diff options
Diffstat (limited to 'src/video_core/shader_cache.cpp')
| -rw-r--r-- | src/video_core/shader_cache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index 8a349bfe2a..f1aff2810f 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project @@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { const GPUVAddr shader_addr{base_addr + shader_config.offset}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { - LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); + LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr); last_shaders_valid = false; return false; } @@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() { const GPUVAddr shader_addr{program_base + qmd.program_start}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { - LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); + LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr); return nullptr; } if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) { |
