aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan/blit_image.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp154
1 files changed, 153 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index ddd52e9426..506daef11e 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -11,6 +11,7 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
+#include "video_core/host_shaders/blit_color_srgb_to_linear_frag_spv.h"
#include "video_core/host_shaders/blit_color_msaa_frag_spv.h"
#include "video_core/host_shaders/blit_depth_frag_spv.h"
#include "video_core/host_shaders/blit_depth_msaa_frag_spv.h"
@@ -33,6 +34,7 @@
#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
+#include "video_core/host_shaders/temporal_upscale_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
#include "video_core/host_shaders/vulkan_color_clear_frag_spv.h"
#include "video_core/host_shaders/vulkan_color_clear_vert_spv.h"
@@ -91,6 +93,15 @@ struct PushConstants {
std::array<float, 2> tex_offset;
};
+// The vertex stage's PushConstants first, then those of temporal_upscale.frag.
+struct TemporalUpscalePushConstants {
+ PushConstants vertex;
+ std::array<float, 2> jitter;
+ std::array<float, 2> motion_scale;
+ float current_weight;
+ float padding;
+};
+
struct MSAACopyPushConstants {
std::array<s32, 2> dst_offset;
std::array<s32, 2> src_offset;
@@ -109,6 +120,11 @@ constexpr std::array TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS{
TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<0>,
TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<1>,
};
+constexpr std::array THREE_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS{
+ TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<0>,
+ TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<1>,
+ TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING<2>,
+};
constexpr VkDescriptorSetLayoutCreateInfo ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
@@ -133,6 +149,13 @@ constexpr VkDescriptorSetLayoutCreateInfo TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CRE
.bindingCount = static_cast<u32>(TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
.pBindings = TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
};
+constexpr VkDescriptorSetLayoutCreateInfo THREE_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .bindingCount = static_cast<u32>(THREE_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.size()),
+ .pBindings = THREE_TEXTURES_DESCRIPTOR_SET_LAYOUT_BINDINGS.data(),
+};
template <VkShaderStageFlags stageFlags, size_t size>
inline constexpr VkPushConstantRange PUSH_CONSTANT_RANGE{
.stageFlags = stageFlags,
@@ -357,6 +380,32 @@ void UpdateOneTextureDescriptorSet(const Device& device, VkDescriptorSet descrip
device.GetLogical().UpdateDescriptorSets(write_descriptor_set, nullptr);
}
+void UpdateThreeTexturesDescriptorSet(const Device& device, VkDescriptorSet descriptor_set,
+ VkSampler sampler, std::array<VkImageView, 3> image_views) {
+ std::array<VkDescriptorImageInfo, 3> image_infos{};
+ std::array<VkWriteDescriptorSet, 3> write_descriptor_sets{};
+ for (u32 binding = 0; binding < 3; ++binding) {
+ image_infos[binding] = VkDescriptorImageInfo{
+ .sampler = sampler,
+ .imageView = image_views[binding],
+ .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+ };
+ write_descriptor_sets[binding] = VkWriteDescriptorSet{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_set,
+ .dstBinding = binding,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ .pImageInfo = &image_infos[binding],
+ .pBufferInfo = nullptr,
+ .pTexelBufferView = nullptr,
+ };
+ }
+ device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
+}
+
void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descriptor_set,
VkSampler sampler, VkImageView image_view_0,
VkImageView image_view_1) {
@@ -590,10 +639,14 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
ONE_TEXTURE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
two_textures_set_layout(device.GetLogical().CreateDescriptorSetLayout(
TWO_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
+ three_textures_set_layout(device.GetLogical().CreateDescriptorSetLayout(
+ THREE_TEXTURES_DESCRIPTOR_SET_LAYOUT_CREATE_INFO)),
one_texture_descriptor_allocator{
descriptor_pool.Allocator(device_, scheduler_, *one_texture_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<1>)},
two_textures_descriptor_allocator{
descriptor_pool.Allocator(device_, scheduler_, *two_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<2>)},
+ three_textures_descriptor_allocator{
+ descriptor_pool.Allocator(device_, scheduler_, *three_textures_set_layout, TEXTURE_DESCRIPTOR_BANK_INFO<3>)},
one_texture_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
one_texture_set_layout.address(),
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
@@ -601,6 +654,11 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
