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* [*] fix clangarm64 compilation (#4521)crueter2026-10-111-1/+3
| | | | | | | | | | | | | | | seems like a lot less headers are pulling in vector Signed-off-by: crueter <crueter@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4521 Reviewed-by: lizzie <lizzie@eden-emu.dev>
* [hid_core] Code cleanup (#4461)MaranBr2026-09-262-20/+4
| | | | | | | | | | | | - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This is just a code cleanup. This is no longer necessary due to commit #4457. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4461 Reviewed-by: lizzie <lizzie@eden-emu.dev>
* [am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets ↵PavelBARABANOV2026-09-251-10/+13
| | | | | | | | | | | | | | | | | (#4475) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Overlay applet: use IsOverlayOpenLocked to pick the Z-index, so the darkening background is only layered above the game while the overlay is open. - Vulkan: skip the SGSR pass for applet layers to avoid presenting a black frame. - Partial revert fix crashes in games on UE with the overlay applet enabled. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4475 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: lizzie <lizzie@eden-emu.dev>
* [npad,hid,am] npad WriteEmptyEntry fix, hid function 551 stub, and applet ↵xbzk2026-09-181-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PopOutData rework (#4442) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- This was intended to fix Dave the Diver issue, but we found a real silly hid bug, then a maybe broader applet issue: By testing with John it was found out only the last controller connected worked, the others caused the game to freeze peacefully, no crashes, suggesting some loop or deadlock. After seeking that lead, it was found that the freeze was caused by a malformed HID history entry when the controller applet removed P2. Pressing P1 opens the controller applet, then Qt applet disconnects P2, which is expected. Upon seeking callstack and hid sync path, it was found out that NPad::WriteEmptyEntry: was using: ReadCurrentEntry().sampling_number + 1 instead of: ReadCurrentEntry().state.sampling_number + 1 (checked AtomicStorage in src\hid_core\resources\ring_lifo.h) Fixing that fixed the freeze, but killed the sound! Later handheld/docked was accidentally clicked and sound returned. Good lead. Then i just had to corner which part of the toggle was causing the refresh and do something similar at the controller applet return routine (PopOutData in library_applet_accessor.cpp). This part seems harmless, but i'm not clearly sure about how proper it is, since it was like a transplant and test operation. UPDATE: To try Diablo 3 on my machine it was needed to stub HID function 551. And to fix all abnormalies like multiple applet requests and crash the function PopOutData was reworked to ensurey idempotency among different applet focus conditions: focus state changed: updates state and signals if needed no state change, HLE application frontend: requests focus state changed notification already pending change message: flag remains true and no duplicate pushed to queue entry Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4442 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: lizzie <lizzie@eden-emu.dev>
* [common] remove unused vector_math.h fluff (#4333)lizzie2026-09-0811-148/+149
| | | | | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- We don't use half of this file for anything -- it's dead code also the NEON intrinsic replacements suck -- we are not beating GLM (plus we use registers for decomposition instead of using vec regs like everyone else does, so the "optimizations" dont matter) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4333 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
* [cmake] Fix some macOS compilation errors (#4350)lizzie2026-09-051-0/+7
| | | | | | | | | | | | | | | | | | | | Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms. Fixes other miscellaneous errors that pop up on Clang 23 as well. Signed-off-by: Lizzie lizzie@eden-emu.dev Signed-off-by: crueter crueter@eden-emu.dev - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [common] Switch to boost::unordered_flat containers (#4326)crueter2026-08-313-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Replaces all instances of ankerl's unordered map/set with boost's `unordered_flat_*` classes. This uses std::hash since boost::hash is actually a lot slower. Also adds an abstraction layer in `Common` so future changes are quicker and easier. Other implementation details: - ankerl provided hash specializations for tuple and pair, so those were ported here - std::erase_if doesn't work on boost, so just used the ADL'd erase_if This should be about equal or superior performance as unordered_dense for everything except iteration. Signed-off-by: crueter <crueter@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4326 Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [core, hle, video_core, memory] Improve multi-process, display layers, ↵Maufeat2026-08-298-24/+72
| | | | | | | | | | | | | | | | | | | | | dynamic shader cache and rework overlay (#4238) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- - Dynamic shader cache reloading capability for qlaunch - Multi-process improvements (thanks to @frank1734), instead of just using the main application we now respect caller process (also did it for HID devices while I was at it) - Layer stack masks & shared buffer screenshot for video core, added different masks (screenshot, recording, etc.) this was discovered as an issue due to how in qlaunch the transition was not right between applications. May not be perfect but also fixes screenshots while using qlaunch - Reworked overlay display management (input and visibility) - instead of random numbers as I've previously did, I decided to add an AppletZIndex enum for better readability. Also split capability of input by touch and gamepad. - etc. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4238 Reviewed-by: Samuel <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hle/service] stub missing homebrew services, fix NPad/caps crashes (#4264)lizzie2026-08-183-6/+15
| | | | | | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- this PR adds various missing services (acc:e, acc:e:u1) to expand homebrew compatibility notably this also fixes NPad related crashes due to nullref Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4264 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [cmake] Add ENABLE_WERROR option (#4080)lizzie2026-08-091-1/+1
| | | | | | | | | | Should warnings be errors? that's a philosophical debate which I can only answer with "no, but if you think otherwise here is an option for you" Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4080 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hid_core] fix NPad crash on pikmin 4 due to nullref (#4249)lizzie2026-08-051-2/+5
| | | | | | | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4249 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
* [hid] Add Quaternion to ReloadInput (#4240)Maufeat2026-07-311-0/+1
| | | | | | | | | | | | | | - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Adds Quaternion to ReloadInput. What does it fix? Displays correct space in VR (only test on SSBU) not tested any further. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4240 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [msvc] fix error with new <T>bitfields (#4196)lizzie2026-07-134-36/+32
| | | | | | | | | fixes MSVC build errors Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4196 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [common] rework BitField and BitUtil, use concepts whenever possible (#4076)lizzie2026-07-096-37/+37
| | | | | | | | | | test no regressions especially on Liiinux Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4076 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hid_core, input_common] use std::numbers::pi{_v} instead of re-defining (#4160)lizzie2026-07-072-4/+9
| | | | | | | | | | don't reinvent the wheel, simple as that. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4160 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [hid_core] fix LM2 crash due to callbacks not being removed properly (#4178)lizzie2026-07-075-45/+44
