index
:
eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
cirakg
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #304 from rdenno/fix/hw-shader-lowering
Jonas
27 hours
1
-10
/
+43
|
\
|
*
Merge branch 'nx2-experimental' into fix/hw-shader-lowering
rdenno
36 hours
2
-95
/
+381
|
|
\
|
*
|
shader: lower TXD with any channel mask
rdenno
37 hours
1
-11
/
+17
|
*
|
shader: lower TLD and TLD4 with half-precision results
rdenno
37 hours
1
-0
/
+29
|
*
|
shader: lower F2I from a half with a sign or high-half selector
rdenno
37 hours
1
-3
/
+4
*
|
|
shader: drop the slots of a failed handle subtree with its code
Sssnowyyy
30 hours
1
-4
/
+13
*
|
|
shader: restore the handle build depth when a build throws
Sssnowyyy
30 hours
1
-4
/
+7
*
|
|
shader: evaluate handle programs for image and texture buffer descriptors
Sssnowyyy
30 hours
2
-5
/
+38
*
|
|
shader: tell handle-program textures apart when adding descriptors
Sssnowyyy
30 hours
1
-1
/
+6
|
|
/
|
/
|
*
|
Merge nx2 into nx2-experimental
kraibse
37 hours
2
-98
/
+387
|
\
\
|
|
/
|
/
|
|
*
shader: keep root table reads the blit constants would zero
Duck912
47 hours
1
-1
/
+11
|
*
video_core: keep root tables and bind table 0 as constant bank 17
Duck912
47 hours
1
-0
/
+21
|
*
shader: count only register writes in the callee link check
Duck912
47 hours
1
-2
/
+7
|
*
shader: apply FSEL's floating operand modifiers
Duck912
47 hours
1
-1
/
+3
|
*
shader: lower more conversion, comparison and memory forms
Duck912
47 hours
1
-28
/
+66
|
*
shader: lower more 64-bit integer carry forms
Duck912
47 hours
1
-31
/
+171
|
*
shader: lower warp reductions, shared atomics and descriptor loads
Duck912
47 hours
1
-15
/
+32
|
*
shader: lower more integer forms
Duck912
47 hours
1
-20
/
+127
|
*
shader: read extra texture descriptor buffers bindless
Duck912
47 hours
1
-43
/
+108
*
|
Merge branch 'fix/nx2-hsetp2-register' into nx2-experimental
Takoroka
43 hours
1
-3
/
+12
|
\
\
|
*
|
nx2: lower the HSETP2 register form
Takoroka
2 days
1
-3
/
+12
|
*
|
Revert "nx2/ampere: implement ISBERD (0x923) and accept ISBEWR (0x927)"
kraibse
2 days
1
-30
/
+0
|
*
|
Revert "Code review, cleanup and fix"
kraibse
2 days
1
-27
/
+22
|
*
|
Code review, cleanup and fix
néo Luigi
2 days
1
-22
/
+27
|
*
|
nx2/ampere: implement ISBERD (0x923) and accept ISBEWR (0x927)
Paulo Rossatto
2 days
1
-0
/
+30
|
|
/
*
|
nx2: lower the TXD and TXQ variants Splatoon Raiders uses late
kraibse
2 days
1
-1
/
+2
*
|
Merge commit 'e23b0f2fab9014225486beebd82fab8dbc0fe14c' into test/linux-all-p...
Takoroka
2 days
1
-12
/
+14
|
\
\
|
*
|
shader: keep the handle slot map thread-local instead of a pointer to it
Takoroka
2 days
1
-12
/
+14
*
|
|
Merge remote-tracking branch 'origin/fix/nx2-storage-buffer-texture-handles' ...
Takoroka
2 days
4
-8
/
+552
|
\
|
|
|
*
|
shader: compute texture handles read from storage buffers for each draw
Takoroka
3 days
3
-6
/
+543
|
*
|
nx2: drop R2UR's unreachable keep-old-value select when unpredicated
Takoroka
3 days
1
-2
/
+9
|
|
/
*
|
video_core: keep task/mesh pipelines out of the disk pipeline cache
Takoroka
2 days
1
-1
/
+2
*
|
shader_recompiler: translate Switch 2 task and mesh programs
Takoroka
2 days
30
-8
/
+703
*
|
nx2: keep ISBERD/ISBEWR and lower UPOPC for task and mesh programs
Takoroka
2 days
1
-0
/
+23
*
|
nx2: lower TLD.SCR with a texel offset
Takoroka
2 days
1
-2
/
+8
*
|
nx2: lower TLD4 with a texel offset
Takoroka
2 days
1
-7
/
+16
*
|
nx2: lower ISETP.EX, the high half of 64-bit compares
Takoroka
2 days
1
-1
/
+32
*
|
nx2: keep the uniform clamp before a jump table when instructions sit between
Takoroka
2 days
1
-4
/
+19
*
|
nx2: mirror uniform registers above UR27 below R216
Takoroka
2 days
1
-4
/
+21
*
|
nx2: lower TMML.B
Takoroka
2 days
1
-10
/
+14
*
|
nx2: lower TEX.B with an explicit LOD
Takoroka
2 days
1
-4
/
+5
*
|
nx2: lower TLD4 with a uniform handle
Takoroka
2 days
1
-5
/
+17
*
|
nx2: lower TMML for 1D, 3D and cube textures and with a uniform handle
Takoroka
2 days
1
-14
/
+23
*
|
nx2: lower TLD.B at level zero
Takoroka
2 days
1
-0
/
+33
*
|
nx2: lower TXQ.B and TXQ with three or four outputs
Takoroka
2 days
1
-10
/
+26
*
|
nx2: place TEX.B's handle after the coordinates; take .DC and .LZ
Takoroka
2 days
1
-14
/
+19
*
|
nx2: lower IADD3.X with a register and a constant buffer operand
Takoroka
2 days
1
-2
/
+3
*
|
nx2: lower REDUX.MIN
Takoroka
2 days
1
-6
/
+10
*
|
nx2: lower MATCH.ALL into P6
Takoroka
2 days
1
-7
/
+8
*
|
nx2: lower USHF on uniform registers above UR15
Takoroka
2 days
1
-14
/
+18
[next]