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* Merge nx2 into nx2-experimentalkraibse41 hours3-4/+14
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| * audio_core: accept the Switch 2 audio renderer revisionduck9122 days3-4/+14
* | audio: don't free an upsampler when cleaning up a circular buffer sinkTakoroka4 days1-8/+3
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* Fix hang on emulation stop when audio renderer outlives its managerkraibse5 days1-1/+4
* Switch 2: aud:u audio, REv revision tag, job-slot events, open-file limitTakoroka7 days1-1/+5
* [audio_core] Fix jamboree crash due to OOB access (#4252)lizzie2026-08-052-105/+74
* [fmt] use {#:x} instead of 0x{:#x} (#4170)lizzie2026-07-251-1/+1
* [core/hle/kernel/svc] add missing CanContain check for {Un}MapProcessCodeMemo...lizzie2026-07-071-2/+6
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-231-3/+3
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-124-5/+14
* [audio] add splitter_size (#3477)Maufeat2026-02-114-14/+11
* [audio_core] Better biquad filter logic (#3235)MaranBr2025-12-312-62/+38
* [audio_core] Fix broken biquad effect (#3225)MaranBr2025-12-292-24/+22
* [audio] correct biquad filter v2 parameters (#3142)Maufeat2025-12-134-28/+118
* [qt_common, core, audio] remove duplicate string literal definitions, inline ...lizzie2025-11-172-40/+24
* [audio_core] Fix audio reverb effect acording to specs (#2976)MaranBr2025-11-081-44/+79
* [common] replace Common::BitCast with libc++ provided one (#2774)lizzie2025-10-221-13/+14
* [audio_core/hid] Audio REV12+15 support + HID fixes (#2719)unknown2025-10-1213-27/+529
* [audio_core] Fix audio reverb effect (#2646)MaranBr2025-10-022-14/+0
* [audio_core] Fix audio issue in The Legend of Zelda - Echoes of Wisdom (#2594)MaranBr2025-10-011-0/+15
* [common] remove ranges polyfill (#2546)lizzie2025-09-244-4/+7
* [meta] fix license headers (#2547)lizzie2025-09-2119-0/+57
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-0919-45/+45
* [meta] remove MicroProfile (#185)crueter2025-08-061-7/+3
* Revert "Add more audio logging to pinpoint issues better"edendev2025-04-301-11/+3
* Add more audio logging to pinpoint issues betteredendev2025-04-301-3/+11
* audio: formatLiam2024-02-202-5/+6
* audio: rewrite IAudioDeviceLiam2024-02-202-12/+8
* audio: rewrite IAudioRendererManagerLiam2024-02-208-39/+45
* Use the input process handle to get the correct application's memoryKelebek12024-01-284-8/+20
* Core: Clang format and other small issues.Fernando Sahmkow2024-01-181-1/+1
* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-0/+1
* Fix more typosViktor Szépe2024-01-154-9/+9
* ci: fix new codespell errorsLiam2023-10-021-1/+1
* Do not consider voice commands in time estimation, fix adpcm estimateKelebek12023-09-182-6/+8
* Merge pull request #11465 from Kelebek1/skip_remaining_resetliamwhite2023-09-101-11/+5
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| * Do not reset the command buffer command count each timeKelebek12023-09-071-11/+5
* | Fix data source version 1 command loopingKelebek12023-09-084-52/+72
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* Rework ADSP into a wrapper for appsKelebek12023-09-04154-1561/+637
* Fix node id index in DropVoicesKelebek12023-08-281-1/+1
* Use spans over guest memory where possible instead of copying data.Kelebek12023-07-022-74/+29
* Remove memory allocations in some hot pathsKelebek12023-06-2212-48/+47
* core_timing: Use CNTPCT as the guest CPU tickMorph2023-06-074-14/+8
* audio_renderer: resolve adsp thread deadlock shutdownLiam2023-06-042-6/+6
* Smooth out the DSP callback by adding a 5ms wait time limitKelebek12023-05-183-14/+10
* Wait for the terminate event before destroying a system instanceKelebek12023-05-011-4/+1
* Merge pull request #9969 from bylaws/masterbunnei2023-04-014-25/+4
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| * Run clang-formatBilly Laws2023-03-271-1/+1
| * audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws2023-03-274-24/+4
| * audio: Interpolate system manager sample count using host sink sample infoBilly Laws2023-03-261-1/+0