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-rw-r--r--src/core/loader/deconstructed_rom_directory.cpp41
-rw-r--r--src/core/loader/deconstructed_rom_directory.h3
-rw-r--r--src/qt_common/game_list/discovery.h113
-rw-r--r--src/qt_common/game_list/model.cpp21
-rw-r--r--src/qt_common/game_list/model.h2
-rw-r--r--src/qt_common/game_list/worker.cpp149
-rw-r--r--src/qt_common/game_list/worker.h4
-rw-r--r--src/yuzu/game/game_list.cpp4
-rw-r--r--src/yuzu/game/game_list.h1
9 files changed, 240 insertions, 98 deletions
diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp
index cda1645548..94dd3395ba 100644
--- a/src/core/loader/deconstructed_rom_directory.cpp
+++ b/src/core/loader/deconstructed_rom_directory.cpp
@@ -6,7 +6,9 @@
#include <algorithm>
#include <cctype>
+#include <chrono>
#include <cstring>
+#include <mutex>
#include <string_view>
#include "common/logging.h"
#include "common/random.h"
@@ -90,8 +92,31 @@ FileSys::VirtualFile FindLooseRomFS(const FileSys::VirtualDir& exefs_dir) {
}
if (const auto parent = exefs_dir->GetParentDirectory()) {
if (const auto romfs_dir = parent->GetSubdirectory("romfs")) {
- LOG_INFO(Loader, "Using RomFS directory next to the ExeFS");
- return FileSys::CreateRomFS(romfs_dir);
+ // Keep no ownership here: launch preparation hands its image to the real loader.
+ static std::mutex cache_mutex;
+ static std::string cached_path;
+ static std::weak_ptr<FileSys::VfsFile> cached_romfs;
+ const auto path = romfs_dir->GetFullPath();
+ {
+ std::scoped_lock lock{cache_mutex};
+ if (cached_path == path) {
+ if (auto cached = cached_romfs.lock()) {
+ return cached;
+ }
+ }
+ }
+ const auto started = std::chrono::steady_clock::now();
+ LOG_INFO(Loader, "Building loose RomFS directory image");
+ auto image = FileSys::CreateRomFS(romfs_dir);
+ LOG_INFO(Loader, "Loose RomFS image ready: elapsed_ms={}",
+ std::chrono::duration_cast<std::chrono::milliseconds>(
+ std::chrono::steady_clock::now() - started).count());
+ {
+ std::scoped_lock lock{cache_mutex};
+ cached_path = path;
+ cached_romfs = image;
+ }
+ return image;
}
}
return nullptr;
@@ -233,7 +258,6 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys
name = control->GetApplicationName();
}
- romfs = FindLooseRomFS(file_dir);
if (const auto title_dir = file_dir->GetParentDirectory()) {
romfs_version = RomFSProductVersion(title_dir->GetSubdirectory("romfs"));
}
@@ -245,7 +269,13 @@ AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(
, dir(std::move(directory))
, override_update(override_update_)
{
- romfs = FindLooseRomFS(dir);
+}
+
+void AppLoader_DeconstructedRomDirectory::EnsureRomFS() {
+ if (!romfs_initialized) {
+ romfs = FindLooseRomFS(dir ? dir : file->GetContainingDirectory());
+ romfs_initialized = true;
+ }
}
FileType AppLoader_DeconstructedRomDirectory::IdentifyType(const FileSys::VirtualFile& dir_file) {
@@ -284,6 +314,8 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
return {result, {}};
}
+ EnsureRomFS();
+
if (override_update) {
const FileSys::PatchManager patch_manager(
metadata.GetTitleID(), system.GetFileSystemController(), system.GetContentProvider());
@@ -414,6 +446,7 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
}
ResultStatus AppLoader_DeconstructedRomDirectory::ReadRomFS(FileSys::VirtualFile& out_dir) {
+ EnsureRomFS();
if (romfs == nullptr) {
return ResultStatus::ErrorNoRomFS;
}
diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h
index b976b71ecb..477638defe 100644
--- a/src/core/loader/deconstructed_rom_directory.h
