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authorlizzie <lizzie@eden-emu.dev>2026-07-25 21:47:07 +0200
committercrueter <crueter@eden-emu.dev>2026-07-25 21:47:07 +0200
commit58dee5330566d8948783eb2246ed4e4cde316068 (patch)
tree571f841260c66e10c0df2232e333cad19a157734 /src/video_core/shader_cache.cpp
parent7b13113fbec7e3d37d064f1d30fb72a8a65467cc (diff)
[fmt] use {#:x} instead of 0x{:#x} (#4170)
continuation of #309 but applying to even more files than before :) also makes them lowercase because `0xfafafa` is better as `0XFAFAFA` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/video_core/shader_cache.cpp')
-rw-r--r--src/video_core/shader_cache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp
index 8a349bfe2a..f1aff2810f 100644
--- a/src/video_core/shader_cache.cpp
+++ b/src/video_core/shader_cache.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
- LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
+ LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
last_shaders_valid = false;
return false;
}
@@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() {
const GPUVAddr shader_addr{program_base + qmd.program_start};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) {
- LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr);
+ LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr);
return nullptr;
}
if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) {