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* Switch 2: back GPU-only regions, pace presents, interleaved split methodsTakoroka7 days2-0/+18
* [audio] persistent device volume control (#4416)xbzk2026-09-144-12/+22
* [audio] hint openslES as audio driver on android to fix mute screen recording...xbzk2026-09-111-0/+8
* [android] Replace Oboe audio with SDL3 audio (#4338)crueter2026-09-023-324/+0
* [audio/sdl3] fix mismatches OS mixer settings for sdl3/cubeb audio backends (...lizzie2026-08-281-27/+28
* [*, docs] remove UTF8 and make docs ASCII only (#4166)lizzie2026-07-071-1/+1
* [audio_core] fix OOB copy when silencing channel on shutdown (#3969)lizzie2026-05-311-4/+2
* [externals] Update to SDL3 (#3952)Kaydax2026-05-183-42/+100
* [common/logging] Simplify logging logic and fix issues when logging before sy...lizzie2026-03-124-7/+10
* [audio] Fix release buffer for audio input (#3336)Maufeat2026-01-181-1/+11
* [audio_core] Fix audio mute by removing minimum volume limit (#3194)MaranBr2025-12-271-1/+0
* [audio_core] Fix audio reverb effect acording to specs (#2976)MaranBr2025-11-081-2/+2
* [audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)MaranBr2025-11-071-2/+2
* [audio_core] Slightly increase audio latency (#2944)MaranBr2025-11-041-4/+4
* [audio_core] Decrease wait_for a little bit (#2937)Caio Oliveira2025-11-021-1/+1
* [audio_core] Remove unused files and make audio rendering more safe (#2903)MaranBr2025-10-312-63/+52
* [Audio] Tighten sink queue back pressure (#2840)Ribbit2025-10-282-5/+11
* [audio] Fix BOTW by increasing ring-size (#2822)lizzie2025-10-242-115/+60
* [audio] replace ReaderWriterQueue with the generic SPSC queue (#2745)lizzie2025-10-162-6/+10
* [common] use libc++ provided jthread instead of in-house one (which deadlocks...lizzie2025-10-011-2/+1
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-092-7/+7
* [icc] fix intel c++ compiler errors (#146)lizzie2025-07-301-1/+3
* [audio_core] Revert EA3835 audio sink changes (#136)crueter2025-07-275-9/+114
* [build, cmake] port to solaris (#96)lizzie2025-07-231-0/+4
* [desktop, core] yuzu -> Eden, eden -> Edencrueter2025-07-191-4/+4
* oboe_sink: handle temporary stream creation failureLiam2024-02-231-2/+6
* scope_exit: Make constexprFearlessTobi2024-02-192-3/+5
* Merge pull request #12387 from liamwhite/oboeFernando S2023-12-193-0/+311
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| * oboe_sink: specify additional required parametersLiam2023-12-181-13/+27
| * oboe_sink: set low latency performance modeLiam2023-12-171-0/+2
| * oboe_sink: implement channel count queryingLiam2023-12-171-12/+35
| * android: add oboe audio sinkLiam2023-12-173-0/+272
* | audio: skip coefficient normalization for downmixLiam2023-12-161-4/+2
* | Have GetActiveChannelCount return the system channels instead of host device ...Kelebek12023-12-164-19/+42
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* audio_core: ignore renderer wait when stream is pausedLiam2023-11-124-4/+18
* audio: fix shutdown deadlock in audio rendererLiam2023-10-131-0/+4
* audio: allow more latency in cubeb initializationLiam2023-08-272-8/+3
* Pre-test opening a stream for audio backends, fall back to null if not suitable.Kelebek12023-08-235-38/+117
* (ui,)settings: Use explicit instantiationlat9nq2023-07-211-3/+2
* settings,general: Rename non-confirming enumslat9nq2023-07-211-2/+3
* configure_audio: Implement ui generationlat9nq2023-07-212-19/+23
* sink_stream: Resolve heap buffer corruption due to out of bounds writeMorph2023-06-302-17/+20
* Remove memory allocations in some hot pathsKelebek12023-06-223-9/+13
* core_timing: Use CNTPCT as the guest CPU tickMorph2023-06-071-1/+0
* android: audio_core: sink_stream: Remove unnecessary check.bunnei2023-06-051-3/+0
* Merge pull request #10508 from yuzu-emu/limebunnei2023-06-051-0/+3
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| * android: audio_core: Avoid shutdown hang.bunnei2023-06-031-0/+3
* | audio_renderer: resolve adsp thread deadlock shutdownLiam2023-06-042-4/+6
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* Audren wait as suggested by ByLawsKelebek12023-05-271-0/+3
* Smooth out the DSP callback by adding a 5ms wait time limitKelebek12023-05-181-2/+2