+++ b/src/core/loader/deconstructed_rom_directory.h
@@ -58,8 +58,11 @@ public:
ResultStatus ReadNSOModules(Modules& out_modules) override;
private:
+ void EnsureRomFS();
+
FileSys::ProgramMetadata metadata;
FileSys::VirtualFile romfs;
+ bool romfs_initialized{};
FileSys::VirtualDir dir;
std::vector<u8> icon_data;
diff --git a/src/qt_common/game_list/discovery.h b/src/qt_common/game_list/discovery.h
new file mode 100644
index 0000000000..8d2054d308
--- /dev/null
+++ b/src/qt_common/game_list/discovery.h
@@ -0,0 +1,113 @@
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <algorithm>
+#include <cctype>
+#include <filesystem>
+#include <unordered_set>
+#include <utility>
+#include <vector>
+
+namespace GameListDiscovery {
+
+struct Result {
+ std::vector<std::filesystem::path> files;
+ std::vector<std::filesystem::path> directories;
+ std::size_t skipped_romfs{};
+ std::size_t errors{};
+};
+
+inline bool IsExeFS(const std::filesystem::path& path) {
+ std::error_code ec;
+ return std::filesystem::is_regular_file(path / "main", ec) &&
+ std::filesystem::is_regular_file(path / "main.npdm", ec);
+}
+
+template <typename Supported, typename Stopped>
+Result Discover(const std::filesystem::path& root, bool deep, Supported supported,
+ Stopped stopped) {
+ namespace fs = std::filesystem;
+ Result result;
+ std::unordered_set<fs::path> files;
+ std::unordered_set<fs::path> directories;
+ const auto add_file = [&](const fs::path& path) {
+ if (files.insert(path).second) {
+ result.files.push_back(path);
+ }
+ };
+ const auto watch = [&](const fs::path& path) {
+ if (directories.insert(path).second) {
+ result.directories.push_back(path);
+ }
+ };
+ const auto probe = [&](const fs::path& path) {
+ if (IsExeFS(path)) {
+ watch(path);
+ add_file(path / "main");
+ }
+ };
+ const auto probe_layouts = [&](const fs::path& path) {
+ for (const auto& content : {path, path / "base"}) {
+ probe(content / "exefs");
+ const auto updates = content / "updates";
+ std::error_code ec;
+ if (!fs::is_directory(updates, ec)) {
+ continue;
+ }
+ watch(updates);
+ for (fs::directory_iterator it{updates, fs::directory_options::skip_permission_denied,
+ ec};
+ !ec && it != fs::directory_iterator{} && !stopped(); it.increment(ec)) {
+ probe(it->path() / "exefs");
+ }
+ }
+ };
+
+ std::vector<std::pair<fs::path, unsigned>> pending{{root, 0}};
+ while (!pending.empty() && !stopped()) {
+ auto [directory, depth] = std::move(pending.back());
+ pending.pop_back();
+ watch(directory);
+ if (IsExeFS(directory)) {
+ add_file(directory / "main");
+ continue;
+ }
+ if (!deep) {
+ probe_layouts(directory);
+ }
+ std::error_code ec;
+ for (fs::directory_iterator it{directory, fs::directory_options::skip_permission_denied,
+ ec};
+ !ec && it != fs::directory_iterator{} && !stopped(); it.increment(ec)) {
+ const auto& entry = *it;
+ std::error_code entry_ec;
+ if (entry.is_directory(entry_ec)) {
+ if (entry.is_symlink(entry_ec)) {
+ continue;
+ }
+ auto name = entry.path().filename().u8string();
+ std::transform(name.begin(), name.end(), name.begin(), [](char8_t c) {
+ return static_cast<char8_t>(std::tolower(static_cast<unsigned char>(c)));
+ });
+ if (name == u8"romfs" && IsExeFS(directory / "exefs")) {
+ ++result.skipped_romfs;
+ continue;
+ }
+ if (deep || depth == 0) {
+ pending.emplace_back(entry.path(), depth + 1);
+ }
+ } else if (entry.is_regular_file(entry_ec) && depth == 0 && !deep) {
+ if (supported(entry.path())) {
+ add_file(entry.path());
+ }
+ } else if (entry.is_regular_file(entry_ec) && deep && supported(entry.path())) {
