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Diffstat (limited to 'src/video_core/renderer_vulkan/blit_image.cpp')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp430
1 files changed, 408 insertions, 22 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index d99e528bc0..89083d29fb 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -8,14 +8,20 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
+#include "common/div_ceil.h"
#include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
+#include "video_core/host_shaders/blit_color_msaa_frag_spv.h"
+#include "video_core/host_shaders/blit_depth_msaa_frag_spv.h"
+#include "video_core/host_shaders/blit_depth_stencil_msaa_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
+#include "video_core/host_shaders/convert_msaa_to_non_msaa_frag_spv.h"
+#include "video_core/host_shaders/convert_non_msaa_to_msaa_frag_spv.h"
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -24,11 +30,13 @@
#include "video_core/host_shaders/vulkan_depthstencil_clear_frag_spv.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/surface.h"
+#include "video_core/texture_cache/samples_helper.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -74,6 +82,12 @@ struct PushConstants {
std::array<float, 2> tex_offset;
};
+struct MSAACopyPushConstants {
+ std::array<s32, 2> dst_offset;
+ std::array<s32, 2> src_offset;
+ std::array<s32, 2> scale;
+};
+
template <u32 binding>
inline constexpr VkDescriptorSetLayoutBinding TEXTURE_DESCRIPTOR_SET_LAYOUT_BINDING{
.binding = binding,
@@ -241,6 +255,21 @@ constexpr VkPipelineDepthStencilStateCreateInfo PIPELINE_DEPTH_STENCIL_STATE_CRE
.maxDepthBounds = 0.0f,
};
+constexpr VkPipelineDepthStencilStateCreateInfo PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .depthTestEnable = VK_TRUE,
+ .depthWriteEnable = VK_TRUE,
+ .depthCompareOp = VK_COMPARE_OP_ALWAYS,
+ .depthBoundsTestEnable = VK_FALSE,
+ .stencilTestEnable = VK_FALSE,
+ .front = VkStencilOpState{},
+ .back = VkStencilOpState{},
+ .minDepthBounds = 0.0f,
+ .maxDepthBounds = 0.0f,
+};
+
template <VkFilter filter>
inline constexpr VkSamplerCreateInfo SAMPLER_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
@@ -474,6 +503,46 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
});
}
+[[nodiscard]] VkSampleCountFlagBits SampleCountFlag(u32 num_samples) {
+ switch (num_samples) {
+ case 2:
+ return VK_SAMPLE_COUNT_2_BIT;
+ case 4:
+ return VK_SAMPLE_COUNT_4_BIT;
+ case 8:
+ return VK_SAMPLE_COUNT_8_BIT;
+ case 16:
+ return VK_SAMPLE_COUNT_16_BIT;
+ default:
+ return VK_SAMPLE_COUNT_1_BIT;
+ }
+}
+
+[[nodiscard]] vk::ImageView MakeMSAACopyView(const vk::Device& device, VkImage image,
+ VkFormat format, u32 base_level) {
+ return device.CreateImageView(VkImageViewCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .image = image,
+ .viewType = VK_IMAGE_VIEW_TYPE_2D,
+ .format = format,
+ .components{
+ .r = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .g = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .b = VK_COMPONENT_SWIZZLE_IDENTITY,
+ .a = VK_COMPONENT_SWIZZLE_IDENTITY,
+ },
+ .subresourceRange{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = base_level,
+ .levelCount = 1,
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ },
+ });
+}
+
void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
const VkRenderPass render_pass = framebuffer->RenderPass();
const VkFramebuffer framebuffer_handle = framebuffer->Handle();
@@ -514,11 +583,19 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_VERTEX_BIT, sizeof(PushConstants)>))),
clear_color_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
+ msaa_copy_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
+ one_texture_set_layout.address(),
+ PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
+ blit_color_msaa_frag(BuildShader(device, BLIT_COLOR_MSAA_FRAG_SPV)),
blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported()
? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)
: vk::ShaderModule{}),
+ blit_depth_msaa_frag(BuildShader(device, BLIT_DEPTH_MSAA_FRAG_SPV)),
+ blit_depth_stencil_msaa_frag(device.IsExtShaderStencilExportSupported()
+ ? BuildShader(device, BLIT_DEPTH_STENCIL_MSAA_FRAG_SPV)
+ : vk::ShaderModule{}),
clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)),
@@ -531,6 +608,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
