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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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path:
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src
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video_core
/
rasterizer_interface.h
Commit message (
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Author
Age
Files
Lines
*
video_core: replace Fortune's Weave's DLSS with AMD FSR 3.1
Duck912
29 hours
1
-2
/
+7
*
nx2: read GPU-written command lists from copies instead of draining
Takoroka
34 hours
1
-0
/
+14
*
video_core: temporal upscale stand-in for Fortune's Weave's DLSS
Duck912
47 hours
1
-0
/
+11
*
[video_core, settings] readback for nce invalidations (#4490) optimization an...
xbzk
8 days
1
-0
/
+9
*
[Rasterizer]: Implement "Skip CPU Inner Invalidation" hack
Gamer64
2025-07-09
1
-2
/
+5
*
video_core: simplify accelerated surface fetch and crop handling between APIs
Liam
2024-01-31
1
-6
/
+0
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-18
1
-13
/
+10
*
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-19
1
-0
/
+8
*
Revert "video_core: use interval map for page count tracking"
liamwhite
2023-12-17
1
-1
/
+1
*
video_core: use interval map for page count tracking
Liam
2023-12-14
1
-1
/
+1
*
Query Cache: address issues
Fernando Sahmkow
2023-09-23
1
-2
/
+3
*
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-09-23
1
-8
/
+4
*
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-06-28
1
-1
/
+3
*
GPU: Add Reactive flushing
Fernando Sahmkow
2023-05-07
1
-0
/
+3
*
Merge pull request #9556 from vonchenplus/draw_texture
liamwhite
2023-01-19
1
-0
/
+3
|
\
|
*
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-05
1
-0
/
+3
*
|
BufferBase: Don't ignore GPU pages.
Fernando Sahmkow
2023-01-05
1
-1
/
+1
*
|
video_core: Cache GPU internal writes.
Fernando Sahmkow
2023-01-05
1
-0
/
+7
|
/
*
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
2023-01-01
1
-0
/
+4
*
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
1
-4
/
+9
*
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
Fernando Sahmkow
2023-01-01
1
-1
/
+1
*
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2023-01-01
1
-0
/
+3
*
general: fix compile for Apple Clang
Liam
2022-11-22
1
-1
/
+1
*
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-17
1
-1
/
+1
*
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-21
1
-1
/
+1
*
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
1
-1
/
+1
*
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
1
-2
/
+5
*
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
1
-1
/
+1
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-0
/
+9
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-02-01
1
-2
/
+2
*
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2022-01-29
1
-0
/
+3
*
shader: Remove old shader management
ReinUsesLisp
2021-07-22
1
-15
/
+1
*
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
2021-07-12
1
-1
/
+3
*
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-11
1
-0
/
+3
*
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-09
1
-0
/
+3
*
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
1
-1
/
+1
*
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-07-04
1
-0
/
+3
*
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-22
1
-2
/
+2
*
buffer_cache: Simplify uniform disabling logic
ameerj
2021-06-01
1
-0
/
+3
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-0
/
+5
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-2
/
+10
*
rasterizer_interface: Make use of [[nodiscard]] where applicable
Lioncash
2020-11-17
1
-8
/
+9
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-5
/
+2
*
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-28
1
-0
/
+3
*
Address Feedback.
Fernando Sahmkow
2020-04-22
1
-0
/
+1
*
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
1
-2
/
+5
*
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
1
-2
/
+4
*
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
1
-6
/
+4
*
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
1
-0
/
+8
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