+ add_file(entry.path());
+ }
+ }
+ result.errors += ec ? 1 : 0;
+ }
+ return result;
+}
+
+} // namespace GameListDiscovery
diff --git a/src/qt_common/game_list/model.cpp b/src/qt_common/game_list/model.cpp
index 4f3916b04d..23d8ec1f43 100644
--- a/src/qt_common/game_list/model.cpp
+++ b/src/qt_common/game_list/model.cpp
@@ -44,9 +44,21 @@ GameListModel::GameListModel(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
setSortRole(GameListItemPath::SortRole);
}
-GameListModel::~GameListModel() = default;
+GameListModel::~GameListModel() {
+ StopWorker();
+}
+
+void GameListModel::SetScanEnabled(bool enabled) {
+ scan_enabled = enabled;
+ if (!enabled) {
+ StopWorker();
+ }
+}
void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
+ if (!scan_enabled || system.IsPoweredOn()) {
+ return;
+ }
emit PopulatingStarted();
StopWorker();
@@ -62,11 +74,14 @@ void GameListModel::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
}
void GameListModel::WorkerEvent() {
- current_worker->ProcessEvents(this);
+ if (current_worker) {
+ current_worker->ProcessEvents(this);
+ }
}
void GameListModel::AddDirEntry(GameListDir* entry_items) {
if (m_flat) {
+ delete entry_items;
return;
}
invisibleRootItem()->appendRow(entry_items);
@@ -172,7 +187,7 @@ void GameListModel::StopWorker() {
void GameListModel::Repopulate() {
// CreateFactories replaces the content providers a running game reads from. Stopping
// emulation repopulates the list anyway, so skip watcher-driven reloads until then.
- if (QtCommon::system->IsPoweredOn()) {
+ if (!scan_enabled || QtCommon::system->IsPoweredOn()) {
LOG_INFO(Frontend, "Emulation is running, deferring game list reload.");
return;
}
diff --git a/src/qt_common/game_list/model.h b/src/qt_common/game_list/model.h
index b850895d2f..e664623640 100644
--- a/src/qt_common/game_list/model.h
+++ b/src/qt_common/game_list/model.h
@@ -51,6 +51,7 @@ public:
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void WorkerEvent();
+ void SetScanEnabled(bool enabled);
bool IsEmpty() const;
@@ -81,6 +82,7 @@ private:
void StopWorker();
bool m_flat = false;
+ bool scan_enabled = true;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
diff --git a/src/qt_common/game_list/worker.cpp b/src/qt_common/game_list/worker.cpp
index d18f84089a..371f0e8e2d 100644
--- a/src/qt_common/game_list/worker.cpp
+++ b/src/qt_common/game_list/worker.cpp
@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
+#include <chrono>
#include <filesystem>
#include <memory>
#include <string>
@@ -36,10 +37,23 @@
#include "qt_common/game_list/game_list_p.h"
#include "qt_common/game_list/model.h"
+#include "qt_common/game_list/discovery.h"
#include "qt_common/game_list/worker.h"
namespace {
+struct PendingRow {
+ explicit PendingRow(QList<QStandardItem*> row) : items{std::move(row)} {}
+ PendingRow(const PendingRow&) = delete;
+ QList<QStandardItem*> items;
+ ~PendingRow() {
+ qDeleteAll(items);
+ }
+ QList<QStandardItem*> Release() {
+ return std::exchange(items, {});
+ }
+};
+
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<QString()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
@@ -212,36 +226,6 @@ QString LooseExeFSName(const std::string& physical_name) {
return name;
}
-// A loose dump's game list entry is its small main executable, so the size column would only
-// show a few dozen MB. Sum the dump's real contents instead: the ExeFS directory plus the
-// RomFS directory next to it, matching the loader's loose RomFS discovery.
