diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
| -rw-r--r-- | src/video_core/renderer_vulkan/blit_image.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 0628da1d0f..4a274b2915 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -644,10 +644,8 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view) }); } -void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) { - const VkRenderPass render_pass = framebuffer->RenderPass(); - const VkFramebuffer framebuffer_handle = framebuffer->Handle(); - const VkExtent2D render_area = framebuffer->RenderArea(); +void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, + VkFramebuffer framebuffer_handle, VkExtent2D render_area) { const VkRenderPassBeginInfo renderpass_bi{ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .pNext = nullptr, @@ -784,11 +782,17 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView }; const VkPipelineLayout layout = *one_texture_pipeline_layout; const VkPipeline pipeline = FindOrEmplaceColorPipeline(key); + // Read the framebuffer now: the texture cache's framebuffer slots can move before the + // worker records this. + const VkRenderPass render_pass = dst_framebuffer->RenderPass(); + const VkFramebuffer framebuffer = dst_framebuffer->Handle(); + const VkExtent2D render_area = dst_framebuffer->RenderArea(); scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region, - src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) { + scheduler.Record([this, render_pass, framebuffer, render_area, src_image_view, src_image, + src_sampler, dst_region, src_region, src_size, pipeline, + layout](vk::CommandBuffer cmdbuf) { TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - BeginRenderPass(cmdbuf, dst_framebuffer); + BeginRenderPass(cmdbuf, render_pass, framebuffer, render_area); const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); // The source was just transitioned: describe it in that layout. UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view, |