| | | | | | | | | | | | the function returned the key AFTER this one, which points to an invalid object basically its like "oh im returning the index AFTER Myself" off-by-1 error basically; now it returns OUR own key. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4178 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [vk] Clamp dynamic descriptors based on device limits (#4115)lizzie2026-06-301-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Should fix this specific crash ``` * thread #82, name = 'GPU', stop reason = Exception 0xc0000005 encountered at address 0x7ff7e5193e89: Access violation reading location 0x00000098 * frame #0: 0x00007ff7e5193e89 eden.exe`std::unique_ptr<Vulkan::Scheduler::CommandChunk,std::default_delete<Vulkan::Scheduler::CommandChunk> >::operator->(this=<unavailable>) at memory:3453 [inlined] frame #1: 0x00007ff7e5193e81 eden.exe`void Vulkan::Scheduler::DispatchWork(this=0x0000000000000000) at vk_scheduler.cpp:146 frame #2: 0x00007ff7e5193d8f eden.exe`void Vulkan::Scheduler::WaitWorker(this=<unavailable>) at vk_scheduler.cpp:133 frame #3: 0x00007ff7e54f472e eden.exe`void Vulkan::UpdateDescriptorQueue::Acquire(this=0x0000026c77cfb4b8) at vk_update_descriptor.cpp:41 frame #4: 0x00007ff7e5537a43 eden.exe`void Vulkan::ASTCDecoderPass::Assemble(this=0x0000026c794fba10, image=0x0000026cfb794850, map=0x00000025e28fcb30, swizzles=<unavailable>) at vk_compute_pass.cpp:603 frame #5: 0x00007ff7e55043e1 eden.exe`void Vulkan::TextureCacheRuntime::AccelerateImageUpload(this=<unavailable>, image=0x0000026cfb794850, map=0x00000025e28fcb30, swizzles=size=10, z_start=0, z_count=0) at vk_texture_cache.cpp:2482 frame #6: 0x00007ff7e5516592 eden.exe`void VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::UploadImageContents<struct Vulkan::StagingBufferRef>(this=<unavailable>, image=0x0000026cfb794850, staging=0x00000025e28fcb30) at texture_cache.h:1147 frame #7: 0x00007ff7e551523d eden.exe`void VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::RefreshContents(this=0x0000026c794fd800, image=0x0000026cfb794850, image_id=(index = 3801072224)) at texture_cache.h:1133 frame #8: 0x00007ff7e5517b50 eden.exe`struct Common::SlotId VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::JoinImages(this=0x0000026c794fd800, info=<unavailable>, gpu_addr=25374426112, cpu_addr=2254181376) at texture_cache.h:1644 frame #9: 0x00007ff7e5516ff6 eden.exe`struct Common::SlotId VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::InsertImage(this=0x0000026c794fd800, info=0x00000025e28fd270, gpu_addr=25374426112, options=0x0) at texture_cache.h:1513 frame #10: 0x00007ff7e5516a60 eden.exe`struct Common::SlotId VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::FindOrInsertImage(this=0x0000026c794fd800, info=0x00000025e28fd270, gpu_addr=25374426112, options=0x0) at texture_cache.h:1194 frame #11: 0x00007ff7e5515a13 eden.exe`struct Common::SlotId VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::CreateImageView(this=0x0000026c794fd800, config=0x00000025e28fd370) at texture_cache.h:1173 frame #12: 0x00007ff7e550cd64 eden.exe`struct Common::SlotId VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::VisitImageView(this=0x0000026c794fd800, index=4586, compute=<unavailable>) at texture_cache.h:554 frame #13: 0x00007ff7e550d181 eden.exe`void VideoCommon::TextureCache<struct Vulkan::TextureCacheParams>::FillImageViews(this=0x0000026c794fd800, views=size=5, compute=<unavailable>, blacklist=<unavailable>) at texture_cache.h:227 frame #14: 0x00007ff7e58896e4 eden.exe`Vulkan::GraphicsPipeline::ConfigureImpl<Vulkan::(anonymous namespace)::SimpleStorageSpec>(this=0x0000026f865c1a60, is_indexed=<unavailable>) at vk_graphics_pipeline.cpp:415 frame #15: 0x00007ff7e5889479 eden.exe`<lambda_1>::operator(pl=<unavailable>, is_indexed=<unavailable>) at vk_graphics_pipeline.h:123 [inlined] frame #16: 0x00007ff7e5889474 eden.exe`<lambda_1>::__invoke(pl=<unavailable>, is_indexed=<unavailable>) at vk_graphics_pipeline.h:123 frame #17: 0x00007ff7e519d2a8 eden.exe`Vulkan::GraphicsPipeline::Configure(this=0x0000026f865c1a60, is_indexed=<unavailable>) at vk_graphics_pipeline.h:105 [inlined] frame #18: 0x00007ff7e519d29d eden.exe`Vulkan::RasterizerVulkan::PrepareDraw<`lambda at D:\a\g\g\eden-source\src\video_core\renderer_vulkan\vk_rasterizer.cpp:256:29'>(this=0x0000026c764f9368, is_indexed=<unavailable>, draw_func=0x00000025e28fdb80) at vk_rasterizer.cpp:244 frame #19: 0x00007ff7e519d1db eden.exe`void Vulkan::RasterizerVulkan::Draw(this=<unavailable>, is_indexed=<unavailable>, instance_count=<unavailable>) at vk_rasterizer.cpp:256 frame #20: 0x00007ff7e50d9025 