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path: root/src/video_core/gpu_thread.cpp
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-181-3/+3
* Memory Tracking: Optimize tracking to only use atomic writes when contested w...Fernando Sahmkow2023-06-281-3/+3
* core: frontend: Refactor GraphicsContext to its own module.bunnei2023-06-031-1/+1
* bounded_threadsafe_queue: Deduplicate and add PushModesMorph2023-03-211-1/+1
* bounded_threadsafe_queue: Use simplified impl of bounded queueMorph2023-03-211-3/+4
* Merge pull request #9778 from behunin/my-box-chevybunnei2023-03-171-1/+2
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| * gpu_thread: Use bounded queueBehunin2023-03-031-1/+2
* | core: Promote CPU/GPU threads to time criticalMorph2023-03-071-1/+1
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* Remove OnCommandListEndCommandBehunin2023-02-071-6/+0
* general: fix compile for Apple ClangLiam2022-11-221-1/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-1/+1
* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-1/+5
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-7/+7
* common: remove "yuzu:" prefix from thread namesLiam2022-10-031-1/+1
* gpu_thread: Use the previous MPSCQueue implementationMorph2022-07-061-2/+1
* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-131-1/+1
* gpu_thread: Move to bounded queueLevi Behunin2022-06-021-1/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Replace lock_guard with scoped_lockMerry2022-04-071-1/+1
* gpu: Use std::jthread for async gpu threadameerj2021-09-151-44/+13
* GPUTHread: Remove async reads from Normal Accuracy.Fernando Sahmkow2021-06-111-18/+6
* common: Move settings to common from core.bunnei2021-04-141-1/+1
* video_core: Use a CV for blocking commands.Markus Wick2021-04-071-17/+26
* video_core/gpu_thread: Keep the write lock for allocating the fence.Markus Wick2021-04-071-0/+2
* video_core/gpu_thread: Implement a ShutDown method.Markus Wick2021-04-071-8/+18
* common/threadsafe_queue: Provide Wait() method.Markus Wick2021-04-071-2/+1
* gpu_thread: Remove Async NVDEC placeholdersameerj2021-02-281-10/+3
* rebase, fix name shadowing, more constameerj2021-02-131-1/+1
* nvdec cleanupameerj2021-02-131-3/+2
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-5/+7
* gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.bunnei2020-12-281-0/+3
* video_core: gpu_thread: Do not wait when system is powered down.bunnei2020-12-281-1/+2
* video_core: gpu: Implement synchronous mode using threaded GPU.bunnei2020-12-281-6/+24
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-8/+8
* video_core: NVDEC Implementationameerj2020-10-261-4/+12
* video_core: Remove unused variablesLioncash2020-07-211-2/+2
* General: Tune the priority of main emulation threads so they have higher prio...Fernando Sahmkow2020-06-271-0/+1
* General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow2020-06-271-1/+5
* Async GPU: Correct flushing behavior to be similar to old async GPU behavior.Fernando Sahmkow2020-04-221-0/+4
* Async GPU: Only do reactive flushing on Extreme Level.Fernando Sahmkow2020-04-221-1/+1
* GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-221-6/+11
* FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-1/+1
* Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow2020-04-221-1/+4
* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-1/+6
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-0/+6
* GPU: Delay Fences.Fernando Sahmkow2020-04-221-1/+1
* BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-221-1/+1
* GPU: Refactor synchronization on Async GPUFernando Sahmkow2020-04-221-3/+3
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-061-3/+3
* Frontend/GPU: Refactor context managementJames Rowe2020-03-241-6/+9