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path: root/src/video_core/renderer_opengl/gl_state.cpp
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* gl_state: Remove completelyReinUsesLisp2020-02-281-90/+0
* gl_state: Remove program trackingReinUsesLisp2020-02-281-31/+1
* gl_state: Remove framebuffer trackingReinUsesLisp2020-02-281-35/+0
* gl_state: Remove image trackingReinUsesLisp2020-02-281-7/+0
* gl_state: Remove texture and sampler trackingReinUsesLisp2020-02-281-42/+0
* gl_state: Remove blend state trackingReinUsesLisp2020-02-281-61/+0
* gl_state: Remove stencil test trackingReinUsesLisp2020-02-281-30/+0
* gl_state: Remove clip control trackingReinUsesLisp2020-02-281-8/+0
* gl_state: Remove clip distances trackingReinUsesLisp2020-02-281-8/+0
* gl_state: Remove rasterizer disable trackingReinUsesLisp2020-02-281-5/+0
* gl_state: Remove viewport and depth range trackingReinUsesLisp2020-02-281-29/+0
* gl_state: Remove scissor test trackingReinUsesLisp2020-02-281-35/+0
* gl_state: Remove color mask trackingReinUsesLisp2020-02-281-16/+0
* gl_state: Remove clamp framebuffer color trackingReinUsesLisp2020-02-281-8/+0
* gl_state: Remove multisample trackingReinUsesLisp2020-02-281-8/+0
* gl_state: Remove framebuffer sRGB trackingReinUsesLisp2020-02-281-12/+0
* gl_state: Remove VAO cache and trackingReinUsesLisp2020-02-281-14/+0
* gl_state: Remove depth clamp trackingReinUsesLisp2020-02-281-17/+0
* gl_state: Remove depth trackingReinUsesLisp2020-02-281-15/+0
* gl_state: Remove primitive restart trackingReinUsesLisp2020-02-281-10/+0
* gl_state: Remove logic op trackerReinUsesLisp2020-02-281-9/+0
* gl_state: Remove blend color trackingReinUsesLisp2020-02-281-7/+0
* gl_state: Remove polygon offset trackingReinUsesLisp2020-02-281-22/+0
* gl_state: Remove alpha test trackingReinUsesLisp2020-02-281-9/+0
* gl_state: Remove cull mode trackingReinUsesLisp2020-02-281-9/+0
* gl_state: Remove front face trackingReinUsesLisp2020-02-281-4/+0
* gl_state: Remove point size trackingReinUsesLisp2020-02-281-9/+0
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-20/+0
* renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei2020-02-251-0/+15
* gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp2020-02-041-0/+1
* gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp2020-01-151-0/+1
* gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2019-12-181-0/+5
* Maxwell3D: Implement Depth Mode.Fernando Sahmkow2019-12-101-2/+3
* gl_state: Skip null texture bindsReinUsesLisp2019-11-221-1/+5
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-221-4/+10
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-0/+7
* gl_state: Use std::array::fill instead of std::fillRodrigo Locatti2019-10-301-1/+1
* gl_state: Move dirty checks to individual apply calls instead of ApplyReinUsesLisp2019-10-291-41/+49
* gl_state: Remove ApplyDefaultStateReinUsesLisp2019-10-291-11/+0
* gl_state: Change SetDefaultViewports to use default constructorReinUsesLisp2019-10-291-13/+2
* gl_state: Minor style changesReinUsesLisp2019-10-291-3/+5
* gl_state: Move initializers from constructor to class declarationReinUsesLisp2019-10-291-98/+1
* renderer_opengl: Fix sRGB blitsReinUsesLisp2019-09-101-3/+0
* gl_state: Split textures and samplers into two arraysReinUsesLisp2019-09-051-68/+31
* gl_state: Add support for glBindImageTexturesReinUsesLisp2019-09-051-0/+21
* Maxwell3D: Address FeedbackFernando Sahmkow2019-07-171-2/+1
* GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow2019-07-171-0/+20
* Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow2019-07-171-5/+17
* GL_State: Add a microprofile timer to OpenGL state.Fernando Sahmkow2019-07-141-0/+4
* gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp2019-05-301-0/+13