eden.exe`void Tegra::HLE_DrawIndexedIndirect::Fallback(this=0x0000026f2af85118, maxwell3d=0x0000026ccbf9eb00, parameters=size=6) at macro.cpp:178 frame #21: 0x00007ff7e50d8f21 eden.exe`void Tegra::HLE_DrawIndexedIndirect::Execute(this=0x0000026f2af85118, maxwell3d=0x0000026ccbf9eb00, parameters=size=6) at macro.cpp:129 frame #22: 0x00007ff7e50db607 eden.exe`Tegra::MacroEngine::Execute::<lambda_0>::operator(this=0x00000025e28fde70, acm= Active Type = Tegra::HLE_DrawIndexedIndirect ) at macro.cpp:1362 frame #23: 0x00007ff7e50dada0 eden.exe`void Tegra::MacroEngine::Execute(this=0x0000026ccbfaa020, maxwell3d=0x0000026ccbf9eb00, method=418, parameters=<unavailable>) at macro.cpp:1392 frame #24: 0x00007ff7e4ef062b eden.exe`void Tegra::Engines::Maxwell3D::CallMacroMethod(this=0x0000026ccbf9eb00, method=<unavailable>, parameters=<unavailable>) at maxwell_3d.cpp:390 frame #25: 0x00007ff7e4ef04be eden.exe`void Tegra::Engines::Maxwell3D::ProcessMacro(this=0x0000026ccbf9eb00, method=<unavailable>, base_start=<unavailable>, amount=5, is_last_call=<unavailable>) at maxwell_3d.cpp:223 frame #26: 0x00007ff7e4ef1673 eden.exe`void Tegra::Engines::Maxwell3D::CallMultiMethod(this=<unavailable>, method=<unavailable>, base_start=0x000001ea398e22f4, amount=<unavailable>, methods_pending=5) at maxwell_3d.cpp:419 frame #27: 0x00007ff7e4ef535a eden.exe`void Tegra::DmaPusher::CallMultiMethod(this=<unavailable>, base_start=0x000001ea398e22f4, num_methods=<unavailable>) const at dma_pusher.cpp:201 frame #28: 0x00007ff7e4ef5023 eden.exe`void Tegra::DmaPusher::ProcessCommands(this=0x0000026ccbfba698, commands=size=36) at dma_pusher.cpp:120 frame #29: 0x00007ff7e4ef4ced eden.exe`bool Tegra::DmaPusher::Step(this=0x0000026ccbfba698) at dma_pusher.cpp:88 frame #30: 0x00007ff7e4ef49f8 eden.exe`void Tegra::DmaPusher::DispatchCalls(this=0x0000026ccbfba698) at dma_pusher.cpp:40 frame #31: 0x00007ff7e4ede797 eden.exe`void Tegra::Control::Scheduler::Push(this=<unavailable>, channel=-493895072, entries=0x00000025e28fe2e0) at scheduler.cpp:31 frame #32: 0x00007ff7e4eedc7b eden.exe`VideoCommon::GPUThread::ThreadManager::StartThread::<lambda_0>::operator(this=<unavailable>, stop_token=stop_token @ 0x00000025e28ffb40) at gpu_thread.cpp:42 [inlined] frame #33: 0x00007ff7e4eedae8 eden.exe`std::invoke(_Obj=<unavailable>, _Arg1=0x0000026ccb3edef0) at type_traits:1680 [inlined] frame #34: 0x00007ff7e4eedac1 eden.exe`std::thread::_Invoke<std::tuple<`lambda at D:\a\g\g\eden-source\src\video_core\gpu_thread.cpp:29:27',std::stop_token>,0,1>(_RawVals=0x0000026ccb3edef0) at thread:60 frame #35: 0x00007ff8e87a37b0 ucrtbase.dll`wcsrchr + 336 ``` Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4115 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-2335-248/+363
| | | | | | | | | | reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
* [hid_core] fix bounds-check aruid index in GetControllerFromNpadIdType (#4064)BoiledElectricity2026-06-051-2/+10
| | | | | | | | | | | | | | | | | | | | | GetIndexFromAruid returns AruidIndexMax as the “not found” value, but both GetControllerFromNpadIdType overloads were using that value to index controller_data without checking it first. when a game routes through DisconnectNpad before its applet resource is registered, we can end up indexing past the end of controller_data. That seems to be what was crashing some games on launch, especially on macOS and Android, where the out-of-bounds read is less likely to just slide by unnoticed. So yeah, AruidIndexMax is a sentinel, not a real controller_data index, so we should not treat it like one. Fixes: https://github.com/eden-emulator/Issue-Reports/issues/438 Fixes: https://github.com/eden-emulator/Issue-Reports/issues/439 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4064 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [*] basic in-house cpp linting (#4039)lizzie2026-06-041-1/+1
| | | | | | | | | | | | - add `#pragma once` to remainder files - "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls - extra miscelly fixups Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
* [video_core] fix redundant resize-copy overload and just use default-init ↵lizzie2026-05-291-17/+7
