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-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp2
-rw-r--r--src/video_core/texture_cache/texture_cache.h8
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.cpp2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index bdb4494a15..6aee241dc2 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -414,7 +414,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
LOG_WARNING(Shader, "Storage buffer failed to track, using global memory fallbacks");
return;
}
- LOG_WARNING(Shader, "Storage buffer tracked without bias, index {} offset {}",
+ LOG_DEBUG(Shader, "Storage buffer tracked without bias, index {} offset {}",
storage_buffer->index, storage_buffer->offset);
}
// Collect storage buffer and the instruction
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index b95d9d8a39..62cd523073 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -260,7 +260,7 @@ void TextureCache<P>::TickFrame() {
largest.end(), [](const auto& a, const auto& b) { return a.first > b.first; });
for (size_t i = 0; i < std::min<size_t>(12, largest.size()); ++i) {
const Image& image = *largest[i].second;
- LOG_INFO(HW_GPU, " {} MiB: {:#x} {}x{}x{} layers {} levels {} format {} type {} flags {:#x}",
+ LOG_DEBUG(HW_GPU, " {} MiB: {:#x} {}x{}x{} layers {} levels {} format {} type {} flags {:#x}",
largest[i].first >> 20, image.gpu_addr, image.info.size.width, image.info.size.height,
image.info.size.depth, image.info.resources.layers, image.info.resources.levels,
static_cast<u32>(image.info.format), static_cast<u32>(image.info.type),
@@ -270,7 +270,7 @@ void TextureCache<P>::TickFrame() {
for (const auto& [format, total] : by_format) formats.emplace_back(total.first, format);
std::sort(formats.rbegin(), formats.rend());
for (size_t i = 0; i < std::min<size_t>(8, formats.size()); ++i) {
- LOG_INFO(HW_GPU, " format {}: {} MiB in {} images", formats[i].second, formats[i].first >> 20,
+ LOG_DEBUG(HW_GPU, " format {}: {} MiB in {} images", formats[i].second, formats[i].first >> 20,
by_format[formats[i].second].second);
}
if constexpr (requires { runtime.LogMemoryStatistics(); }) {
@@ -286,7 +286,7 @@ void TextureCache<P>::TickFrame() {
std::sort(shapes.rbegin(), shapes.rend());
for (size_t i = 0; i < std::min<size_t>(10, shapes.size()); ++i) {
const u64 key = shapes[i].second;
- LOG_INFO(HW_GPU, " created {}x: format {} type {} levels {} layers {} {}x{} (last at {:#x})",
+ LOG_DEBUG(HW_GPU, " created {}x: format {} type {} levels {} layers {} {}x{} (last at {:#x})",
shapes[i].first, key >> 56, (key >> 52) & 0xF, (key >> 48) & 0xF,
(key >> 36) & 0xFFF, (key >> 18) & 0x3FFFF, key & 0x3FFFF,
created_shapes[key].second);
@@ -1763,7 +1763,7 @@ ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr,
storage_info.native_tiling = gpu_memory->UsesNativeTiling();
if (storage_info.native_tiling && info.type == ImageType::e3D) {
// Switch 2 3D images (lighting/fog volumes) are rare: log each one's shape.
- LOG_INFO(HW_GPU, "3D image at {:#x}: {}x{}x{} levels {} format {} block {}x{}x{}",
+ LOG_DEBUG(HW_GPU, "3D image at {:#x}: {}x{}x{} levels {} format {} block {}x{}x{}",
gpu_addr, info.size.width, info.size.height, info.size.depth, info.resources.levels,
static_cast<u32>(info.format), info.block.width, info.block.height, info.block.depth);
}
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
index 27f8fa6b4c..8bf692b00e 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
@@ -465,7 +465,7 @@ void LogMemoryStatistics(const Device& device) {
if (s.blockCount == 0) {
continue;
}
- LOG_INFO(Render_Vulkan, "VMA type {} (heap {}, flags {:#x}): {} blocks {} MiB, {} allocations {} MiB",
+ LOG_DEBUG(Render_Vulkan, "VMA type {} (heap {}, flags {:#x}): {} blocks {} MiB, {} allocations {} MiB",
type, properties->memoryTypes[type].heapIndex,
static_cast<u32>(properties->memoryTypes[type].propertyFlags), s.blockCount,
s.blockBytes >> 20, s.allocationCount, s.allocationBytes >> 20);