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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-1585/+0
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* vulkan: Fix rescaling push constant usageameerj2021-11-161-29/+29
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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-13/+52
| | | | Thanks for everything!
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+35
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* Simply legacy attribute implementFeng Chen2021-11-041-53/+95
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* Support gl_FogFragCoord attributevonchenplus2021-10-311-44/+41
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* Support gl_BackSecondaryColor attributevonchenplus2021-10-261-0/+16
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* Support gl_FrontSecondaryColor attributevonchenplus2021-10-261-0/+16
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* Support gl_BackColor attributevonchenplus2021-10-261-0/+16
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* Detail adjustmentFeng Chen2021-09-081-13/+14
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* Detail adjustmentFeng Chen2021-09-081-20/+27
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* Re-implement get unused locationFeng Chen2021-09-071-30/+30
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* Move attribute related definitions to spirv anonymous namespaceFeng Chen2021-09-071-2/+4
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* Dynamic get unused locationFeng Chen2021-09-061-27/+49
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* Implement intput and output fixed fnc texturesFeng Chen2021-09-061-14/+16
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* Rename parametersFeng Chen2021-09-031-2/+2
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* Fix create GraphicsPipelines crashFeng Chen2021-09-031-5/+5
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* Add input/output locationFeng Chen2021-09-021-5/+13
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* Add colorfront and txtcoord supportFeng Chen2021-09-011-0/+14
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* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-221-1/+1
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* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-221-2/+3
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* spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp2021-07-221-1/+2
| | | | Fixes OpenGL.
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-43/+54
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* spirv: Properly handle devices without int8 and int16ReinUsesLisp2021-07-221-22/+30
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* spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp2021-07-221-2/+2
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* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-221-0/+3
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* spirv: Fix output generics with componentsReinUsesLisp2021-07-221-1/+1
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* opengl: Declare fragment outputs even if they are not usedReinUsesLisp2021-07-221-1/+1
| | | | | | Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change.
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-221-12/+14
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-221-9/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-221-1/+1
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* shader: Optimize NVN FallthroughFernandoS272021-07-221-0/+3
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+3
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* spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp2021-07-221-2/+2
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* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-221-36/+66
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* spirv: Desambiguate descriptor namesReinUsesLisp2021-07-221-9/+37
| | | | | Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching.
* shader: Implement indexed texturesReinUsesLisp2021-07-221-31/+48
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-0/+77
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* spirv: Fix ViewportMaskReinUsesLisp2021-07-221-1/+2
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* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-221-35/+34
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* shader: Implement SampleMaskReinUsesLisp2021-07-221-1/+4
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-0/+3
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-221-0/+4
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* shader: Implement PrimitiveIdReinUsesLisp2021-07-221-0/+3
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-221-42/+105
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* spirv: Implement image buffersReinUsesLisp2021-07-221-21/+49
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* spirv: Implement Layer storesReinUsesLisp2021-07-221-1/+8
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* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-221-7/+47
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-221-191/+249
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* shader: Implement geometry shadersReinUsesLisp2021-07-221-7/+36
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