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path: root/src/video_core/renderer_vulkan/present
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* nx2:vi2: crop presents to their frame size and honour RGB10A2 imagesduck9122 days1-0/+2
* Added FSR 3 Upscaling and Frame GenerationDjihads804 days8-31/+895
* Switch 2: present vi2 native images and capture framesTakoroka7 days1-1/+1
* [am, renderer_vulkan] Fix overlay darkening and SGSR black screen on applets ...PavelBARABANOV2026-09-251-5/+8
* [renderer_vulkan] Skip post-processing on applet layers (#4474)PavelBARABANOV2026-09-242-3/+10
* [android] Add LSFG UI to quick settings (#4393)CamilleLaVey2026-09-142-14/+11
* [vulkan, android] Add feature of post-processing shaders on Android (#4348)CamilleLaVey2026-09-104-0/+1101
* [vulkan, vk_pipeline_cache] PSO Optimizations (#4294)Lizzie and Samuel2026-08-301-1/+1
* [vulkan, sgsr] Adjustments to SGSR implementation (#4293)Samuel2026-08-231-14/+18
* [vulkan, android] Initial implementation of LSFG-VK (#4263)CamilleLaVey2026-08-1724-6/+2861
* [video_core, hle] remove redundant parent references in system structs (#3908)lizzie2026-06-2313-297/+295
* [vulkan] Fix regressions found in last stable release (#3953)CamilleLaVey2026-06-021-3/+3
* [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)lizzie2026-05-244-3/+205
* [vk] Enable VK_IMG_filter_cubic on powervr (#3643)lizzie2026-03-011-3/+4
* Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)lizzie2026-02-191-26/+6
* [vk] Simplified layouts per driver configuration (#3271)Nekle2026-02-071-6/+26
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2026-01-205-86/+70
* Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inl...lizzie2026-01-015-67/+83
* [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA p...lizzie2025-12-315-83/+67
* Revert "[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)...Ribbit2025-10-161-1/+1
* [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ...lizzie2025-10-074-11/+45
* [vk] Fix Vulkan Upload & Present Barriers for Spec Compliance (#2681)Ribbit2025-10-061-1/+1
* [vk] Add missing flush per spec (#2624)Ribbit2025-10-021-0/+1
* [common] remove ranges polyfill (#2546)lizzie2025-09-242-2/+5
* [vk, gl] fix missing spline1 header (#2551)lizzie2025-09-221-0/+1
* [vk, opengl] add lanczo and spline-1 filtering (#2534)lizzie2025-09-222-0/+13
* [macOS, compat] Allow games to boot in MacOS (#372)innix2025-09-011-2/+2
* [vulkan] add native cubic filtering (#88)lizzie2025-07-223-1/+37
* [VK] Rework SPIRV Shader Optimization (#238)Gamer642025-07-031-0/+3
* revert 91a662431cfe419bd46b6ca4ed298a4ba70d7820 (#240)CamilleLaVey2025-06-301-1/+0
* [Texture_cache] Better memory handling for devices with lower memory allocati...JPikachu2025-06-291-0/+1
* renderer: add area sampling scaling method (#201)JPikachu2025-06-212-0/+19
* scope_exit: Make constexprFearlessTobi2024-02-191-1/+3
* gpu: dependency-inject scaling/antialiasing filter state for capture layersLiam2024-02-092-6/+11
* nvnflinger/gpu: implement blendingLiam2024-02-094-40/+96
* video_core: defensively program around unmapped device pointersLiam2024-02-091-3/+5
* nvnflinger/gpu: implement layer stack compositionLiam2024-01-312-0/+82
* renderer_vulkan: implement layer stack compositionLiam2024-01-319-513/+576
* renderer_opengl: split up blit screen resources into antialias and window ada...Liam2024-01-311-2/+4
* renderer_vulkan: convert FSR to graphics pipelineLiam2024-01-319-423/+262
* renderer_opengl: split out FXAALiam2024-01-311-1/+1
* renderer_vulkan: split up blit screen resources into separate antialias and w...Liam2024-01-316-0/+735
* renderer_vulkan: isolate FXAA from blit screenLiam2024-01-319-0/+1597