| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | shader_recompiler: Rename backend emit_context files | ameerj | 2021-12-05 | 1 | -1585/+0 |
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| * | vulkan: Fix rescaling push constant usage | ameerj | 2021-11-16 | 1 | -29/+29 |
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| * | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 2021-11-16 | 1 | -13/+52 |
| | | | | | Thanks for everything! | ||||
| * | spirv: Implement rescaling patching | ReinUsesLisp | 2021-11-16 | 1 | -0/+35 |
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| * | Simply legacy attribute implement | Feng Chen | 2021-11-04 | 1 | -53/+95 |
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| * | Support gl_FogFragCoord attribute | vonchenplus | 2021-10-31 | 1 | -44/+41 |
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| * | Support gl_BackSecondaryColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+16 |
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| * | Support gl_FrontSecondaryColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+16 |
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| * | Support gl_BackColor attribute | vonchenplus | 2021-10-26 | 1 | -0/+16 |
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| * | Detail adjustment | Feng Chen | 2021-09-08 | 1 | -13/+14 |
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| * | Detail adjustment | Feng Chen | 2021-09-08 | 1 | -20/+27 |
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| * | Re-implement get unused location | Feng Chen | 2021-09-07 | 1 | -30/+30 |
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| * | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 2021-09-07 | 1 | -2/+4 |
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| * | Dynamic get unused location | Feng Chen | 2021-09-06 | 1 | -27/+49 |
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| * | Implement intput and output fixed fnc textures | Feng Chen | 2021-09-06 | 1 | -14/+16 |
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| * | Rename parameters | Feng Chen | 2021-09-03 | 1 | -2/+2 |
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| * | Fix create GraphicsPipelines crash | Feng Chen | 2021-09-03 | 1 | -5/+5 |
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| * | Add input/output location | Feng Chen | 2021-09-02 | 1 | -5/+13 |
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| * | Add colorfront and txtcoord support | Feng Chen | 2021-09-01 | 1 | -0/+14 |
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| * | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 2021-07-22 | 1 | -1/+1 |
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| * | shader: GCC fmt 8.0.0 fixes | lat9nq | 2021-07-22 | 1 | -2/+3 |
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| * | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | 2021-07-22 | 1 | -1/+2 |
| | | | | | Fixes OpenGL. | ||||
| * | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-22 | 1 | -43/+54 |
| | | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
| * | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2021-07-22 | 1 | -22/+30 |
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| * | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | 2021-07-22 | 1 | -2/+2 |
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| * | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 2021-07-22 | 1 | -0/+3 |
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| * | spirv: Fix output generics with components | ReinUsesLisp | 2021-07-22 | 1 | -1/+1 |
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| * | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 2021-07-22 | 1 | -1/+1 |
| | | | | | | | Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | ||||
| * | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-22 | 1 | -12/+14 |
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| * | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-22 | 1 | -9/+0 |
| | | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
| * | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-22 | 1 | -1/+1 |
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| * | shader: Optimize NVN Fallthrough | FernandoS27 | 2021-07-22 | 1 | -0/+3 |
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| * | shader: Implement Int32 SUATOM/SURED | ameerj | 2021-07-22 | 1 | -0/+3 |
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| * | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 2021-07-22 | 1 | -2/+2 |
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| * | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 2021-07-22 | 1 | -36/+66 |
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| * | spirv: Desambiguate descriptor names | ReinUsesLisp | 2021-07-22 | 1 | -9/+37 |
| | | | | | | Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are used for name matching. | ||||
| * | shader: Implement indexed textures | ReinUsesLisp | 2021-07-22 | 1 | -31/+48 |
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| * | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-22 | 1 | -0/+77 |
| | | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
| * | spirv: Fix ViewportMask | ReinUsesLisp | 2021-07-22 | 1 | -1/+2 |
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| * | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 2021-07-22 | 1 | -35/+34 |
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| * | shader: Implement SampleMask | ReinUsesLisp | 2021-07-22 | 1 | -1/+4 |
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| * | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 2021-07-22 | 1 | -0/+3 |
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| * | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 2021-07-22 | 1 | -0/+4 |
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| * | shader: Implement PrimitiveId | ReinUsesLisp | 2021-07-22 | 1 | -0/+3 |
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| * | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-22 | 1 | -42/+105 |
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| * | spirv: Implement image buffers | ReinUsesLisp | 2021-07-22 | 1 | -21/+49 |
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| * | spirv: Implement Layer stores | ReinUsesLisp | 2021-07-22 | 1 | -1/+8 |
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| * | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 2021-07-22 | 1 | -7/+47 |
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| * | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 2021-07-22 | 1 | -191/+249 |
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| * | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-22 | 1 | -7/+36 |
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