two_textures_set_layout.address(),
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
+ temporal_upscale_pipeline_layout(
+ device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ three_textures_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ sizeof(TemporalUpscalePushConstants)>))),
clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
msaa_copy_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
@@ -612,6 +670,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
+ temporal_upscale_frag(BuildShader(device, TEMPORAL_UPSCALE_FRAG_SPV)),
+ blit_color_srgb_to_linear_frag(BuildShader(device, BLIT_COLOR_SRGB_TO_LINEAR_FRAG_SPV)),
blit_color_msaa_frag(BuildShader(device, BLIT_COLOR_MSAA_FRAG_SPV)),
blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported()
? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)
@@ -702,6 +762,42 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
});
}
+void BlitImageHelper::TemporalUpscale(const Framebuffer* dst_framebuffer,
+ const ImageView& input_color, const ImageView& motion_vectors,
+ VkImageView history, const Region2D& dst_region,
+ std::array<f32, 2> jitter, std::array<f32, 2> motion_scale,
+ f32 current_weight) {
+ const VkPipelineLayout layout = *temporal_upscale_pipeline_layout;
+ const VkPipeline pipeline = FindOrEmplaceTemporalUpscalePipeline(dst_framebuffer->RenderPass());
+ const VkSampler sampler = *linear_sampler;
+ const std::array<VkImageView, 3> views{input_color.Handle(Shader::TextureType::Color2D),
+ motion_vectors.Handle(Shader::TextureType::Color2D),
+ history};
+ const TemporalUpscalePushConstants push_constants{
+ .vertex = {.tex_scale = {1.0f, 1.0f}, .tex_offset = {0.0f, 0.0f}},
+ .jitter = jitter,
+ .motion_scale = motion_scale,
+ .current_weight = current_weight,
+ .padding = 0.0f,
+ };
+ RecordShaderReadBarrier(scheduler, input_color);
+ RecordShaderReadBarrier(scheduler, motion_vectors);
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([this, dst_region, pipeline, layout, sampler, views,
+ push_constants](vk::CommandBuffer cmdbuf) {
+ const VkDescriptorSet descriptor_set = three_textures_descriptor_allocator.Commit();
+ UpdateThreeTexturesDescriptorSet(device, descriptor_set, sampler, views);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ BindBlitState(cmdbuf, dst_region);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
+ push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, const Region2D& dst_region,
const Region2D& src_region, VkPipeline pipeline, VkSampler sampler,
@@ -1237,7 +1333,10 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
}
blit_color_keys.push_back(key);
- const std::array stages = MakeStages(*full_screen_vert, *blit_color_to_color_frag);
+ const bool srgb_to_linear =
+ key.operation == Tegra::Engines::Fermi2D::Operation::SrcCopySrgbToLinear;
+ const std::array stages = MakeStages(
+ *full_screen_vert, srgb_to_linear ? *blit_color_srgb_to_linear_frag : *blit_color_to_color_frag);
const VkPipelineColorBlendAttachmentState blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
@@ -1285,6 +1384,59 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
return *blit_color_pipelines.back();
}
+VkPipeline BlitImageHelper::FindOrEmplaceTemporalUpscalePipeline(VkRenderPass renderpass) {
+ const auto it = std::ranges::find(temporal_upscale_keys, renderpass);
+ if (it != temporal_upscale_keys.end()) {
+ return *temporal_upscale_pipelines[std::distance(temporal_upscale_keys.begin(), it)];
+ }
+ temporal_upscale_keys.push_back(renderpass);
+ const std::array stages = MakeStages(*full_screen_vert, *temporal_upscale_frag);
+ const VkPipelineColorBlendAttachmentState blend_attachment{
+ .blendEnable = VK_FALSE,
+ .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .colorBlendOp = VK_BLEND_OP_ADD,
+ .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+ .alphaBlendOp = VK_BLEND_OP_ADD,
+ .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+ };
+ const VkPipelineColorBlendStateCreateInfo color_blend_create_info{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .logicOpEnable = VK_FALSE,
+ .logicOp = VK_LOGIC_OP_CLEAR,
+ .attachmentCount = 1,
+ .pAttachments = &blend_attachment,
+ .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
+ };
+ const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
+ temporal_upscale_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &input_assembly_ci,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &color_blend_create_info,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = *temporal_upscale_pipeline_layout,
+ .renderPass = renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ }, device.StaticPipelineCache()));
+ return *temporal_upscale_pipelines.back();
+}
+
VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key) {
const auto it = std::ranges::find(blit_depth_stencil_keys, key);
if (it != blit_depth_stencil_keys.end()) {