+ convert_msaa_to_non_msaa_frag(BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_FRAG_SPV)),
+ convert_non_msaa_to_msaa_frag(BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
@@ -591,6 +670,70 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
});
}
+void BlitImageHelper::BlitColorMSAA(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view, const Region2D& dst_region,
+ const Region2D& src_region) {
+ const BlitMSAAPipelineKey key{
+ .renderpass = dst_framebuffer->RenderPass(),
+ .samples = dst_framebuffer->Samples(),
+ };
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkSampler sampler = *nearest_sampler;
+ const VkPipeline pipeline = FindOrEmplaceBlitColorMSAAPipeline(key);
+ const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
+
+ RecordShaderReadBarrier(scheduler, src_image_view);
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
+ src_view](vk::CommandBuffer cmdbuf) {
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ BindBlitState(cmdbuf, layout, dst_region, src_region);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
+void BlitImageHelper::ResolveDepthStencil(const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, const Region2D& dst_region,
+ const Region2D& src_region) {
+ const bool resolve_stencil =
+ dst_framebuffer->HasAspectStencilBit() && device.IsExtShaderStencilExportSupported();
+ const VkPipeline pipeline =
+ FindOrEmplaceResolveDepthStencilPipeline(dst_framebuffer->RenderPass(), resolve_stencil);
+ const VkPipelineLayout layout =
+ resolve_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout;
+ const VkSampler sampler = *nearest_sampler;
+ const VkImageView src_depth_view = src_image_view.DepthView();
+ const VkImageView src_stencil_view =
+ resolve_stencil ? src_image_view.StencilView() : VK_NULL_HANDLE;
+
+ RecordShaderReadBarrier(scheduler, src_image_view);
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler, src_depth_view,
+ src_stencil_view, resolve_stencil](vk::CommandBuffer cmdbuf) {
+ if (resolve_stencil) {
+ const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
+ UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
+ src_stencil_view);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ } else {
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_depth_view);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ }
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ BindBlitState(cmdbuf, layout, dst_region, src_region);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
ImageView& src_image_view,
const Region2D& dst_region, const Region2D& src_region,
@@ -739,6 +882,174 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
scheduler.InvalidateState();
}
+void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_image,
+ VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
+ VideoCore::Surface::PixelFormat src_format, u32 num_samples,
+ std::span<const VideoCommon::ImageCopy> copies,
+ bool msaa_to_non_msaa) {
+ while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) {
+ msaa_copy_resources.pop_front();
+ }
+ const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast<int>(num_samples));
+ const s32 scale_x = 1 << samples_x;
+ const s32 scale_y = 1 << samples_y;
+ const VkSampleCountFlagBits samples =
+ msaa_to_non_msaa ? VK_SAMPLE_COUNT_1_BIT : SampleCountFlag(num_samples);
+ RenderPassKey renderpass_key{};
+ renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid);
+ renderpass_key.color_formats[0] = dst_format;
+ renderpass_key.depth_format = VideoCore::Surface::PixelFormat::Invalid;
+ renderpass_key.samples = samples;
+ const VkRenderPass renderpass = render_pass_cache.Get(renderpass_key);
+ const MSAACopyPipelineKey key{
+ .renderpass = renderpass,
+ .samples = samples,
+ .msaa_to_non_msaa = msaa_to_non_msaa,
+ };
+ const VkPipeline pipeline = FindOrEmplaceMSAACopyPipeline(key);
+ const VkPipelineLayout layout = *msaa_copy_pipeline_layout;
+ const VkSampler sampler = *nearest_sampler;
+ const VkFormat src_vk_format =
+ MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format;
+ const VkFormat dst_vk_format =
+ MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format;
+ for (const VideoCommon::ImageCopy& copy : copies) {
+ ASSERT(copy.src_subresource.base_layer == 0);
+ ASSERT(copy.src_subresource.num_layers == 1);
+ ASSERT(copy.dst_subresource.base_layer == 0);
+ ASSERT(copy.dst_subresource.num_layers == 1);
