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eglantine-cirakg
nx2
Mirror of github.com/cira0100/Eglantine-public nx2, a fork of Djihads80/Eglantine.
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src
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video_core
/
renderer_opengl
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gl_shader_cache.h
Commit message (
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Author
Age
Files
Lines
*
[common] Switch to boost::unordered_flat containers (#4326)
crueter
2026-08-31
1
-3
/
+3
*
[spirv] nuke spirv-opt (#3877)
lizzie
2026-04-25
1
-1
/
+0
*
[*] change all std::unordered_map and std::unordered_set into ankerl::unorder...
lizzie
2026-02-10
1
-3
/
+6
*
Optimize SpiriV output
Pavel Barabanov
2025-04-12
1
-0
/
+1
*
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2024-01-18
1
-5
/
+6
*
gl_compute_pipeline: Force context flush when loading shader cache
ameerj
2023-01-29
1
-1
/
+2
*
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2023-01-29
1
-1
/
+2
*
renderer_opengl: refactor context acquire
Liam
2022-12-13
1
-0
/
+1
*
general: fix compile for Apple Clang
Liam
2022-11-22
1
-1
/
+0
*
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-06
1
-6
/
+3
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Reduce unused includes
ameerj
2022-03-19
1
-5
/
+0
*
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-22
1
-0
/
+2
*
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
1
-1
/
+0
*
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
1
-1
/
+4
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
1
-23
/
+11
*
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
1
-0
/
+7
*
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
1
-3
/
+2
*
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
1
-4
/
+6
*
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
1
-16
/
+16
*
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
1
-0
/
+2
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
1
-51
/
+47
*
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
1
-13
/
+45
*
shader: Remove old shader management
ReinUsesLisp
2021-07-22
1
-100
/
+2
*
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-22
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-4
/
+5
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-1
/
+1
*
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-09-06
1
-8
/
+15
*
async shaders
David Marcec
2020-07-17
1
-6
/
+30
*
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-23
1
-1
/
+0
*
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-06-07
1
-31
/
+20
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-4
/
+11
*
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-22
1
-0
/
+3
*
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-04-06
1
-7
/
+1
*
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
1
-4
/
+4
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-64
/
+33
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
1
-1
/
+1
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
1
-6
/
+7
*
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-11-22
1
-3
/
+3
*
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
1
-5
/
+10
*
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
1
-1
/
+6
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-27
/
+39
*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-0
/
+1
*
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
2019-09-04
1
-21
/
+0
*
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-08-30
1
-1
/
+0
*
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
2019-07-15
1
-2
/
+1
*
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
1
-3
/
+3
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-3
/
+12
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