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path: root/src/shader_recompiler/backend/spirv/emit_context.cpp
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* shader_recompiler: Rename backend emit_context filesameerj2021-12-051-1585/+0
* vulkan: Fix rescaling push constant usageameerj2021-11-161-29/+29
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-13/+52
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+35
* Simply legacy attribute implementFeng Chen2021-11-041-53/+95
* Support gl_FogFragCoord attributevonchenplus2021-10-311-44/+41
* Support gl_BackSecondaryColor attributevonchenplus2021-10-261-0/+16
* Support gl_FrontSecondaryColor attributevonchenplus2021-10-261-0/+16
* Support gl_BackColor attributevonchenplus2021-10-261-0/+16
* Detail adjustmentFeng Chen2021-09-081-13/+14
* Detail adjustmentFeng Chen2021-09-081-20/+27
* Re-implement get unused locationFeng Chen2021-09-071-30/+30
* Move attribute related definitions to spirv anonymous namespaceFeng Chen2021-09-071-2/+4
* Dynamic get unused locationFeng Chen2021-09-061-27/+49
* Implement intput and output fixed fnc texturesFeng Chen2021-09-061-14/+16
* Rename parametersFeng Chen2021-09-031-2/+2
* Fix create GraphicsPipelines crashFeng Chen2021-09-031-5/+5
* Add input/output locationFeng Chen2021-09-021-5/+13
* Add colorfront and txtcoord supportFeng Chen2021-09-011-0/+14
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-221-1/+1
* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-221-2/+3
* spirv: Fix code emission when descriptor aliasing is unsupportedReinUsesLisp2021-07-221-1/+2
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-221-43/+54
* spirv: Properly handle devices without int8 and int16ReinUsesLisp2021-07-221-22/+30
* spirv: Handle small storage buffer loads on devices with no supportReinUsesLisp2021-07-221-2/+2
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-221-0/+3
* spirv: Fix output generics with componentsReinUsesLisp2021-07-221-1/+1
* opengl: Declare fragment outputs even if they are not usedReinUsesLisp2021-07-221-1/+1
* shader: Split profile and runtime information in separate structsReinUsesLisp2021-07-221-12/+14
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-221-9/+0
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-221-1/+1
* shader: Optimize NVN FallthroughFernandoS272021-07-221-0/+3
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-221-0/+3
* spirv: Add int8 and int16 capabilities only when supportedReinUsesLisp2021-07-221-2/+2
* spirv: Support OpenGL uniform buffers and change bindingsReinUsesLisp2021-07-221-36/+66
* spirv: Desambiguate descriptor namesReinUsesLisp2021-07-221-9/+37
* shader: Implement indexed texturesReinUsesLisp2021-07-221-31/+48
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-221-0/+77
* spirv: Fix ViewportMaskReinUsesLisp2021-07-221-1/+2
* spirv: Replace Constant/ConstantComposite with Const helperameerj2021-07-221-35/+34
* shader: Implement SampleMaskReinUsesLisp2021-07-221-1/+4
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-221-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-221-0/+4
* shader: Implement PrimitiveIdReinUsesLisp2021-07-221-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-221-42/+105
* spirv: Implement image buffersReinUsesLisp2021-07-221-21/+49
* spirv: Implement Layer storesReinUsesLisp2021-07-221-1/+8
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-221-7/+47
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-221-191/+249
* shader: Implement geometry shadersReinUsesLisp2021-07-221-7/+36