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-rw-r--r--src/video_core/gpu_thread.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index a8bf6cc848..a01375e7be 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -4,9 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include <chrono>
-#include <thread>
-
#include "common/assert.h"
#include "common/scope_exit.h"
#include "common/settings.h"
@@ -39,15 +36,7 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten
auto current_context = context.Acquire();
CommandDataContainer next;
while (!stop_token.stop_requested()) {
- if (scheduler.HasPendingNativeChannels()) {
- scheduler.ResumePending(system.GPU());
- if (!state.queue.TryPop(next)) {
- std::this_thread::sleep_for(std::chrono::milliseconds{1});
- continue;
- }
- } else {
- state.queue.PopWait(next, stop_token);
- }
+ state.queue.PopWait(next, stop_token);
if (stop_token.stop_requested()) {
break;
}