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Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index 8a349bfe2a..f1aff2810f 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
- LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
+ LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
last_shaders_valid = false;
return false;
}
@@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() {
const GPUVAddr shader_addr{program_base + qmd.program_start};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
- LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
+ LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
return nullptr;
}
if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {