diff options
Diffstat (limited to 'src')
14 files changed, 54 insertions, 43 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 239d56837c..2f2d3823f8 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -27,7 +27,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"), RENDERER_FORCE_MAX_CLOCK("force_max_clock"), RENDERER_ASYNCHRONOUS_GPU_EMULATION("use_asynchronous_gpu_emulation"), - RENDERER_ASYNC_PRESENTATION("async_presentation"), RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"), RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"), ENABLE_BUFFER_HISTORY("enable_buffer_history"), diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index ef52b23053..8346339ee4 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -754,13 +754,6 @@ abstract class SettingsItem( ) ) put( - SwitchSetting( - BooleanSetting.RENDERER_ASYNC_PRESENTATION, - titleId = R.string.renderer_async_presentation, - descriptionId = R.string.renderer_async_presentation_description - ) - ) - put( SingleChoiceSetting( IntSetting.DMA_ACCURACY, titleId = R.string.dma_accuracy, diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index dccc8b859a..74e1e90836 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -561,7 +561,6 @@ class SettingsFragmentPresenter( add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key) add(IntSetting.ANDROID_PIPELINE_WORKERS.key) add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key) - add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key) add(SettingsItem.GPU_UNSWIZZLE_COMBINED) add(HeaderSetting(R.string.extensions)) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 1082a117ab..5669aab8ba 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -574,8 +574,6 @@ <string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string> <string name="renderer_asynchronous_gpu_emulation">محاكاة غير متزامنة لوحدة معالجة الرسومات</string> <string name="renderer_asynchronous_gpu_emulation_description">يمكن لهذه الحيلة أن تزيد الأداء عن طريق تشغيل محاكاة وحدة معالجة الرسومات بشكل غير متزامن على حساب مشاكل الرسومات وزيادة معدلات الأعطال بسبب العمليات المتعلقة بالتوقيت.</string> - <string name="renderer_async_presentation">عرض غير متزامن</string> - <string name="renderer_async_presentation_description">يمكن لهذه الحيلة أن تزيد من الأداء عن طريق نقل عملية العرض إلى خيط معالجة منفصل على حساب مشاكل الرسوميات.</string> <string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string> <string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string> <string name="enable_buffer_history">تفعيل سجل التخزين المؤقت</string> diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 72f8d74203..05135b515e 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -518,8 +518,6 @@ <string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string> <string name="renderer_asynchronous_gpu_emulation">Emulación de GPU asíncrona</string> <string name="renderer_asynchronous_gpu_emulation_description">Este hack puede aumentar el rendimiento ejecutando la emulación de la GPU de forma asíncrona, a costa de problemas gráficos y un aumento en la tasa de fallos debido a operaciones relacionadas con la sincronización.</string> - <string name="renderer_async_presentation">Presentación asíncrona</string> - <string name="renderer_async_presentation_description">Este hack puede aumentar el rendimiento al mover la presentación a un hilo independiente de la CPU a costa de problemas gráficos.</string> <string name="renderer_reactive_flushing">Usar limpieza reactiva</string> <string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string> <string name="enable_buffer_history">Activar el historial del búfer</string> diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 912ce84caf..c291a9276b 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -563,8 +563,6 @@ <string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string> <string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string> <string name="renderer_asynchronous_gpu_emulation_description">Может повысить производительность за счёт асинхронного запуска эмуляции ГПУ, но ценой появления графических ошибок и увеличения частоты вылетов из-за операций, зависящих от синхронизации.</string> - <string name="renderer_async_presentation">Асинхронная презентация</string> - <string name="renderer_async_presentation_description">Может повысить производительность за счёт перемещения вывода кадров в отдельный поток ЦП, но ценой возникновения графических проблем.</string> <string name="renderer_reactive_flushing">Реактивная очистка</string> <string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string> <string name="enable_buffer_history">Включить историю буфера</string> diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 9923fc72c4..b49e320806 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -481,8 +481,6 @@ <string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string> <string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string> <string name="renderer_asynchronous_gpu_emulation_description">Це обхідне рішення може покращити продуктивність завдяки асинхронному виконанню емуляції ГП, але спричинить проблеми з графікою та збільшить частоту збоїв чутливих до таймінгів операцій.