+ vk::ImageView src_view =
+ MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
+ static_cast<u32>(copy.src_subresource.base_level));
+ vk::ImageView dst_view =
+ MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
+ static_cast<u32>(copy.dst_subresource.base_level));
+ const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
+ const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
+ const VkRect2D render_area{
+ .offset = dst_offset,
+ .extent = dst_extent,
+ };
+ vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .renderPass = renderpass,
+ .attachmentCount = 1,
+ .pAttachments = dst_view.address(),
+ .width = static_cast<u32>(dst_offset.x) + dst_extent.width,
+ .height = static_cast<u32>(dst_offset.y) + dst_extent.height,
+ .layers = 1,
+ });
+ const MSAACopyPushConstants push_constants{
+ .dst_offset = {dst_offset.x, dst_offset.y},
+ .src_offset = {copy.src_offset.x, copy.src_offset.y},
+ .scale = {scale_x, scale_y},
+ };
+ scheduler.RequestOutsideRenderPassOperationContext();
+ scheduler.Record([this, pipeline, layout, sampler, renderpass,
+ framebuffer_handle = *framebuffer, src_view_handle = *src_view,
+ src = src_image, dst = dst_image, render_area,
+ push_constants](vk::CommandBuffer cmdbuf) {
+ constexpr VkImageSubresourceRange color_range{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .baseMipLevel = 0,
+ .levelCount = VK_REMAINING_MIP_LEVELS,
+ .baseArrayLayer = 0,
+ .layerCount = VK_REMAINING_ARRAY_LAYERS,
+ };
+ const std::array pre_barriers{
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = src,
+ .subresourceRange = color_range,
+ },
+ VkImageMemoryBarrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = dst,
+ .subresourceRange = color_range,
+ },
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ 0, nullptr, nullptr, pre_barriers);
+ const VkRenderPassBeginInfo renderpass_bi{
+ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
+ .pNext = nullptr,
+ .renderPass = renderpass,
+ .framebuffer = framebuffer_handle,
+ .renderArea = render_area,
+ .clearValueCount = 0,
+ .pClearValues = nullptr,
+ };
+ cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ const VkViewport viewport{
+ .x = static_cast<float>(render_area.offset.x),
+ .y = static_cast<float>(render_area.offset.y),
+ .width = static_cast<float>(render_area.extent.width),
+ .height = static_cast<float>(render_area.extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 1.0f,
+ };
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, render_area);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ cmdbuf.EndRenderPass();
+ const VkImageMemoryBarrier post_barrier{
+ .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+ .pNext = nullptr,
+ .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT,
+ .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+ .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+ .image = dst,
+ .subresourceRange = color_range,
+ };
+ cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ 0, post_barrier);
+ });
+ msaa_copy_resources.push_back(MSAACopyResources{
+ .tick = scheduler.CurrentTick(),
+ .src_view = std::move(src_view),
+ .dst_view = std::move(dst_view),
+ .framebuffer = std::move(framebuffer),
+ });
+ }
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -905,7 +1216,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
- .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = *two_textures_pipeline_layout,
.renderPass = key.renderpass,
@@ -1025,14 +1336,63 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
return *clear_stencil_pipelines.back();
}
-void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
- if (pipeline) {
- return;
+VkPipeline BlitImageHelper::FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPipelineKey& key) {
+ const auto it = std::ranges::find(blit_msaa_color_keys, key);
+ if (it != blit_msaa_color_keys.end()) {
+ return *blit_msaa_color_pipelines[std::distance(blit_msaa_color_keys.begin(), it)];
}
- VkShaderModule frag_shader = *convert_float_to_depth_frag;
- const std::array stages = MakeStages(*full_screen_vert, frag_shader);
+ blit_msaa_color_keys.push_back(key);
+ const std::array stages = MakeStages(*full_screen_vert, *blit_color_msaa_frag);
+ const VkPipelineMultisampleStateCreateInfo multisample_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .rasterizationSamples = key.samples,
+ .sampleShadingEnable = VK_TRUE,