-u64 LooseDumpSize(const std::filesystem::path& main_path) {
- const auto exefs_dir = main_path.parent_path();
-
- u64 total{};
- std::error_code ec;
- const auto accumulate = [&total, &ec](const std::filesystem::path& dir) {
- for (std::filesystem::recursive_directory_iterator it{
- dir, std::filesystem::directory_options::skip_permission_denied, ec};
- !ec && it != std::filesystem::recursive_directory_iterator(); it.increment(ec)) {
- std::error_code entry_ec;
- if (it->is_regular_file(entry_ec)) {
- const auto size = it->file_size(entry_ec);
- if (!entry_ec) {
- total += size;
- }
- }
- }
- };
-
- accumulate(exefs_dir);
- const auto romfs_dir = exefs_dir.parent_path() / "romfs";
- if (std::filesystem::is_directory(romfs_dir, ec)) {
- accumulate(romfs_dir);
- }
- return total;
-}
-
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
Loader::AppLoader& loader, bool updatable = true) {
QString out;
@@ -408,11 +392,12 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, play_time_manager, patch);
- RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ auto pending = std::make_shared<PendingRow>(std::move(entry));
+ RecordEvent([=](GameListModel* model) { model->AddEntry(pending->Release(), parent_dir); });
}
}
-void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
+void GameListWorker::ScanFileSystem(ScanTarget target, const std::vector<std::filesystem::path>& files,
GameListDir* parent_dir) {
const auto process_candidate = [this, target,
parent_dir](const std::filesystem::path& path) {
@@ -476,14 +461,21 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{id, system.GetFileSystemController(),
system.GetContentProvider()};
- const u64 size = IsExtractedNCAMain(physical_name)
- ? LooseDumpSize(path)
- : Common::FS::GetSize(physical_name);
+ const bool loose_dump = IsExtractedNCAMain(physical_name);
+ const u64 size = loose_dump ? 0 : Common::FS::GetSize(physical_name);
auto entry = MakeGameListEntry(physical_name, name, size, icon, *app_loader, id,
play_time_manager, patch);
- RecordEvent([=](GameListModel* model) { model->AddEntry(entry, parent_dir); });
+ if (loose_dump) {
+ entry[GameListModel::COLUMN_SIZE]->setText(tr("Not scanned"));
+ entry[GameListModel::COLUMN_SIZE]->setToolTip(
+ tr("Folder size is not calculated during game discovery."));
+ }
+ auto pending = std::make_shared<PendingRow>(std::move(entry));
+ RecordEvent([=](GameListModel* model) {
+ model->AddEntry(pending->Release(), parent_dir);
+ });
};
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
@@ -508,67 +500,27 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
};
- const auto callback = [this, target, deep_scan,
- &process_candidate](const std::filesystem::path& path) -> bool {
+ for (const auto& path : files) {
if (stop_requested) {
- // Breaks the callback loop.
- return false;
- }
-
- if (Common::FS::IsDir(path)) {
- watch_list.append(QString::fromStdString(Common::FS::PathToUTF8String(path)));
-
- // Shallow scans stop at the first level, so probe the standard layouts of loose
- // ExeFS dumps: <game>/exefs/main, <game>/base/exefs/main and their updates in
- // <root>/updates/<title id>/exefs/main.
- if (!deep_scan && target == ScanTarget::PopulateGameList) {
- for (const auto& content_root : {path, path / "base"}) {
- const auto exefs_main = content_root / "exefs" / "main";
- if (Common::FS::IsFile(exefs_main)) {
- process_candidate(exefs_main);
- }
-
- const auto updates = content_root / "updates";
- if (Common::FS::IsDir(updates)) {
- Common::FS::IterateDirEntries(
- updates,
- [&process_candidate](const std::filesystem::path& entry) {
- const auto update_main = entry / "exefs" / "main";
- if (Common::FS::IsFile(update_main)) {
- process_candidate(update_main);
- }
- return true;
- },
- Common::FS::DirEntryFilter::Directory);
- }
- }
- }
-
- return true;
+ break;
}
-
- const auto physical_name = Common::FS::PathToUTF8String(path);
- if (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name)) {
- process_candidate(path);
+ // Loose executables cannot contribute NCA content to the manual provider.
