
- void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
- void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
- void(_putenv("__GL_THREADED_OPTIMIZATIONS=1"));
-#endif
-}
-
-} // namespace Common
diff --git a/src/common/nvidia_flags.h b/src/common/nvidia_flags.h
deleted file mode 100644
index 8c3b1bfb92..0000000000
--- a/src/common/nvidia_flags.h
+++ /dev/null
@@ -1,11 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace Common {
-
-/// Configure platform specific flags for Nvidia's driver
-void ConfigureNvidiaEnvironmentFlags();
-
-} // namespace Common