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path: root/src/video_core/renderer_opengl/gl_blit_screen.cpp
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* Added FSR 3 Upscaling and Frame GenerationDjihads804 days1-0/+1
* [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)lizzie2026-05-241-1/+3
* [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ...lizzie2025-10-071-0/+13
* [vk, opengl] add lanczo and spline-1 filtering (#2534)lizzie2025-09-221-0/+6
* renderer: add area sampling scaling method (#201)JPikachu2025-06-211-0/+9
* gpu: dependency-inject scaling/antialiasing filter state for capture layersLiam2024-02-091-5/+6
* nvnflinger/gpu: implement applet captureLiam2024-02-091-2/+2
* renderer_opengl: implement layer stack compositionLiam2024-01-311-191/+7
* renderer_opengl: split up blit screen resources into antialias and window ada...Liam2024-01-311-207/+65
* renderer_opengl: move out ownership of FSR resourcesLiam2024-01-311-17/+18
* renderer_opengl: move out FSR shader source constructionLiam2024-01-311-19/+1
* renderer_opengl: split out FXAALiam2024-01-311-17/+5
* renderer_opengl: split out SMAALiam2024-01-311-79/+11
* renderer_opengl: isolate core presentation codeLiam2024-01-311-0/+519