+ .minSampleShading = 1.0f,
+ .pSampleMask = nullptr,
+ .alphaToCoverageEnable = VK_FALSE,
+ .alphaToOneEnable = VK_FALSE,
+ };
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
- pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
+ blit_msaa_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
+ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stageCount = static_cast<u32>(stages.size()),
+ .pStages = stages.data(),
+ .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
+ .pInputAssemblyState = &input_assembly_ci,
+ .pTessellationState = nullptr,
+ .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
+ .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
+ .pMultisampleState = &multisample_ci,
+ .pDepthStencilState = nullptr,
+ .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
+ .layout = *one_texture_pipeline_layout,
+ .renderPass = key.renderpass,
+ .subpass = 0,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ }));
+ return *blit_msaa_color_pipelines.back();
+}
+
+VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass,
+ bool resolve_stencil) {
+ auto& keys = resolve_stencil ? resolve_depth_stencil_keys : resolve_depth_keys;
+ auto& pipelines = resolve_stencil ? resolve_depth_stencil_pipelines : resolve_depth_pipelines;
+ const auto it = std::ranges::find(keys, renderpass);
+ if (it != keys.end()) {
+ return *pipelines[std::distance(keys.begin(), it)];
+ }
+ keys.push_back(renderpass);
+ const std::array stages =
+ MakeStages(*full_screen_vert,
+ resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
+ const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
+ pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@@ -1044,25 +1404,41 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
+ : &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .layout = *one_texture_pipeline_layout,
+ .layout = resolve_stencil ? *two_textures_pipeline_layout : *one_texture_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
- });
+ }));
+ return *pipelines.back();
}
-void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
- if (pipeline) {
- return;
+VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key) {
+ const auto it = std::ranges::find(msaa_copy_keys, key);
+ if (it != msaa_copy_keys.end()) {
+ return *msaa_copy_pipelines[std::distance(msaa_copy_keys.begin(), it)];
}
- VkShaderModule frag_shader = *convert_depth_to_float_frag;
- const std::array stages = MakeStages(*full_screen_vert, frag_shader);
+ msaa_copy_keys.push_back(key);
+ const std::array stages = MakeStages(*clear_color_vert, key.msaa_to_non_msaa
+ ? *convert_msaa_to_non_msaa_frag
+ : *convert_non_msaa_to_msaa_frag);
+ const VkPipelineMultisampleStateCreateInfo multisample_ci{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .rasterizationSamples = key.samples,
+ .sampleShadingEnable = key.msaa_to_non_msaa ? VK_FALSE : VK_TRUE,
+ .minSampleShading = key.msaa_to_non_msaa ? 0.0f : 1.0f,
+ .pSampleMask = nullptr,
+ .alphaToCoverageEnable = VK_FALSE,
+ .alphaToOneEnable = VK_FALSE,
+ };
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
- pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
+ msaa_copy_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@@ -1073,16 +1449,25 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
- .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
- .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
+ .pMultisampleState = &multisample_ci,
+ .pDepthStencilState = nullptr,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
- .layout = *one_texture_pipeline_layout,
- .renderPass = renderpass,
+ .layout = *msaa_copy_pipeline_layout,
+ .renderPass = key.renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
- });
+ }));
+ return *msaa_copy_pipelines.back();
+}
+
+void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
+ ConvertPipeline(pipeline, renderpass, false);
+}
+
+void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
+ ConvertPipeline(pipeline, renderpass, true);
}
void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
@@ -1106,7 +1491,8 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
- .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
+ .pColorBlendState = is_target_depth ? &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO
+ : &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
.renderPass = renderpass,