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path: root/src/shader_recompiler/ir_opt/position_pass.cpp
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* shader: keep root table reads the blit constants would zeroDuck9122 days1-1/+11
* video_core: keep root tables and bind table 0 as constant bank 17Duck9122 days1-0/+21
* nx2: title 4's cutscene scene renders; blit constants for fragment shadersTakoroka7 days1-2/+5
* nx2: stand in for title 4's tensor-core upscaler and its blit constantsTakoroka7 days1-0/+63
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+77