diff options
| author | lizzie <lizzie@eden-emu.dev> | 2026-07-25 21:47:07 +0200 |
|---|---|---|
| committer | crueter <crueter@eden-emu.dev> | 2026-07-25 21:47:07 +0200 |
| commit | 58dee5330566d8948783eb2246ed4e4cde316068 (patch) | |
| tree | 571f841260c66e10c0df2232e333cad19a157734 /src/video_core/shader_cache.cpp | |
| parent | 7b13113fbec7e3d37d064f1d30fb72a8a65467cc (diff) | |
[fmt] use {#:x} instead of 0x{:#x} (#4170)
continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Diffstat (limited to 'src/video_core/shader_cache.cpp')
| -rw-r--r-- | src/video_core/shader_cache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index 8a349bfe2a..f1aff2810f 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project @@ -66,7 +66,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { const GPUVAddr shader_addr{base_addr + shader_config.offset}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { - LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); + LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr); last_shaders_valid = false; return false; } @@ -89,7 +89,7 @@ const ShaderInfo* ShaderCache::ComputeShader() { const GPUVAddr shader_addr{program_base + qmd.program_start}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { - LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); + LOG_ERROR(HW_GPU, "Invalid GPU address for shader {:#016x}", shader_addr); return nullptr; } if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) { |
