diff options
Diffstat (limited to 'src/shader_recompiler/ir_opt/position_pass.cpp')
| -rw-r--r-- | src/shader_recompiler/ir_opt/position_pass.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/position_pass.cpp b/src/shader_recompiler/ir_opt/position_pass.cpp index 4890346944..23b1200cfc 100644 --- a/src/shader_recompiler/ir_opt/position_pass.cpp +++ b/src/shader_recompiler/ir_opt/position_pass.cpp @@ -83,6 +83,27 @@ void BlitConstantsPass(Environment& env, IR::Program& program) { if (env.ShaderStage() != Stage::VertexB && env.ShaderStage() != Stage::Fragment) { return; } + // Bank 24 is root table 0, which games may load themselves (3D methods 0x504/0x508; the buffer + // cache binds it as bank 17): Fire Emblem: Fortune's Weave keeps its material push constants + // there. A shader reading bank 17 outside the blit block reads such a table and keeps its reads. + const auto in_blit_block = [](u32 offset) { + return offset < 0x20 || (offset >= 0x30 && offset < 0x4c) || (offset >= 0x50 && offset < 0x60); + }; + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + const IR::Opcode opcode{inst.GetOpcode()}; + if ((opcode != IR::Opcode::GetCbufU32 && opcode != IR::Opcode::GetCbufF32 && + opcode != IR::Opcode::GetCbufU32x2) || + !inst.Arg(0).IsImmediate() || inst.Arg(0).U32() != 17 || !inst.Arg(1).IsImmediate()) { + continue; + } + const u32 offset{inst.Arg(1).U32()}; + const bool pair{opcode == IR::Opcode::GetCbufU32x2}; + if (!in_blit_block(offset) || (pair && !in_blit_block(offset + 4))) { + return; + } + } + } bool used{}; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { |
