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* [msvc] fix error with new <T>bitfields (#4196)lizzie2026-07-131-21/+17
| | | | | | | | | fixes MSVC build errors Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4196 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [common] rework BitField and BitUtil, use concepts whenever possible (#4076)lizzie2026-07-091-16/+16
| | | | | | | | | | test no regressions especially on Liiinux Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4076 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hle,display,overlay,starter,hid] add overlay functions, starter applet ↵Maufeat2025-11-271-2/+1
| | | | | | | | | | | | | | | | | | | | (initially), HID handheld for system applets and fw21 stubs (#3080) Adds fully functional overlay display. - Enable Overlay Applet via "View" -> "Enable Overlay Display Applet" - Open the overlay by pressing the home button for over 1s - Can adjust volume - Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?) - Future TODO(?): Adjust Brightness implementation for host system - Inputs are properly registered. e.g. if overlay open, application does not register inputs. You can control volume and airplane mode outside of the emulator window Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* [meta] fix license headers (#2547)lizzie2025-09-211-0/+3
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-091-1/+1
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* service: hid: Create abstracted pad structuregerman772024-01-111-1/+1
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* hid_core: Move hid to it's own subprojectNarr the Reg2024-01-051-0/+228