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path: root/src/video_core/renderer_opengl/present
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* nx2:vi2: crop presents to their frame size and honour RGB10A2 imagesduck9122 days1-0/+5
* Added FSR 3 Upscaling and Frame GenerationDjihads804 days1-1/+1
* [opengl] remove leftover invalid uniform 2ui being sent every frame x every f...lizzie2026-01-211-6/+2
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2026-01-202-18/+21
* Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inl...lizzie2026-01-012-21/+18
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2025-12-312-18/+21
* [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ...lizzie2025-10-072-0/+28
* [vk, gl] fix missing spline1 header (#2551)lizzie2025-09-221-0/+1
* [vk, opengl] add lanczo and spline-1 filtering (#2534)lizzie2025-09-222-0/+13
* renderer: add area sampling scaling method (#201)JPikachu2025-06-214-0/+35
* gpu: dependency-inject scaling/antialiasing filter state for capture layersLiam2024-02-092-5/+11
* nvnflinger/gpu: implement applet captureLiam2024-02-094-9/+14
* nvnflinger/gpu: implement blendingLiam2024-02-091-0/+15
* video_core: defensively program around unmapped device pointersLiam2024-02-091-4/+6
* renderer_opengl: implement layer stack compositionLiam2024-01-315-61/+382
* renderer_opengl: split up blit screen resources into antialias and window ada...Liam2024-01-317-6/+235
* renderer_opengl: move out ownership of FSR resourcesLiam2024-01-312-83/+56
* renderer_opengl: move out FSR shader source constructionLiam2024-01-312-7/+22
* renderer_opengl: split out FXAALiam2024-01-312-0/+67
* renderer_opengl: split out SMAALiam2024-01-315-0/+324