+ if (target == ScanTarget::FillManualContentProvider &&
+ IsExtractedNCAMain(Common::FS::PathToUTF8String(path))) {
+ continue;
}
-
- return true;
- };
-
- if (deep_scan) {
- Common::FS::IterateDirEntriesRecursively(dir_path, callback,
- Common::FS::DirEntryFilter::All);
- } else {
- Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::All);
+ process_candidate(path);
}
}
void GameListWorker::run() {
+ const auto started = std::chrono::steady_clock::now();
watch_list.clear();
provider->ClearAllEntries();
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
- RecordEvent([=](GameListModel* model) { model->AddDirEntry(game_list_dir); });
+ auto pending = std::make_shared<std::unique_ptr<GameListDir>>(game_list_dir);
+ RecordEvent([=](GameListModel* model) { model->AddDirEntry(pending->release()); });
};
for (UISettings::GameDir& game_dir : game_dirs) {
@@ -597,15 +549,32 @@ void GameListWorker::run() {
DirEntryReady(game_list_dir);
if (scan) {
- ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
- game_list_dir);
- ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
- game_list_dir);
+ const auto discovery = GameListDiscovery::Discover(
+ std::filesystem::u8path(game_dir.path), game_dir.deep_scan,
+ [](const auto& path) {
+ const auto name = Common::FS::PathToUTF8String(path);
+ return HasSupportedFileExtension(name) || IsExtractedNCAMain(name);
+ },
+ [this] { return stop_requested.load(); });
+ for (const auto& directory : discovery.directories) {
+ watch_list.append(QString::fromStdString(Common::FS::PathToUTF8String(directory)));
+ }
+ LOG_INFO(Frontend,
+ "Discovery: candidates={} directories={} skipped_romfs={} errors={} cancelled={}",
+ discovery.files.size(), discovery.directories.size(), discovery.skipped_romfs,
+ discovery.errors, stop_requested.load());
+ ScanFileSystem(ScanTarget::FillManualContentProvider, discovery.files, game_list_dir);
+ ScanFileSystem(ScanTarget::PopulateGameList, discovery.files, game_list_dir);
} else {
AddTitlesToGameList(game_list_dir);
}
}
+ watch_list.removeDuplicates();
+ LOG_INFO(Frontend, "Game discovery finished: elapsed_ms={} watched={} cancelled={}",
+ std::chrono::duration_cast<std::chrono::milliseconds>(
+ std::chrono::steady_clock::now() - started).count(),
+ watch_list.size(), stop_requested.load());
RecordEvent([this](GameListModel* model) { model->DonePopulating(watch_list); });
processing_completed.Set();
}
diff --git a/src/qt_common/game_list/worker.h b/src/qt_common/game_list/worker.h
index cbc1fa7021..d5bb5fbd7b 100644
--- a/src/qt_common/game_list/worker.h
+++ b/src/qt_common/game_list/worker.h
@@ -8,8 +8,10 @@
#include <atomic>
#include <deque>
+#include <filesystem>
#include <memory>
#include <string>
+#include <vector>
#include <QList>
#include <QObject>
@@ -80,7 +82,7 @@ private:
PopulateGameList,
};
- void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
+ void ScanFileSystem(ScanTarget target, const std::vector<std::filesystem::path>& files,
GameListDir* parent_dir);
std::shared_ptr<FileSys::VfsFilesystem> vfs;
diff --git a/src/yuzu/game/game_list.cpp b/src/yuzu/game/game_list.cpp
index cd7fc19de4..17183c02ec 100644
--- a/src/yuzu/game/game_list.cpp
+++ b/src/yuzu/game/game_list.cpp
@@ -155,6 +155,10 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
item_model->PopulateAsync(game_dirs);
}
+void GameList::SetScanEnabled(bool enabled) {
+ item_model->SetScanEnabled(enabled);
+}
+
void GameList::SaveInterfaceLayout() {
tree_view->SaveInterfaceLayout();
}
diff --git a/src/yuzu/game/game_list.h b/src/yuzu/game/game_list.h
index 1540dd9cf0..161e66195f 100644
--- a/src/yuzu/game/game_list.h
+++ b/src/yuzu/game/game_list.h
@@ -76,6 +76,7 @@ public:
bool IsEmpty() const;
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
+ void SetScanEnabled(bool enabled);
void SaveInterfaceLayout();
void LoadInterfaceLayout();