| | | | | | | | | | | | | | | | | | | resize, to reduce stutter on Mario BP (#3874) before vs. after Mario Brothership kept remaking vectors of sizes 256 AND 4095 (TIC) and 1215 AND 524287 (TSC) every single frame, which resulted in a noticeable overhead the main cause was because of using `resize(n, c)` instead of `resize(n)` (also to aggressively resize for more room beforehand), the copy overload of resize does a copy of... well.. the value over the entire vector, additionally __append() keeps getting called because the capacity goes bonkers and all over the place ![image](/attachments/e3ba07fb-1c85-4d56-9b81-bb16a8150c15) ![image](/attachments/5c4eba26-015a-4c95-9b24-b41695a62e51) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3874 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hle/service{nvdrv,apm}] fixes for TetrisSwitch (#3983)lizzie2026-05-241-0/+5
| | | | | | | | | | | | - testriswitch submits buffers with a fence id of -1, just skip them instead of trying to process them? - apm:u, which is removed, but hey, backwards compat never hurted - another instance of shared_memory crashing NPad Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3983 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
* [hid_core] remove contentious mutex from EmulatedController and just rely on ↵lizzie2026-05-152-144/+60
| | | | | | | | | | | | atomic semantics for fields (#3866) inputs shouldnt be that critical to require a full mutex of them this relies on CPU guaranteeing u32/u16/u8 atomic load/stores for EmulatedController fields, which works on x86_64 but may not have the same behaviour on other architectures - thats why i wrap them in `std::atomic<>` Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3866 Reviewed-by: crueter <crueter@eden-emu.dev>
* [hle] handle NPad shared_memory being null on certain updates and cases (#3860)lizzie2026-04-271-9/+15
| | | | | | | | | | | Does NOT fix root issue with shared_memory of NPad yet, that is something probably separate I'd like to suspect it's because every NPad by default it's expected to have shared memory, even when not explicitly initialized, but seems unlikely Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3860 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
* [common] unify std::random_device (#3801)lizzie2026-03-311-8/+11
| | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [hid] shared memory crashes (#3784)maufeat2026-03-271-0/+4
| | | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3784 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Co-committed-by: maufeat <sahyno1996@gmail.com>
* [cmake] fixes for XCode when having languages other than C/C++ (#3772)lizzie2026-03-261-7/+7
| | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3772 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [common/logging] Simplify logging logic and fix issues when logging before ↵lizzie2026-03-123-5/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | system is created (#3688) - our logging code was bigger than spdlog itself, why???? just keep it simple - fix issues when logging before logging system is even started - removes the "initialized logging twice" issue - removes uneeded indirection in file logging - uses direct formatting instead of jumping hoopla-around the fmt::format() ressult - code duplication and dead code removal as usual I did explore dup2() but I think it's not worth the hassle I did try `fwopen()` but it's better if things are just kept as-is. there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [*] change all std::unordered_map and std::unordered_set into ↵lizzie2026-02-103-7/+13
| | | | | | | | | | | | | | | | | | | ankerl::unordered_dense::map/set variants (#3442) mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [hle,display,overlay,starter,hid] add overlay functions, starter applet ↵Maufeat2025-11-271-2/+1
| | | | | | | | | | | | | | | | | | | | (initially), HID handheld for system applets and fw21 stubs (#3080) Adds fully functional overlay display. - Enable Overlay Applet via "View" -> "Enable Overlay Display Applet" - Open the overlay by pressing the home button for over 1s - Can adjust volume - Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?) - Future TODO(?): Adjust Brightness implementation for host system - Inputs are properly registered. e.g. if overlay open, application does not register inputs. You can control volume and airplane mode outside of the emulator window Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
