| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Project Andio | Kelebek1 | 2022-07-22 | 1 | -1369/+0 |
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| * | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 2022-06-13 | 1 | -2/+2 |
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| * | command_generator: Use u8 for tap index lut | Morph | 2022-05-13 | 1 | -8/+8 |
| | | | | | Using this smaller type saves 1024 bytes in the compiled executable. | ||||
| * | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
| * | common/logging: Move Log::Entry declaration to a separate header | ameerj | 2021-10-01 | 1 | -0/+3 |
| | | | | | This reduces the load of requiring to include std::chrono in all files which include log.h | ||||
| * | Merge pull request #6571 from Kelebek1/Mix | bunnei | 2021-07-12 | 1 | -0/+9 |
| |\ | | | | | audio_core: Replace NaN mix volume samples with silence | ||||
| | * | Replace NaN mix volume samples with silence. | Kelebek1 | 2021-07-08 | 1 | -0/+9 |
| | | | | | | | | | Fixes Xenoblade Chronicles 2 blowing out the audio. | ||||
| * | | Merge pull request #6564 from Kelebek1/Audio | Morph | 2021-07-08 | 1 | -16/+48 |
| |\ \ | |/ |/| | Support more PCM formats | ||||
| | * | Support more PCM formats. Fixes Ys IX audio. | Kelebek1 | 2021-07-06 | 1 | -16/+48 |
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| * | | audio_core: Preserve front channel volume after 6 to 2 downmix | Kelebek1 | 2021-07-08 | 1 | -38/+48 |
| |/ | | | | | | Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. | ||||
| * | Fix XC2/VOEZ crashing, add audio looping and a few misc fixes | Kelebek1 | 2021-07-01 | 1 | -34/+42 |
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| * | revert to std::sin and std::cos | Chloe Marcec | 2021-02-12 | 1 | -2/+2 |
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| * | address issues | Chloe Marcec | 2021-02-12 | 1 | -10/+12 |
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| * | audren: Implement I3dl2Reverb | Chloe Marcec | 2021-02-12 | 1 | -17/+338 |
| | | | | | Most notable fix is the voices in Fire Emblem Three Houses | ||||
| * | audren: Disable reverb for the time being | Chloe Marcec | 2021-02-01 | 1 | -1/+4 |
| | | | | | As this is causing issues in a few games, it's best to have it disabled until it's completely implemented | ||||
| * | audio_core: Make shadowing and unused parameters errors | Lioncash | 2020-12-03 | 1 | -11/+16 |
| | | | | | Moves the audio code closer to enabling warnings as errors in general. | ||||
| * | Revert "core: Fix clang build" | bunnei | 2020-10-20 | 1 | -120/+92 |
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| * | core: Fix clang build | Lioncash | 2020-10-17 | 1 | -92/+120 |
| | | | | | | | | Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | ||||
| * | audio_core/CMakeLists: Make warnings consistent with core | Lioncash | 2020-10-13 | 1 | -2/+1 |
| | | | | | Normalizes the warnings shared between audio_core and core. | ||||
| * | Merge pull request #4721 from lioncash/genfn | bunnei | 2020-09-29 | 1 | -2/+3 |
| |\ | | | | | codec: Make lookup table static constexpr | ||||
| | * | command_generator: Make lookup table static constexpr | Lioncash | 2020-09-25 | 1 | -2/+3 |
| | | | | | | | | | | | Allows compilers to elide needing to push these values on the stack every time the function is called. | ||||
| * | | audio_core: Resolve sign conversion warnings | Lioncash | 2020-09-25 | 1 | -6/+6 |
| |/ | | | | | | While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase. | ||||
| * | audio_core/command_generator: Use const references where applicable | Lioncash | 2020-09-17 | 1 | -10/+11 |
| | | | | | | | | | In a lot of cases, we can make use of const references rather than non-const references. While we're in the area we can silence some truncation and sign conversion warnings. | ||||
| * | audio_core/command_generator: Avoid an unnecessary copy in ↵ | Lioncash | 2020-09-17 | 1 | -1/+1 |
| | | | | | GenerateFinalMixCommand() | ||||
| * | Preliminary effects | David Marcec | 2020-08-17 | 1 | -4/+183 |
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| * | Disable biquad filter | David Marcec | 2020-08-14 | 1 | -8/+9 |
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| * | Reworked ADPCM decoder to allow better streaming | David Marcec | 2020-08-14 | 1 | -32/+87 |
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| * | mix buffer depopping | David Marcec | 2020-08-01 | 1 | -29/+94 |
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| * | adpcm streaming | David Marcec | 2020-07-30 | 1 | -22/+31 |
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| * | Address issues | David Marcec | 2020-07-25 | 1 | -78/+77 |
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| * | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 2020-07-25 | 1 | -0/+668 |
