diff options
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp new file mode 100644 index 0000000000..e86858a232 --- /dev/null +++ b/src/yuzu_cmd/emu_window/emu_window_sdl3_gl.cpp @@ -0,0 +1,157 @@ +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> +#include <cstdlib> +#include <string> + +#define SDL_MAIN_HANDLED +#include <SDL3/SDL.h> + +#include <fmt/ranges.h> +#include <glad/glad.h> +#include "common/logging.h" +#include "common/scm_rev.h" +#include "common/settings.h" +#include "common/string_util.h" +#include "core/core.h" +#include "input_common/main.h" +#include "video_core/renderer_base.h" +#include "yuzu_cmd/emu_window/emu_window_sdl3_gl.h" + +namespace { +void* SDLGLGetProcAddress(const char* proc_name) { + return reinterpret_cast<void*>(SDL_GL_GetProcAddress(proc_name)); +} +} // Anonymous namespace + +class SDLGLContext : public Core::Frontend::GraphicsContext { +public: + explicit SDLGLContext(SDL_Window* window_) : window{window_} { + context = SDL_GL_CreateContext(window); + } + + ~SDLGLContext() { + DoneCurrent(); + SDL_GL_DestroyContext(context); + } + + void SwapBuffers() override { + SDL_GL_SwapWindow(window); + } + + void MakeCurrent() override { + if (is_current) { + return; + } + is_current = SDL_GL_MakeCurrent(window, context) == 0; + } + + void DoneCurrent() override { + if (!is_current) { + return; + } + SDL_GL_MakeCurrent(window, nullptr); + is_current = false; + } + +private: + SDL_Window* window; + SDL_GLContext context; + bool is_current = false; +}; + +bool EmuWindow_SDL3_GL::SupportsRequiredGLExtensions() { + std::vector<std::string_view> unsupported_ext{}; +#ifdef HAS_OPENGL + // Extensions required to support some texture formats. + if (!GLAD_GL_EXT_texture_compression_s3tc) + unsupported_ext.push_back("EXT_texture_compression_s3tc"); + if (!GLAD_GL_ARB_texture_compression_rgtc) + unsupported_ext.push_back("ARB_texture_compression_rgtc"); + for (const auto& extension : unsupported_ext) + LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension); +#endif + return unsupported_ext.empty(); +} + +EmuWindow_SDL3_GL::EmuWindow_SDL3_GL(InputCommon::InputSubsystem* input_subsystem_, + Core::System& system_, bool fullscreen) + : EmuWindow_SDL3{input_subsystem_, system_} { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); + SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); + if (Settings::values.renderer_debug) { + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); + } + SDL_GL_SetSwapInterval(0); + + std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname, + Common::g_scm_branch, Common::g_scm_desc); + render_window = + SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width, + Layout::ScreenUndocked::Height, + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | + SDL_WINDOW_HIGH_PIXEL_DENSITY); + + if (render_window == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL3 window! {}", SDL_GetError()); + exit(1); + } + + strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0; + + SetWindowIcon(); + + if (fullscreen) { + Fullscreen(); + ShowCursor(false); + } + + window_context = SDL_GL_CreateContext(render_window); + core_context = CreateSharedContext(); + + if (window_context == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create SDL3 GL context: {}", SDL_GetError()); + exit(1); + } + if (core_context == nullptr) { + LOG_CRITICAL(Frontend, "Failed to create shared SDL3 GL context: {}", SDL_GetError()); + exit(1); + } + + if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDLGLGetProcAddress))) { + LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); + exit(1); + } + + if (!SupportsRequiredGLExtensions()) { + LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting..."); + exit(1); + } + + OnResize(); + OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); + SDL_PumpEvents(); + LOG_INFO(Frontend, "Build string: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, + Common::g_scm_desc); + Settings::LogSettings(); +} + +EmuWindow_SDL3_GL::~EmuWindow_SDL3_GL() { + core_context.reset(); + SDL_GL_DestroyContext(window_context); +} + +std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_GL::CreateSharedContext() const { + return std::make_unique<SDLGLContext>(render_window); +} |