</string> - <string name="renderer_async_presentation">Асинхронне подання</string> - <string name="renderer_async_presentation_description">Це обхідне рішення може покращити продуктивність завдяки переміщенню подання на окремий потік ЦП, але спричинить проблеми з графікою.</string> <string name="renderer_reactive_flushing">Реактивне очищення</string> <string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string> <string name="enable_buffer_history">Увімкнути історію буфера</string> diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 19f5f0aae7..6ae0f102b2 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -564,8 +564,6 @@ <string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (温控依然生效)。</string> <string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string> <string name="renderer_asynchronous_gpu_emulation_description">此技巧可通过异步运行 GPU 模拟来提升性能,但在执行与时序相关的操作时,可能带来图形显示问题以及增加崩溃概率。</string> - <string name="renderer_async_presentation">异步呈现</string> - <string name="renderer_async_presentation_description">此技巧通过将图形呈现移至独立的 CPU 线程来提升性能,但可能会带来图形显示问题。</string> <string name="renderer_reactive_flushing">启用反应性刷新</string> <string name="renderer_reactive_flushing_description">通过牺牲性能来提升某些游戏的渲染精度。</string> <string name="enable_buffer_history">启用缓冲区历史</string> diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 55b126fd91..9a30acd3ac 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -560,12 +560,10 @@ <string name="sync_memory_operations_description">確保計算和記憶體操作之間的資料一致性,此選項應能修復某些遊戲中的問題,但在某些情況下可能會降低效能。使用Unreal Engine 4的遊戲似乎受影響最大</string> <string name="use_disk_shader_cache">磁碟著色器快取</string> <string name="use_disk_shader_cache_description">將產生的著色器快取儲存至硬碟以減少中斷</string> - <string name="renderer_force_max_clock">強制使用最大時脈(僅限Adreno)</string> - <string name="renderer_force_max_clock_description">強制GPU以可能的最大時脈運作(熱溫限制仍會被套用)</string> - <string name="renderer_asynchronous_gpu_emulation">GPU非同步模擬</string> - <string name="renderer_asynchronous_gpu_emulation_description">此修改可透過使用GPU非同步模擬來提升性能,不過可能會導致圖形問題且會提高在進行時序相關操作時當機的機率</string> - <string name="renderer_async_presentation">非同步呈現</string> - <string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的CPU執行緒來提升性能,但可能會導致圖形問題</string> + <string name="renderer_force_max_clock">強制使用最大時脈 (僅限Adreno)</string> + <string name="renderer_force_max_clock_description">強制 GPU 以可能的最大時脈執行 (熱溫限制仍會被套用)</string> + <string name="renderer_asynchronous_gpu_emulation">GPU 非同步模擬</string> + <string name="renderer_asynchronous_gpu_emulation_description">此修改可透過使用 GPU 非同步模擬來提升性能,不過可能會導致圖形問題且會提高在進行時序相關操作時當機的機率</string> <string name="renderer_reactive_flushing">使用重新啟用排清</string> <string name="renderer_reactive_flushing_description">犧牲效能以改善部分遊戲的轉譯準確度</string> <string name="enable_buffer_history">啟用緩衝區歷史</string> diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index e48319f483..703a91fd02 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -580,8 +580,6 @@ <string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string> <string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string> <string name="renderer_asynchronous_gpu_emulation_description">This hack can increase performance by running GPU emulation asynchronously at the cost of graphical issues and increased crash rates by timing-related operations.</string> - <string name="renderer_async_presentation">Asynchronous presentation</string> - <string name="renderer_async_presentation_description">This hack can increase performance by moving presentation to a separate CPU thread at the cost of graphical issues.</string> <string name="renderer_reactive_flushing">Use reactive flushing</string> <string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string> <string name="enable_buffer_history">Enable buffer history</string> diff --git a/src/common/settings.h b/src/common/settings.h index d4c445c27c..0eee48b55d 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -171,8 +171,13 @@ struct Values { SwitchableSetting<bool> enable_overlay{linkage, false, "enable_overlay", Category::LibraryApplet}; // Audio - SwitchableSetting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", - Category::Audio, Specialization::RuntimeList}; + SwitchableSetting<AudioEngine> sink_id{linkage, +#ifdef __ANDROID__ + AudioEngine::Sdl3, +#else + AudioEngine::Auto, +#endif + "output_engine", Category::Audio, Specialization::RuntimeList}; SwitchableSetting<std::string> audio_output_device_id{ linkage, "auto", "output_device", Category::Audio, Specialization::RuntimeList}; SwitchableSetting<std::string> audio_input_device_id{ @@ -472,13 +477,8 @@ struct Values { SwitchableSetting<bool> frame_gen_dump_flow{linkage, false, "frame_gen_dump_flow", Category::Renderer}; - SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage, -#ifdef __ANDROID__ - false, -#else - true, -#endif - "use_asynchronous_gpu_emulation", Category::Renderer}; + SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage, true, "use_asynchronous_gpu_emulation", + Category::Renderer}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage, @@ -537,7 +537,7 @@ struct Values { "vram_usage_mode", Category::RendererAdvanced}; - SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu, + SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Cpu, "nvdec_emulation", Category::RendererAdvanced}; SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage, @@ -645,7 +645,7 @@ struct Values { linkage, false, "nce_runtime_nro_patch", Category::RendererHacks}; SwitchableSetting<bool> async_presentation{linkage, #ifdef __ANDROID__ - false, + true, #else false, #endif @@ -936,7 +936,7 @@ struct Values { // Network Setting<std::string> network_interface{linkage, std::string(), "network_interface", Category::Network}; - SwitchableSetting<bool> airplane_mode{linkage, false, "airplane_mode", Category::Network}; + SwitchableSetting<bool> airplane_mode{linkage, true, "airplane_mode", Category::Network}; // WebService Setting<std::string> web_api_url{linkage, "api.ynet-fun.xyz", "web_api_url", diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 4fd4c0233b..27ca531186 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -217,13 +217,15 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu scheduler.RequestOutsideRenderPassOperationContext(); blit_swapchain.DrawToFrame(device, rasterizer, frame, framebuffers, - render_window.GetFramebufferLayout(), swapchain.GetImageCount(), + render_window.GetFramebufferLayout(), + present_manager.SwapchainImageCount(), swapchain.GetImageViewFormat()); #ifdef HAS_LSFG void(frame_gen.WantedGenerations(present_manager.MaxExtraFrames())); - frame_gen.Process(device, frame, swapchain.GetImageFormat(), GuestExtent(framebuffers)); + frame_gen.Process(device, frame, present_manager.SwapchainImageFormat(), + GuestExtent(framebuffers)); const size_t generated_frames = frame_gen.GeneratedFrameCount(); for (size_t generation = 0; generation < generated_frames; ++generation) { diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp index d173a3ba5f..9298764546 100644 --- a/src/video_core/renderer_vulkan/vk_present_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp @@ -23,6 +23,7 @@ namespace Vulkan { namespace { constexpr size_t MAX_FRAMES_IN_FLIGHT = 7; +constexpr u32 MAX_PRESENT_ATTEMPTS = 3; #ifdef HAS_LSFG static_assert(MAX_FRAMES_IN_FLIGHT <= LSFG_MAX_TARGETS); #endif @@ -372,12 +373,33 @@ void PresentManager::SetImageCount() { #else image_count = std::min<size_t>(swapchain.GetImageCount(), MAX_FRAMES_IN_FLIGHT); #endif + swapchain_image_count = swapchain.GetImageCount(); + swapchain_image_format = swapchain.GetImageFormat(); +} + +void PresentManager::DiscardFrame(Frame* frame) { + static constexpr VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + const VkSemaphore render_ready = *frame->render_ready; + const VkSubmitInfo submit_info{ + .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, + .pNext = nullptr, + .waitSemaphoreCount = 1U, + .pWaitSemaphores = &render_ready, + .pWaitDstStageMask = &wait_stage, + .commandBufferCount = 0U, + .pCommandBuffers = nullptr, + .signalSemaphoreCount = 0U, + .pSignalSemaphores = nullptr, + }; + + std::scoped_lock submit_lock{scheduler.submit_mutex}; + void(device.GetGraphicsQueue().Submit(submit_info, *frame->present_done)); } void PresentManager::CopyToSwapchain(Frame* frame) { bool requires_recreation = false; - while (true) { + for (u32 attempt = 0; attempt < MAX_PRESENT_ATTEMPTS; ++attempt) { try { // Recreate surface and swapchain if needed. if (requires_recreation) { @@ -397,6 +419,8 @@ void PresentManager::CopyToSwapchain(Frame* frame) { requires_recreation = true; } } + + DiscardFrame(frame); } void PresentManager::CopyToSwapchainImpl(Frame* frame) { diff --git a/src/video_core/renderer_vulkan/vk_present_manager.h b/src/video_core/renderer_vulkan/vk_present_manager.h index 4741c55e61..ab2b76f10f 100644 --- a/src/video_core/renderer_vulkan/vk_present_manager.h +++ b/src/video_core/renderer_vulkan/vk_present_manager.h @@ -6,6 +6,7 @@ #pragma once +#include <atomic> #include <condition_variable> #include <mutex> #include <boost/container/deque.hpp> @@ -68,6 +69,9 @@ public: /// How many additional frames can be queued without stalling the render thread [[nodiscard]] size_t MaxExtraFrames() const; + [[nodiscard]] std::size_t SwapchainImageCount() const { return swapchain_image_count; } + [[nodiscard]] VkFormat SwapchainImageFormat() const { return swapchain_image_format; } + private: void PresentThread(std::stop_token token); @@ -77,6 +81,8 @@ private: void RecreateSwapchain(Frame* frame); + void DiscardFrame(Frame* frame); + void SetImageCount(); private: @@ -100,7 +106,9 @@ private: bool blit_supported; bool storage_supported; bool use_present_thread; - std::size_t image_count{}; + std::atomic<std::size_t> image_count{}; + std::atomic<std::size_t> swapchain_image_count{}; + std::atomic<VkFormat> swapchain_image_format{}; }; } // namespace Vulkan |