* nuke: Goodbye PCH, you will not be missed (#2821)Caio Oliveira2025-10-272-11/+0
| | | | | | | | Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
* [meta] fix building with clang 21.1.4 (#2839)Caio Oliveira2025-10-271-1/+1
| | | | | | | Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839 Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
* [hid_core] Fix a specific case where all controllers get disconnected by ↵MaranBr2025-10-172-5/+15
| | | | | | | | | | | certain games (#2759) There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
* [hid_core] Quick fix for PR 2747 (#2753)MaranBr2025-10-161-4/+9
| | | | | | | | | Ensures that only the controllers enabled in the settings remain active when the game is running. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2753 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
* [hid_core] Fix a crash related to setting controls while the game is running ↵MaranBr2025-10-162-6/+8
| | | | | | | | | | | | (#2747) This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
* [audio_core/hid] Audio REV12+15 support + HID fixes (#2719)unknown2025-10-123-4/+29
| | | | | | | | | | | | | | | | This fixes newer updates / games. Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games. Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation. Co-authored-by: Zephyron <zephyron@citron-emu.org> Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: unknown <sahyno1996@gmail.com> Co-committed-by: unknown <sahyno1996@gmail.com>
* [tools, cmake] refactor: update/hash check scripts, use tags for some more ↵crueter2025-10-054-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | deps, proper CPMUtil separation (#2666) Uses tags for a bunch of deps that can use them Also adds a bunmch of scripts to tools/cpm, notably for checking hashes and checking for updates. TODO for the future: - CI target to check hashes - Weekly CI to check for updates Need to get that other CI runner up additional stuff - Ports gentoo fixes - makes solaris work (TODO: sdl2) - way better docs - properly separates CPMUtil as a standalone project Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2666 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
* [hid_core/frontend] use shared lock for accesses on emulated controller ↵lizzie2025-09-242-48/+50
| | | | | | | | | | | (reduces contention in FBSD) (#2553) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2553 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [common] remove ranges polyfill (#2546)lizzie2025-09-241-1/+1
| | | | | | | | | Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [meta] fix license headers (#2547)lizzie2025-09-2122-0/+66
| | | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [cmake] enable clang-cl and WoA builds (#348)lizzie2025-09-0922-26/+26
| | | | | | | | | | | | | | Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* [icc] fix intel c++ compiler errors (#146)lizzie2025-07-301-1/+3
| | | | | | Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
* fix uninit values in applet and mouse (#114)Esther10242025-05-191-1/+1
| | | | | | | | read before written; initialize so valgrind stops complaining Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/114 Co-authored-by: Esther1024 <danishreyjavik@outlook.com> Co-committed-by: Esther1024 <danishreyjavik@outlook.com>
* everything related to the FW 20 has been deleted.Pavel Barabanov2025-05-114-5/+5
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* Fixes second controller not detected in DKTF and possibly other gamesMaran Br2025-05-091-10/+8
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* renamed SetTouchScreenOutputRanges to SetTouchScreenOutputRanges [20.0.0+]Pavel Barabanov2025-05-034-5/+5
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* Update fmt to allow for v11crueter2025-04-101-1/+1
| | | Signed-off-by: swurl <swurl@swurl.xyz>
* Merge pull request #13135 from german77/hid-interfaceliamwhite2024-02-275-77/+54
|\ | | | | service: hid: Migrate HidServer to new IPC
| * service: hid: Migrate HidServer to new IPCNarr the Reg2024-02-233-38/+54
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| * service: hid: Move and migrate AppletResource and ActiveVibrationDeviceNarr the Reg2024-02-232-39/+0
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